AuzSubwayStations

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: AuzSubwayStations

Post by GarryG »

Quast65 wrote: 24 Dec 2020 09:45 That is starting to look very nice!
Thank you .. best is yet to come (that's if I can make the pieces I like)
EG0611 wrote: 24 Dec 2020 21:22 I hope you feel better later on I was just wondering if you still consider a development into this issue:
Thanks for your concern of my health .. it improving slowly.

Like to see what I can make with overlaps to tunnels .. just deciding what pieces would look good for that area. Hope to overlap the car parks and extension to the parks .. but wonder what else look good.

I'll have a look after the New Year .. like to try finish the car park I working on at moment first. Cheers
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Re: AuzSubwayStations

Post by GarryG »

The Liverpool car park is progressing along nicely .. just the shop fronts to finish and a few overlaps to code.

This car park a bit large, but it helps show off many parts I done so far.
Liverpool Car park 03.png
Liverpool Car park 03.png (121.49 KiB) Viewed 3784 times
These are object car parks and shops ..

What my intentions are:

* can be used as just car parks
* or just shops with parking on the roof
* or you can combine them all together.
* The overlaps yet to make will allow you to bridge them across roads and also loading bays that trucks can actually enter.

If you like to experiment with what I done so far here the file, but best you DO NOT start a proper game with them yet as still more to add to it and a possibility I might need to change IDs on some.

These are in the Menu heading "Auz: MultiStory CarParks". The first 2 are experimental ones for previous car parks so best to ignore these for now.

Feed back appreciated.

Cheers
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AuzCarParksAndSubwayOverlays.grf
(7.4 MiB) Downloaded 111 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzSubwayStations

Post by GarryG »

Coded the front shops this afternoon.

In this image the ones on the left are from "John Fisters" set and the ones on the right 2 are from "fridaemon" set and 2 that I made my self from shops found in Australia.
You can see a corner piece missing .. yet to make this part. Also the back walls are from the car park section .. yet to do a shopping center section.
Liverpool Shopping Center 05.png
Liverpool Shopping Center 05.png (94.03 KiB) Viewed 3718 times
These ones are based on the shops at the actual Liverpool shopping center.
Liverpool Shopping Center 06.png
Liverpool Shopping Center 06.png (47.96 KiB) Viewed 3718 times
Overlap piece still under construction.

Show you more as they are complated.

Cheers
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Stations: viewtopic.php?f=26&t=76390
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Auz Subway Stations: viewtopic.php?f=26&t=85335
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GarryG
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Re: AuzSubwayStations

Post by GarryG »

Liverpool Car Parks and Shopping Center

Since last up load I added:
* Shop fronts (shops provided by John Fister, fridaemon and myself).
* Reverse Corners for shops and car parks
* Back walls for shops (this so you can just have the shops with roof parking only.
* You can combine any of the pieces to suit yourself. Can be part multi story car park and part shops if like, or you can split them like I did in this image.
Liverpool Shopping Center 07.png
Liverpool Shopping Center 07.png (138.59 KiB) Viewed 3653 times
(The corner shop refuse to sell .. so car park had to go around it.)

What next:
* Make a bridge (overlap) so can join the roof top car parks across the road.
* Also like to try make a overlap walk way as well.
* See if can make Loading Dock so trucks can enter .. hard part will be the center area deciding what design needed.

I had to change a few IDS so if you decided to start a game with previous upload, be prepared for problems.

There are 2 Object Selection Menus. (Hope make it a bit easier to find pieces.
Auz: MultiStory CarParks (.. also includes the middle car parks and the lift and stairs)
Auz: CarPark Shop Fronts

This set should be safe to use .. still got some object pieces to add, but I do not plan to change IDs anymore.

Feed back appreciated .. cheers

EDIT:

Just discovered thanks to "fridaemon" that the Reverse Corners for the shops is out of alignment. Will fix later today when I get home from town.
Attachments
AuzCarParksAndSubwayOverlays.grf
(8.87 MiB) Downloaded 99 times
Last edited by GarryG on 27 Dec 2020 23:48, edited 1 time in total.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
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Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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fridaemon
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Re: AuzSubwayStations

Post by fridaemon »

Thanks! I need something like this right now :)
Image
Last edited by fridaemon on 27 Dec 2020 21:06, edited 1 time in total.
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

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Re: AuzSubwayStations

Post by EG0611 »

fridaemon wrote: 27 Dec 2020 20:02
fridaemon that's a nice picture. May I ask which NewGRF have you used for parked articualted busses on bottom right and white/green road sign on top right of image?
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Re: AuzSubwayStations

Post by fridaemon »

EG0611 wrote: 27 Dec 2020 20:54
These parking buses are unreleased for now. I started working on bus depot two weeks ago but I've had no time to finish it. I'm gonna do it in January ;)
This is an idea with using my warehouses.
Image

These signs are from this newgrf:
Image
But if you have limited newgrf list, in this one set are only few lamps with and without signs.
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

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Re: AuzSubwayStations

Post by GarryG »

Fixed a few errors in previous upload. The one that "fridaemon" found and a pathway I had wrong surface.
Liverpool Car park 04.png
Liverpool Car park 04.png (21.33 KiB) Viewed 3509 times
I added some bridges so can cross over roads.
Liverpool Bridges 01.png
Liverpool Bridges 01.png (57.36 KiB) Viewed 3509 times
Lets hope all errors been found this time. (One of the reasons I not put anything on Bananas for such a long time as keep making mistakes).

Here the next update.
Attachments
AuzCarParksAndSubwayOverlays.grf
(9.18 MiB) Downloaded 112 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Timeflyer
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Re: AuzSubwayStations

Post by Timeflyer »

what about green roofs / gardens or parks on top of the carparks ?
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Re: AuzSubwayStations

Post by Timeflyer »

playing a little with Dutchlandmarks and GenericSkyscrapers in middle of a carpark...
looks funny
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carparkandgss1.png
carparkandgss1.png (29.4 KiB) Viewed 3427 times
carparkandgss2.png
carparkandgss2.png (26.71 KiB) Viewed 3427 times
carparkanddutchlandmark1.png
carparkanddutchlandmark1.png (35.19 KiB) Viewed 3427 times
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Re: AuzSubwayStations

Post by Timeflyer »

:lol:
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carparkanddutchlandmark2.png
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Re: AuzSubwayStations

Post by GarryG »

kamnet wrote: 28 Dec 2020 15:29 What about covered skywalks?
They are on the drawing board. Looking at a few ideas .. a set of walk ways for top 3 or 4 levels .. so road can go under them and double decker buses will fit. Also make a wider set with restaurants and walk way combined. Will be working on those today.
Timeflyer wrote: 28 Dec 2020 16:46 what about green roofs / gardens or parks on top of the carparks ?
That could be a option .. the images you included .. if your able to start Google Earth and find Liverpool, New South Wales, Australia. It a Sydney outer suburb on the southern railway line. The shopping center is just a few blocks westerly direction from the railway station. It has buildings sticking through the car park similar to those images. Hope to try make those eventually if I can find some side views of them.

Here a small image of the roof of that shopping center. I not build all of it but most of my ideas are from this. The unfortunate part if Google Earth does not have street views from the 2 short streets where the bridges are and overhead shops are. The first short street on left has many loading docks. The next street has a pedestrian mall at end.
Liverpool 24.png
Liverpool 24.png (235.6 KiB) Viewed 3362 times
Cheers all
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzSubwayStations

Post by GarryG »

If any one interested here the source to what I done to date.
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AuzCarParksAndSubwayOverlaysSourceDec29.rar
(5.83 MiB) Downloaded 89 times
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzSubwayStations

Post by GarryG »

Experimented with a skyway with pedestrian crossing and also cars parking on grass.

The pedestrian crossing works ok so added one to one of the bridges as well.
Liverpool Bridges 02.png
Liverpool Bridges 02.png (54.64 KiB) Viewed 3286 times

It something I not tried before with top and bottom overlaps.

The sporting fields I made a few months ago .. I have those fancy car parks that can be used. But what about in the country town or at school sports days . they don't have sealed car parks except for teachers. So I made some car parking directly on the grass. Find these in Auz: CarPark Zones along with the Street Parking.
Parking on Grass 03.png
Parking on Grass 03.png (67.77 KiB) Viewed 3286 times
When I placed the street parking that has light reminded me that the multi-story car parks haven't hot any lighting for night time use. So I better see what I can do about that.

In the mean time here another update to this set with the skyway and Parking on Grass additions.
Attachments
AuzCarParksAndSubwayOverlays.grf
(9.32 MiB) Downloaded 97 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzSubwayStations

Post by GarryG »

Here is another update to the Car Parks and Subway Object set.

I placed lighting on the car parks.
Shopping Center with lights 01.png
Shopping Center with lights 01.png (86.23 KiB) Viewed 3229 times
Be no changes now till after the New Year .. I plan to work on the overlap platforms to cover tunnel portals next and come back to the car parks after I do them.
Attachments
AuzCarParksAndSubwayOverlays.grf
(9.37 MiB) Downloaded 135 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzSubwayStations

Post by GarryG »

Hi all, I forgot all about this forum of mine :roll: :oops: . Been working on these sets but been placing them in my AuzObject forum.

I've made a new object set called .. AuzSubwayOverlayObjects.

I must remember to place all additions to that set in this forum. :roll:

Some of the new overlaps:

Multistory Car Park.
multistorycarparks.png
multistorycarparks.png (94.02 KiB) Viewed 2925 times
Shopping malls.
Shopping Mall.png
Shopping Mall.png (71.7 KiB) Viewed 2925 times
Also added more parks and pathways.

If you already down loaded the version in AuzObjects you will NOT need this one .. it the same as other one.

Game file:
AuzSubwayOverlayObjects.grf
(6.77 MiB) Downloaded 143 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Tsylatac
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Re: AuzSubwayStations

Post by Tsylatac »

The subway overpass bridges are a great trick for cities! But could they please be set to not be built by towns and restricted to player built only? I'm not sure if it's yet supported in vanilla, but it looks like JGR's patch pack added a property for this last year in v0.38.0.
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Re: AuzSubwayStations

Post by GarryG »

Tsylatac wrote: 11 Jul 2021 01:16 The subway overpass bridges are a great trick for cities! But could they please be set to not be built by towns and restricted to player built only? I'm not sure if it's yet supported in vanilla, but it looks like JGR's patch pack added a property for this last year in v0.38.0.
I see if I can find what I need to change in my codes for them.

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzSubwayStations

Post by Tsylatac »

Yay, thank you for looking into it :)
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