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Re: Suspended Monorail
Posted: 10 Jun 2019 02:33
by wallyweb
SimYouLater wrote:wallyweb wrote:Just curious ... The two tram tracks types in your image ... With NRT, can they exist simultaneously in the same game?
Yes. That's how I took the screenshot.
Excellent and good to know.
Re: Suspended Monorail
Posted: 17 Aug 2019 04:34
by SimYouLater
No NML source? Oh well. Thanks for providing your code!
Re: Suspended Monorail
Posted: 18 Aug 2019 19:35
by wallyweb
SimYouLater wrote: ↑17 Aug 2019 04:34
No NML source? Oh well. Thanks for providing your code!
There are some things to be worked out for a NRT version. Hopefully there will be properly presented roadtype NRT and NFO specifications before too long. Meanwhile I must resort to games of hit-or-miss and crystal ball gazing with a little open source decompilation for good measure. Stay tuned.
Re: Suspended Monorail
Posted: 06 May 2020 09:46
by Gadg8eer
I've added the Suspended Monorail to the GPL Roadtype Collection, Pt. 4 under the MONO tramtype label. I've given full credits to Zephyris, wallyweb and kamnet, since I just updated the code and made a template.
Re: Suspended Monorail
Posted: 01 Mar 2021 19:50
by wallyweb
FYI to everybody
NRT development is progressing well, but a lot remains to be done. Stay tuned.
Re: Suspended Monorail
Posted: 04 Dec 2022 09:58
by wallyweb
The Alpha release is
here.