
Anyway keep up the good work

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That could be possible as not the first time I upload the wrong file (computer does that to me sometimes). But thought I uploaded the latest just other day.
Thanks, but... Oh boy. None of the crates appear to be built in the conveyor depot now.GarryG wrote: ↑10 Aug 2020 00:53That could be possible as not the first time I upload the wrong file (computer does that to me sometimes). But thought I uploaded the latest just other day.
I just tested a crate and the timber cargo movers with Building Supplies and all seemed to be working fine.
Conveyor Belts 15.png
Also tested with Andrew's set loaded with mine, depends which one is loaded last decides what belts are used. So I have given my belts a new ID this allows both Andrews's belts and mine to be used together.
The 2 belts can now be joined.
Conveyor Belts 16.png
So remove all previous versions of my "Auzconveybelts" belts including the original "Auzbelts" and try this version.
As much as it is annoying when people report problems .. it is also appreciated .. no matter how well I coder checks his/her work because we know what suppose to happen we often miss things.
Yeah, I was worried how you would respond. Glad I could help!GarryG wrote: ↑10 Aug 2020 02:57As much as it is annoying when people report problems .. it is also appreciated .. no matter how well I coder checks his/her work because we know what suppose to happen we often miss things.
People like you come along and find things we missed. Andrew's Road type IDs are BLT0 to BLT 2. I originally used his same IDs . hence some of the problems as forgot to change mine. I now have IDs BLT3 to BLT 5. This has allowed the 2 sets to link, but I forgot to change my cargo references still had them linking only to Andrews set.
Much thanks to you Gadg8eer problem was found and now fixed. Hope all else working good now.
I not sure if a new idea I have will work, but seeing if I can make a actual coal conveyor belt for the mineral cargoes based on photos I seen.
If it works will look something like this.
new conveyor belts.png
new conveyor belts2.png
Here a update to the game file .. cheers
No problem .. I think I can answer for all coders .. when people leave reports of a problem .. we curse and swear and get a bit angry
Not sure what I can do about that as works ok for me. Just wondering what version of OpenTTD you using? I using 1.10.0.
You could be right .. might be my belts need adjusting and not the cargo.
You didn't read where I last uploaded the game file a few post above
No idea when I be able to work on it again as I need to figure out a better way to make those ones.At moment they both have a 4th conveyor belt which I was experimenting with and it not finished. Hope to work on it again eventually.
The blue coloured belts are not finished .. was hoping to complete them months ago, but got side tracked with other projects and just not got around to finishing them. Maybe I should just remove the blue ones for now.
No worries mate!
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Syntax Error, unexpected token {
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roadtypetable {
ROAD, OLD_, ACLK, AR11, AR12, AR13, AR14, AR21, AR22, AR23, AR24, ELSP, ALSP, ELRD, ELA1, ELA2, ELA0, ALA0, ASP0, FUEL, ASP1, ASP2, SAND, COBB, COB2, COB3, COB4, BEAC, HWAY, FWAY, DIRT, SETT, ISR1, ISR2, AUZ1, AUZ2, AUZ3, AUZ4, AUZ5, AUZ6, AUZ7, AUZ8, AUZ9, AUZ0, AUZA, AUZB, AUZC, AUZD, AUZE, AUZF, AUZG, AUZH, AUZI, AUZJ, AUZK, AUZL, AUZY, AUZZ, YARD, COAL, HAUL, OFFR, ORD0, ORD1, ORD2, ORD3, ORD4, SRD0, SRD1, SRD2, ARD0, ARD1, AER0, ARD2, ARD3, AER1, ARD4, ARD5, AER2, WRD0, WRD1, URD0, URD1, UER1, IRD0, IRD1,
}
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