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Re: Suspended Monorail

Posted: 10 Jun 2019 02:33
by wallyweb
SimYouLater wrote:
wallyweb wrote:Just curious ... The two tram tracks types in your image ... With NRT, can they exist simultaneously in the same game?
Yes. That's how I took the screenshot.
Excellent and good to know. :bow:

Re: Suspended Monorail

Posted: 17 Aug 2019 04:34
by SimYouLater
wallyweb wrote: ...
No NML source? Oh well. Thanks for providing your code!

Re: Suspended Monorail

Posted: 18 Aug 2019 19:35
by wallyweb
SimYouLater wrote: 17 Aug 2019 04:34
wallyweb wrote: ...
No NML source? Oh well. Thanks for providing your code!
There are some things to be worked out for a NRT version. Hopefully there will be properly presented roadtype NRT and NFO specifications before too long. Meanwhile I must resort to games of hit-or-miss and crystal ball gazing with a little open source decompilation for good measure. Stay tuned.

Re: Suspended Monorail

Posted: 06 May 2020 09:46
by Gadg8eer
I've added the Suspended Monorail to the GPL Roadtype Collection, Pt. 4 under the MONO tramtype label. I've given full credits to Zephyris, wallyweb and kamnet, since I just updated the code and made a template.

Re: Suspended Monorail

Posted: 01 Mar 2021 19:50
by wallyweb
FYI to everybody

NRT development is progressing well, but a lot remains to be done. Stay tuned. 8)

Re: Suspended Monorail

Posted: 04 Dec 2022 09:58
by wallyweb
The Alpha release is here.

:D