Guide to Railtype Scale Guidelines

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michael blunck
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Re: Guide to Railtype Scale Guidelines

Post by michael blunck »

wallyweb wrote:
michael blunck wrote:Another important point for railway sets is that vehicles should be properly "sit" on the tracks.
That's more difficult. Is the author's vehicle misaligned or is the track misaligned? Perhaps each is from a different set with different authors and it is the player's choices that are misaligned.
It's always the track which would be misaligned. Vehicle offsets in y should always be unchanged, except by prop 8E (y-offset for train sprites), to fit original TTD tracks.

regards
Michael
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SimYouLater
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Re: Guide to Railtype Scale Guidelines

Post by SimYouLater »

michael blunck wrote:
wallyweb wrote:BTW, SimYouLater, could you please change "Blunckscale" to something less personal? Thanks.

regards
Michael
No problem. I renamed it as Sharpscale, is that good?
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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