Auz Road Sets
Moderator: Graphics Moderators
Re: Auz Road Sets
Hey Garry, I just wanted to say these look great I finally got a chance to fire up the game and play with them a bit, and indeed the offsets do seem wrong. It's easier to see in 4x zoom:
Anyway keep up the good work
Anyway keep up the good work
Re: Auz Road Sets
That could be possible as not the first time I upload the wrong file (computer does that to me sometimes). But thought I uploaded the latest just other day.
I just tested a crate and the timber cargo movers with Building Supplies and all seemed to be working fine. Also tested with Andrew's set loaded with mine, depends which one is loaded last decides what belts are used. So I have given my belts a new ID this allows both Andrews's belts and mine to be used together.
The 2 belts can now be joined. So remove all previous versions of my "Auzconveybelts" belts including the original "Auzbelts" and try this version.
EDITED: SORRY ALL but this upload has a error as forgot to set my depots to accept cargos. .. when I tested it I only tested using Andrew350's Conveyor Belt Depot, never thought to also test my depots.
- Attachments
-
- Auzconveybelts.grf
- (222.13 KiB) Downloaded 134 times
Last edited by GarryG on 10 Aug 2020 03:01, edited 1 time in total.
Soot Happens
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Auz Road Sets
Thanks, but... Oh boy. None of the crates appear to be built in the conveyor depot now.GarryG wrote: ↑10 Aug 2020 00:53That could be possible as not the first time I upload the wrong file (computer does that to me sometimes). But thought I uploaded the latest just other day.
I just tested a crate and the timber cargo movers with Building Supplies and all seemed to be working fine.
Conveyor Belts 15.png
Also tested with Andrew's set loaded with mine, depends which one is loaded last decides what belts are used. So I have given my belts a new ID this allows both Andrews's belts and mine to be used together.
The 2 belts can now be joined.
Conveyor Belts 16.png
So remove all previous versions of my "Auzconveybelts" belts including the original "Auzbelts" and try this version.
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
Re: Auz Road Sets
As much as it is annoying when people report problems .. it is also appreciated .. no matter how well I coder checks his/her work because we know what suppose to happen we often miss things.
People like you come along and find things we missed. Andrew's Road type IDs are BLT0 to BLT 2. I originally used his same IDs . hence some of the problems as forgot to change mine. I now have IDs BLT3 to BLT 5. This has allowed the 2 sets to link, but I forgot to change my cargo references still had them linking only to Andrews set.
Much thanks to you Gadg8eer problem was found and now fixed. Hope all else working good now.
I not sure if a new idea I have will work, but seeing if I can make a actual coal conveyor belt for the mineral cargoes based on photos I seen.
If it works will look something like this. Here a update to the game file .. cheers
- Attachments
-
- Auzconveybelts.grf
- (222.13 KiB) Downloaded 106 times
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Auz Road Sets
Yeah, I was worried how you would respond. Glad I could help!GarryG wrote: ↑10 Aug 2020 02:57As much as it is annoying when people report problems .. it is also appreciated .. no matter how well I coder checks his/her work because we know what suppose to happen we often miss things.
People like you come along and find things we missed. Andrew's Road type IDs are BLT0 to BLT 2. I originally used his same IDs . hence some of the problems as forgot to change mine. I now have IDs BLT3 to BLT 5. This has allowed the 2 sets to link, but I forgot to change my cargo references still had them linking only to Andrews set.
Much thanks to you Gadg8eer problem was found and now fixed. Hope all else working good now.
I not sure if a new idea I have will work, but seeing if I can make a actual coal conveyor belt for the mineral cargoes based on photos I seen.
If it works will look something like this.
new conveyor belts.png
new conveyor belts2.png
Here a update to the game file .. cheers
EDIT: Weird, the alignment issues are still there, but this time they are too high instead of too low.
- Attachments
-
- Sharkey & Co., 01_01_2200.png (23.52 KiB) Viewed 8491 times
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
Re: Auz Road Sets
No problem .. I think I can answer for all coders .. when people leave reports of a problem .. we curse and swear and get a bit angry .. but not at the person who reported it, but at our selves for not noticing that problem ourselves.
Not sure what I can do about that as works ok for me. Just wondering what version of OpenTTD you using? I using 1.10.0.
These Conveyor Belts are actually roads. So wonder with your other roads do your RVs use the roads properly?
Is any one else having that alignment problem?
Cheers all
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Auz Road Sets
Just discovered why some are having the alignment issue with cargos on the conveyor belts.
It because you drive on wrong side of the road
Looks like I need a set for UK drivers and another set for those who drive on the wrong side.
Shall see what I can do.
Cheers
It because you drive on wrong side of the road
Looks like I need a set for UK drivers and another set for those who drive on the wrong side.
Shall see what I can do.
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Auz Road Sets
Here a problem I now have with these conveyor belts.
I from Australia and we drive on left side of road and that what I did my graphics for.
They don't hog the middle of the road. But those who drive on right side they also drive closer to the middle of road and we get this effect. Looks like need a special set of belts for right hand drivers. This will make the belts very close together until we get to the curves and the outer lane swing wide and the inner lane cuts the corner.
Unless some one has a better suggestion, looks like I need to make a American set of belts.
I from Australia and we drive on left side of road and that what I did my graphics for.
They don't hog the middle of the road. But those who drive on right side they also drive closer to the middle of road and we get this effect. Looks like need a special set of belts for right hand drivers. This will make the belts very close together until we get to the curves and the outer lane swing wide and the inner lane cuts the corner.
Unless some one has a better suggestion, looks like I need to make a American set of belts.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
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Auz Subway Stations: viewtopic.php?f=26&t=85335
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Auz Road Sets
Had a fiddle how the conveyor belts will need to be changed for American style roads.
They will be like this.
Straight sections might be ok, but will look ugly on curves and probably junctions where they split wide.
So for now those who drive on right side of roads in game will have that cargo alignment problem. Until I can figure out another idea.
Might be better if you use Andrew350s Conveyor Belts and with his and my cargos for those who like to use those I done.
If you have some ideas please let me know.
They will be like this.
Straight sections might be ok, but will look ugly on curves and probably junctions where they split wide.
So for now those who drive on right side of roads in game will have that cargo alignment problem. Until I can figure out another idea.
Might be better if you use Andrew350s Conveyor Belts and with his and my cargos for those who like to use those I done.
If you have some ideas please let me know.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Auz Road Sets
I think I solved the cargo issue with those who drive right side of road.
I made a separate set for those type of roads by re-aligning the cargo movers. These are for those who use the right side of the road (or in this case right side of the conveyor belts)
There are now 2 separate sets:
AUZ CONVEYOR BELTS USA .. for those who use right side.
and
AUZ CONVEYOR BELTS UK .. for those who use left side.
Best not to use both sets together as one most likely will conflict with the other.
The both have same cargo movers and same conveyor belts.
At moment they both have a 4th conveyor belt which I was experimenting with and it not finished. Hope to work on it again eventually.
I made a separate set for those type of roads by re-aligning the cargo movers. These are for those who use the right side of the road (or in this case right side of the conveyor belts)
There are now 2 separate sets:
AUZ CONVEYOR BELTS USA .. for those who use right side.
and
AUZ CONVEYOR BELTS UK .. for those who use left side.
Best not to use both sets together as one most likely will conflict with the other.
The both have same cargo movers and same conveyor belts.
At moment they both have a 4th conveyor belt which I was experimenting with and it not finished. Hope to work on it again eventually.
- Attachments
-
- AuzconveybeltsUSA.grf
- USA SET
- (249.78 KiB) Downloaded 146 times
-
- Auzconveybelts.grf
- UK SET
- (249.73 KiB) Downloaded 144 times
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Auz Road Sets
It really shouldn't matter which side the player chooses to drive vehicles on, should it? It seems to me it's just a matter of working on the road graphics and the alignment of your vehicles to get them properly centered.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Auz Road Sets
You could be right .. might be my belts need adjusting and not the cargo.
When I first made the belts I adjusted the cargo to fit not the other way around as not thinking it would make that much difference.
Got a few other things to do next day or so and then I look into it and re-do the cargo movers to their correct position and move the belts instead.
I also looking at some better belt graphics so I hope get those working first.
At least what I did will do for the time being.
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
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Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
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Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Auz Road Sets
Did some experimenting with some buses and those travelling in a north-west to south-east direction and visa versa are slightly out of alignment.
Uk Road US Road The other direction they align the same and drive so close to middle of road I'd have to place the conveyor belts close together and that would destroy the looks.
If you check Andrews350 Conveyor Belts, especially the slow-belt it has the same alignment issue as mine had if you try a left side setting.
So looks like better for now have the 2 sets so I can keep the belts apart and looking good.
EDIT: Forgot this image comparing the 2 together so can see they don't ride the roads the same.
Uk Road US Road The other direction they align the same and drive so close to middle of road I'd have to place the conveyor belts close together and that would destroy the looks.
If you check Andrews350 Conveyor Belts, especially the slow-belt it has the same alignment issue as mine had if you try a left side setting.
So looks like better for now have the 2 sets so I can keep the belts apart and looking good.
EDIT: Forgot this image comparing the 2 together so can see they don't ride the roads the same.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Auz Road Sets
Found an issue with the conveyor belts (at least, the US ones)...
- Attachments
-
- O'Donnell & Co., 01_01_2200.png (20.46 KiB) Viewed 8179 times
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
Re: Auz Road Sets
You didn't read where I last uploaded the game file a few post above .
No idea when I be able to work on it again as I need to figure out a better way to make those ones.At moment they both have a 4th conveyor belt which I was experimenting with and it not finished. Hope to work on it again eventually.
Quast65 has taught me how to animate 32 bit graphics so when I do work on the Conveyor Belts again, I might be able to do something like Andrew350 did with his belts .. make them look like they moving ,, I hope.
But first I will experiment with the animation in a a few other projects.
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Auz Road Sets
Some issues with the belts:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Auz Road Sets
The blue coloured belts are not finished .. was hoping to complete them months ago, but got side tracked with other projects and just not got around to finishing them. Maybe I should just remove the blue ones for now.
Not sure when that will be but hope fix the other issues you found as well.
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Auz Road Sets
No worries mate!
With regards to the down-slope issue that all 4 belts have:
The flipped version of that slope is correct in all belts, so a flip of that one (with maybe some shading correction) is all that is needed.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Auz Road Sets
Since I upgraded to NML 5.3 been unable to recode my roads.
It comes up with a
Strange part I did not have that error prior to the upgrade.
I ran nmlc on all my 3 roads as well as Andrew350s set and get same problem in same location.
The { after roadtypetable is where it is reporting the problem.
Any suggestions what changed?
It comes up with a
Code: Select all
Syntax Error, unexpected token {
I ran nmlc on all my 3 roads as well as Andrew350s set and get same problem in same location.
Code: Select all
roadtypetable {
ROAD, OLD_, ACLK, AR11, AR12, AR13, AR14, AR21, AR22, AR23, AR24, ELSP, ALSP, ELRD, ELA1, ELA2, ELA0, ALA0, ASP0, FUEL, ASP1, ASP2, SAND, COBB, COB2, COB3, COB4, BEAC, HWAY, FWAY, DIRT, SETT, ISR1, ISR2, AUZ1, AUZ2, AUZ3, AUZ4, AUZ5, AUZ6, AUZ7, AUZ8, AUZ9, AUZ0, AUZA, AUZB, AUZC, AUZD, AUZE, AUZF, AUZG, AUZH, AUZI, AUZJ, AUZK, AUZL, AUZY, AUZZ, YARD, COAL, HAUL, OFFR, ORD0, ORD1, ORD2, ORD3, ORD4, SRD0, SRD1, SRD2, ARD0, ARD1, AER0, ARD2, ARD3, AER1, ARD4, ARD5, AER2, WRD0, WRD1, URD0, URD1, UER1, IRD0, IRD1,
}
Any suggestions what changed?
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Auz Road Sets
Nothing has changed, that shouldn't be throwing an error there.
Maybe something went wrong when copying the new NML over, perhaps try redownloading it and removing the old file(s)? Maybe it's somehow conflicting with an old NML version somewhere? (try nmlc --version to make sure it's actually 0.5.3)
Maybe something went wrong when copying the new NML over, perhaps try redownloading it and removing the old file(s)? Maybe it's somehow conflicting with an old NML version somewhere? (try nmlc --version to make sure it's actually 0.5.3)
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