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PostPosted: Sun Jun 17, 2018 11:57 am 
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I've been teaching myself some blender and putting together a temperate set of models for use in my unity game. Currently it is not much more than a basic map editor but with the building collections it is now starting to look somewhat familar :)

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moreScenary.PNG [1.92 MiB]
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lighthouses and masts

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trees

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screenshot4-isometric.PNG [775.56 KiB]
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classic style isometric town

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PostPosted: Sun Jun 17, 2018 3:30 pm 
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It's a nice start! :)

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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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PostPosted: Sun Jun 17, 2018 4:51 pm 
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jimbob wrote:
I've been teaching myself some blender and putting together a temperate set of models for use in my unity game. Currently it is not much more than a basic map editor but with the building collections it is now starting to look somewhat familar :)

moreScenary.PNG

lighthouses and masts

DenseTrees.PNG

trees

screenshot4-isometric.PNG

classic style isometric town


GOOD LUCK BRO :D


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PostPosted: Tue Jun 19, 2018 9:57 pm 
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Have added in some industry models:

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OilRefinery.PNG [1.23 MiB]
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learnt how to create pipes in blender and now have an oil refinery looking like that old windows screensaver

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IndustriesFactory.PNG [622.17 KiB]
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Factory with some steel in the yard

Attachment:
forest.PNG [916.25 KiB]
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lined up some trees and created some log piles and stumps for the forest.

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Real life transport planner
My projects:Link to my UK Scenario|Scenario Builder GS


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PostPosted: Sun Jul 01, 2018 7:38 pm 
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File comment: Factory Belching out smoke
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Have adjusted the GUI to use a menu bar and adjustable window menus.
Added in town generation code
replace industry models with prefabs as to be include more objects such as particle and sound emitters. Have tested with the factory making smoke, but it will allow for power stations to emit electric arcs, and steel mills to produce moltern sparks/drips.

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Real life transport planner
My projects:Link to my UK Scenario|Scenario Builder GS


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PostPosted: Sat Jul 07, 2018 9:54 pm 
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Got a good suggestion for how to host 3d models from a collegue. I have uploaded the industries to sketchfab so you can see all angles and animations here at https://sketchfab.com/alexdawn

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PostPosted: Sun Jul 15, 2018 8:21 pm 
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Been chipping away on the project starting to look very pretty, I made my first release last week:
https://github.com/alexdawn/transporter/releases
so please do try it out (the WebGL build is a bit slow and buggy) if you a build to a platform not on there (Mac/Linux) just ask :)
Comments bug reports also very welcome

Since the release I have worked on:
[*] Emissive buildings so they lightup at night
[*] reworked the day/night cycle lighting, date and time of day
[*] Post Processing Effects AA, SO, Depth of Field
[*] Weather particle effects rain/snow
[*] Atmospheric Fog
[*] reworked ground shader to allow patches of mud/snow for transition effects

Attachment:
SnowGrassMix.PNG [1.01 MiB]
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Attachment:
SnowyNight.PNG [938.25 KiB]
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Hope to finish proper multi-tile buildings before my next release. Longer term plan is to add in buses/trucks as the first major playable milestone.

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Real life transport planner
My projects:Link to my UK Scenario|Scenario Builder GS


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