Auz Road Sets

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Location: Newcastle, Australia

Re: Auz Road Sets

Post by GarryG »

It shows I using

Code: Select all

0.3.0.r5100:2eecb8be6bcd from 2013-12-18
Library versions encountered:
PIL: 1.1.7
PLY: 3.4
Happy New Year .. it will be here in 28 minutes time
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Andrew350
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Re: Auz Road Sets

Post by Andrew350 »

Oh wow, yeah that's a very old version :D Remove that old version and replace it with the new one and it should work.

Also Happy New Year to you, I still have 16 hours to go :)
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GarryG
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Location: Newcastle, Australia

Re: Auz Road Sets

Post by GarryG »

Thank Andrew .. will see what I can do tomorrow (should I say today after I get some sleep) .. cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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GarryG
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Posts: 4029
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Auz Road Sets

Post by GarryG »

Been 2021 now for 9 hours and 20 minutes.

So far year doing well .. fixed the NML problem .. strange thing is I thought I install correct version, yet ended up with older version then I had before ?(

Maybe I should keep older versions as possible I got mixed up.

So I removed all old files and tried again .. now have

Code: Select all

C:\Tools\NML\AuzBeachObjects>nmlc --version
0.5.3

nmlc: C:\Tools\NML\AuzBeachObjects\nmlc
LZ77 implementation: C (native)

Library versions encountered:
  PIL: 7.2.0
  PLY: 3.11

Python: C:\tools\NML\nmlc.exe
version 3.8.5 (tags/v3.8.5:580fbb0, Jul 20 2020, 15:57:54) [MSC v.1924 64 bit (A
MD64)]
Cheers pal
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Andrew350
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Posts: 639
Joined: 19 Dec 2011 07:54
Location: Washington State, USA
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Re: Auz Road Sets

Post by Andrew350 »

Glad to hear it's working for you, and I look forward to joining you in 2021 soon :)
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GarryG
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Posts: 4029
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Auz Road Sets

Post by GarryG »

Final fixed the graphics in the blue conveyor belt and the slope piece on the other 3 belts.

But before I up load it a question for you all :?:

The blue conveyor belt is not animated and I think looks good with out the effect as if belt moving.

The other 3 conveyor belts are animated, but are faster then the object they conveying. First I see if I can make them slower same speed as the objects. Failing that maybe remove the animation of the belt.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
User avatar
GarryG
Tycoon
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Posts: 4029
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Auz Road Sets

Post by GarryG »

Plan to change the surface to some of my roads in AuzRattRoadsPt1 so they will look better with the Street Parking I making in the object sets.

Should also look better with andrew350's RattRoads as well. Can use his roads for in towns and where you don't want fencing and use mine for country roads where you do like to have fences.
AuzRattRoadsPt2 01.png
AuzRattRoadsPt2 01.png (46.34 KiB) Viewed 136 times
Before I upload the update I wait and see if there is any objections.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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