Swedish Houses [Version 1.1 released 06/06/10]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
User avatar
Irwe
Chief Executive
Chief Executive
Posts: 762
Joined: 25 May 2007 16:31
Location: Sweden

Swedish Houses [Version 1.1 released 06/06/10]

Post by Irwe » 16 Jul 2009 19:04

VERSION 1.1 RELEASE! DOWNLOAD AT BOTTOM OF THIS POST!

Swedish Houses is a town replacement set for TTDPatch and OpenTTD for temperate, arctic and tropic climates. The goal of this set is to replace all original TTD buildings and add extra ones with buildings found in Sweden. This beta version has only a few essential buildings, future versions will include a lot more.

Version 1.1 requirements
OpenTTD 1.0 or newer
TTDPatch nightly r2313 or newer

If your OpenTTD or TTDPatch version is too old Swedish Houses will disable itself.

The set features:
* support for new industry sets (food acceptance in temperate, gas stations accepts fuel oil/petrol hotels and stadiums accept and produce tourist)
* road sensitive graphics for some buildings.
* support for both Swedish and English languages.

Parameter options:

Parameter 1: disable original TTD houses:
0 - only Swedish Houses (default)
1 - TTD-houses and Swedish Houses

Parameter 2: Roadside trees:
0 - enable Swedish Houses set roadside trees (default)
1 - disable Swedish Houses set roadside trees

Parameter 3: Flags
0 - Swedish flags (default)
1 - no flags

The drawing is done by Irwe (me) but I could need some help from more experienced artist if someone's interested. The coding is done by as but he could probably need some help since my coding skills are none.

This set is released under the GPL license: http://creativecommons.org/licenses/GPL/2.0/

Below are some sample shoots of the set.

UPDATE 31/10/2017

Sorry for being unactive again for a long time without any information or progress.

I have to be honest. I dont have time anymore to continue this set for various reasons. My personal life is taking to much time and I find it hard to get back into drawing sprites for this set. But I dont want to just leave this set to slowly die so if anyone is willing to continue this set they have my full support. Back in the day I only did the drawing part of the set and the coding was done by others (mainly as) so I have no knowledge about the coding aspect. I will upload a winrar file including all the sprites and some unfinished stuff that never got into the set. Feel free to continue the set or use the sprites for other projects!

Thanks for a wonderfull time here in this community and dont worry I wont leave for good. I'll lurk around checking the forums from time to time (I also still play OpenTTD sometimes when I'm bored).

link to the file: https://drive.google.com/file/d/0B8hBGJ ... sp=sharing
Attachments
A nice old town above snowline
A nice old town above snowline
swehouses1.png (41.01 KiB) Viewed 18797 times
A big modern town
A big modern town
swehouses2.png (86.64 KiB) Viewed 18797 times
swehouses.rar
The file!
(552.11 KiB) Downloaded 1395 times
Last edited by Irwe on 31 Oct 2017 21:26, edited 98 times in total.
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress

User avatar
Irwe
Chief Executive
Chief Executive
Posts: 762
Joined: 25 May 2007 16:31
Location: Sweden

Re: Swedish Houses

Post by Irwe » 17 Jul 2009 13:44

The falu redcoulor cottages may look something like this.
Attachments
cottage 1.PNG
cottage 1.PNG (1.34 KiB) Viewed 26213 times
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress

User avatar
Irwe
Chief Executive
Chief Executive
Posts: 762
Joined: 25 May 2007 16:31
Location: Sweden

Re: Swedish Houses

Post by Irwe » 17 Jul 2009 19:44

Just a little question, when drawing a house without pavement (non central house) should I draw the grass by hand (like the arctic building) or let the ground be transperent to fit both temperate and arctic climate?
Attachments
cottage 2.PNG
cottage 2.PNG (3.46 KiB) Viewed 26126 times
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress

User avatar
Benny
Tycoon
Tycoon
Posts: 2185
Joined: 25 Aug 2007 17:03
Location: ~/

Re: Swedish Houses

Post by Benny » 17 Jul 2009 19:47

Wow, impressive! I like your drawing style! :D

Lets see if these houses can be used as Norwegian ones as well. =P
Image

User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9291
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: Swedish Houses

Post by planetmaker » 17 Jul 2009 20:29

Irwe wrote:Just a little question, when drawing a house without pavement (non central house) should I draw the grass by hand (like the arctic building) or let the ground be transperent to fit both temperate and arctic climate?
That depends upon what you like more :) and what the house should look like: a lush green resort house with golf court style grass or a house with a more natural garden. Then it would probably suffice to just add maybe a few plants growing and a fence.

User avatar
Irwe
Chief Executive
Chief Executive
Posts: 762
Joined: 25 May 2007 16:31
Location: Sweden

Re: Swedish Houses

Post by Irwe » 17 Jul 2009 20:49

planetmaker wrote:That depends upon what you like more :) and what the house should look like: a lush green resort house with golf court style grass or a house with a more natural garden. Then it would probably suffice to just add maybe a few plants growing and a fence.
Then maybe it's best to let it be transperent and put some gardens and fences and so on.
Last edited by Irwe on 15 Aug 2009 18:21, edited 1 time in total.
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress

User avatar
jacke
Director
Director
Posts: 533
Joined: 19 May 2002 14:47
Location: Sweden

Re: Swedish Houses

Post by jacke » 17 Jul 2009 21:49

A Swedish house set! Great :)
I actually had a set like this in mind some time ago, and even started drawing a house...but stopped due to lack of spare time :(

Good luck anyway, and I hope you will be able to finish this. I will be following this thread!

Jakob

el koeno
Route Supervisor
Route Supervisor
Posts: 454
Joined: 24 Sep 2004 15:47

Re: Swedish Houses

Post by el koeno » 17 Jul 2009 22:43

Will we get an IKEA to fill these houses? ;)

On-topic: Looks good, but I wouldn't want to see an entire town made up of red cottages. What other types of houses do you have in mind?

User avatar
Irwe
Chief Executive
Chief Executive
Posts: 762
Joined: 25 May 2007 16:31
Location: Sweden

Re: Swedish Houses

Post by Irwe » 18 Jul 2009 07:20

el koeno wrote:Will we get an IKEA to fill these houses? ;)
SAC made a great looking IKEA sprite sometime ago but I havn't decided yet if this set will include an IKEA.
el koeno wrote:On-topic: Looks good, but I wouldn't want to see an entire town made up of red cottages. What other types of houses do you have in mind?
Well right now my ideas are the red cottages, Stockholm town hall (1 per town limit), more cottages (different colours and layouts), maybe the "fiskekyrkan" from Göteborg, some shops and offices based on the stone houses you find in Vasastan Göteborg, more modern shops and offices, more flats also based on Göteborg, some Swedish churches and maybe Ullevi stadium from Göteborg.
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress

User avatar
Irwe
Chief Executive
Chief Executive
Posts: 762
Joined: 25 May 2007 16:31
Location: Sweden

Re: Swedish Houses

Post by Irwe » 18 Jul 2009 09:05

Something like this maybe.
Attachments
falu rödfärg hus 2.PNG
falu rödfärg hus 2.PNG (1.63 KiB) Viewed 25991 times
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress

User avatar
Irwe
Chief Executive
Chief Executive
Posts: 762
Joined: 25 May 2007 16:31
Location: Sweden

Re: Swedish Houses

Post by Irwe » 18 Jul 2009 18:43

Recent progress: The first falu redcolour cottage and the flats are both done with all construction stages and a snow version. They might need some ajustements.

I'm trying to get 1 house done per day now when I'm unemployed and just sitting home while my girlfriend works and for now I wont make a new post for every building I make but just for the show here are the buildings.
Attachments
falu redcolour cottage.PNG
falu redcolour cottage.PNG (2.89 KiB) Viewed 25846 times
Flats building.PNG
Flats building.PNG (8.44 KiB) Viewed 25860 times
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress

User avatar
Chrill
Moderator
Moderator
Posts: 15292
Joined: 18 Dec 2004 17:35
Location: Stockholm, Sweden
Contact:

Re: Swedish Houses

Post by Chrill » 18 Jul 2009 19:42

Oh yes. Oh yes. May I "demand" Globen and Turning Torso? :lol: Looking really nice, sir.

Also, if we're to be Swedish, want me to send you some examples of houses built here about 90-100 years ago? Northern Stockholm city
Image
Newest screenshots published January 9, 2019
Chrill's scenarios:
Archipiélago Hermoso
(Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)

User avatar
Irwe
Chief Executive
Chief Executive
Posts: 762
Joined: 25 May 2007 16:31
Location: Sweden

Re: Swedish Houses

Post by Irwe » 18 Jul 2009 19:54

Chrill wrote:Oh yes. Oh yes. May I "demand" Globen and Turning Torso? :lol: Looking really nice, sir.
Yea I've been thinking about them to. I have A LOT of buildings planned to draw but it will take time to draw them all by myself.
Chrill wrote:Also, if we're to be Swedish, want me to send you some examples of houses built here about 90-100 years ago? Northern Stockholm city
Sure I need all the inspiration I can get, thanks!
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress

User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Re: Swedish Houses

Post by AndersI » 18 Jul 2009 21:48

Chrill wrote:Oh yes. Oh yes. May I "demand" Globen and Turning Torso? :lol:
I did start drawing Turning Torso once, the resulting sprite is still only two curves...

But it's an impressive building which would be nice to have.

User avatar
Irwe
Chief Executive
Chief Executive
Posts: 762
Joined: 25 May 2007 16:31
Location: Sweden

Re: Swedish Houses

Post by Irwe » 19 Jul 2009 09:46

AndersI wrote:
Chrill wrote:Oh yes. Oh yes. May I "demand" Globen and Turning Torso? :lol:
I did start drawing Turning Torso once, the resulting sprite is still only two curves...

But it's an impressive building which would be nice to have.
But will be a pain in the ass to draw :shock:
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress

User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13189
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Re: Swedish Houses

Post by Hyronymus » 19 Jul 2009 11:29

Big IF but if there's a 3D model you could use that, much like 3D models are used for other sets.

User avatar
Irwe
Chief Executive
Chief Executive
Posts: 762
Joined: 25 May 2007 16:31
Location: Sweden

Re: Swedish Houses

Post by Irwe » 20 Jul 2009 14:28

Hyronymus wrote:Big IF but if there's a 3D model you could use that, much like 3D models are used for other sets.
I just draw every building by hand in paint, I didn't know any other way to draw TTD sprites. Is there any easier way to draw sprites?
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress

User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9291
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: Swedish Houses

Post by planetmaker » 20 Jul 2009 15:05

The buildings just look awesome.
Irwe wrote:I just draw every building by hand in paint, I didn't know any other way to draw TTD sprites. Is there any easier way to draw sprites?
You can always scale a vector 3D model down to this size and touch the details to get it right. But you have to have the 3D model in the first place... it's not necessarily the better method.

Btw, you could in principle draw in the used palette right away. I took the apartment building and forced it onto the TTD(win) palette:
Original file
Original file
Flats building.PNG (8.44 KiB) Viewed 25524 times
file with forced to win palette
file with forced to win palette
flats_building_winpalette.png (6.1 KiB) Viewed 25540 times
I guess the difference is not big (I don't see any); but you might want to use a programme which can handle palettes right away :-)

User avatar
Irwe
Chief Executive
Chief Executive
Posts: 762
Joined: 25 May 2007 16:31
Location: Sweden

Re: Swedish Houses

Post by Irwe » 20 Jul 2009 15:26

planetmaker wrote:but you might want to use a programme which can handle palettes right away :-)
I do have Photoshop CS3 if that program can handle palettes but I'm a noob at Photoshop so it would take some time to learn it.
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress

User avatar
Chrill
Moderator
Moderator
Posts: 15292
Joined: 18 Dec 2004 17:35
Location: Stockholm, Sweden
Contact:

Re: Swedish Houses

Post by Chrill » 20 Jul 2009 23:01

I ripped a 3D model of a regular block of houses w. apartments from Google earth. These graphics are copyrighted by a bloke named nerow, so credits to him.
Attachments
3DW_TM.zip
(720.27 KiB) Downloaded 400 times
Image
Newest screenshots published January 9, 2019
Chrill's scenarios:
Archipiélago Hermoso
(Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 7 guests