Help with 32bpp american set?

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morzenmebs
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Help with 32bpp american set?

Post by morzenmebs »

I am interested in creating a 32bpp trainset with mostly american trains, starting with amtrak and basic freight. I am capable of making models in blender but i have no idea how to do anything else. If anyone could provide their input, point me to some resources or even join the project i would much appreciate that.
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acs121
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Re: Help with 32bpp american set?

Post by acs121 »

Ask Tony Pixel for that. He's currently doing a North America Passenger Railroads trainset. He also knows how to do extrazoom sprites.
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Erato
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Re: Help with 32bpp american set?

Post by Erato »

acs121 wrote:Ask Tony Pixel for that. He's currently doing a North America Passenger Railroads trainset. He also knows how to do extrazoom sprites.
viewtopic.php?f=26&t=83238 Read this first.
No pics no clicks. Seriously.
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acs121
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Re: Help with 32bpp american set?

Post by acs121 »

I did read this, but i am talking about extrazoom sprites (with the standard TTD colour palette).
morzenmebs
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Re: Help with 32bpp american set?

Post by morzenmebs »

i did mean extrazoom
Tony Pixel
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Re: Help with 32bpp american set?

Post by Tony Pixel »

morzenmebs wrote:i did mean extrazoom
Which level of zoom You want? Here is 2x zoom:
New_York_Lo-V_8bpp.png
New_York_Lo-V_8bpp.png (4.81 KiB) Viewed 2373 times
And here is 4x or 8x zoom: Image
If you can work with Blender, you can make 4-8x zoom sprites.
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Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
morzenmebs
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Re: Help with 32bpp american set?

Post by morzenmebs »

Tony Pixel wrote: Which level of zoom You want?
I was thinking 4 or 8x
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V453000 :)
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Re: Help with 32bpp american set?

Post by V453000 :) »

8x zoom does not exist, only x1(64px wide tiles), x2(128px wide tiles) and x4 (256px wide tiles)

Coding is really easy, making graphics is the hard and long part. Just make a bunch of nice sprites/models and you'll surely find a coder, or we can guide you how to put them into the game.

Seeing https://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles helps, but I find it easier to start from a source code of another set, you can find a bunch of those on the devzone. I have actually wanted to make a step by step guide on how to start a train grf for a long time, maybe it's a good time I do so...

https://dev.openttdcoop.org/

My main/first train set project is here

https://dev.openttdcoop.org/projects/nuts

With the main NML file found here https://dev.openttdcoop.org/projects/nu ... s/nuts.nml

Note that the NML file is so long and daunting because there are MANY sprites and MANY vehicles. A starting NML file is going to look much more friendly, like https://dev.openttdcoop.org/projects/pa ... L/PART.nml

EDIT: I did some more browsing,

this site can be useful http://dev.openttdcoop.org/projects/home

Here is my NML documentation of YETI http://dev.openttdcoop.org/projects/yeti/wiki/Code

I can only recommend doing coding by yourself, because then you don't rely on anybody else and understand how stuff works, but that's ultimately up to you.
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