Coding station graphics
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Bugs I found:Arte Pro 34 wrote:And here is simple station .grf file with source code.
Graphic and code are public domain. Feel free for use it.
- in Ships list "Build New Ship" button is .... missing completly
- Action 8 is coded wrong:
Code: Select all
Info: Sample station. Public domain.
Description: Çă˙7Qi‘ź©€
what are you looking at? it's a signature!
PLEASE, if it's at all possible, can we have ONE big GRF file taht contains all the stations, rather than two dozen little ones?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Where's the harm? I figure it's better to have one file that you can update when there's a new release, rather than having to keep track of the status of all the little ones. That's the same problem with George's Long Vehicles. I believe that almost all ordinary users will just want them all; if you don't like one particular station, don't use it. But if you insist, it would be easy enough to let the GRF file take parameters to disable station entries individually. Almost nobody will use that feature, but there's no harm in adding it, and it answers your objection.
Any other thoughts on the subject from anyone else?
Any other thoughts on the subject from anyone else?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Well, as long as stations don't use limited IDs so you can have lots of stations, it wouldn't hurt if you got some extra. But the interface of selection stations is not that good. If you've 10 stations is not very quickly to select one. And if you have 50 stations it's even worse (but it'll take some time before we've 50 stations (until the station creator is programmed (which will take a long time)))
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
No, you just have to categorize them better. The first pass had two kinds of stations - the original ones, and the signal towers. Then the file released in this thread added a new kind, "City". (Actually it isn't really, it looks more like "Suburban" to me.) What I mean is, you can make more categories, so you don't ever have to scroll through too many things. Let's say we declared these categories:
Original
Signal-towers
Central (big stone and arches, for city-centers)
Suburban (high-level platforms, maybe small buildings and overpasses)
Rural (low-level platforms, small building if any)
Liquid cargo (pumping hoses and tanks)
Farm cargo (grain silos, cow pens, etc.)
Warehouses (platforms, shipping docks, through-warehouses, etc.)
Intermodal (overhead cranes)
And then, in each of these categories, there might be several different choices, some more than others. Really, how many stations do you build where it matters? If you wanted, you could always just use the Original stations and you'd be no worse off.
I'm going to do a poll on this subject.
Original
Signal-towers
Central (big stone and arches, for city-centers)
Suburban (high-level platforms, maybe small buildings and overpasses)
Rural (low-level platforms, small building if any)
Liquid cargo (pumping hoses and tanks)
Farm cargo (grain silos, cow pens, etc.)
Warehouses (platforms, shipping docks, through-warehouses, etc.)
Intermodal (overhead cranes)
And then, in each of these categories, there might be several different choices, some more than others. Really, how many stations do you build where it matters? If you wanted, you could always just use the Original stations and you'd be no worse off.
I'm going to do a poll on this subject.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Yes. I'm not totally sure why you started a new thread for that, I kind of thought this thread was basically the same thing, but I agree, we can use "Project New Stations" to collect all the "free" stations. This would basically include everything that's already posted to Dinges' site, and anything new that's drawn, excluding MB's work and any special stations that are added to the major sets (like, the US set is going to have American-style stations added to it after the first public release).
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
I suppose it would make sense to keep trainset-specific stations out for the time being. I would have thought this thread could be used for the more general topic of "coding station graphics", for people that wanted to experiment, and getting the real project its own development thread, like everything else. Of course, that's my opinion.
OK then. Let's change the topic title for this thread to "How to code station graphics" and then we'll be able to keep them straight.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
We have asked about having the electrified depot look different from the normal one, and supposedly it's being worked on, but I haven't heard anything about it in a while.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
-
- Tycoon
- Posts: 1966
- Joined: 21 May 2004 07:39
- Location: Singapore
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