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Re: Iron Horse "Quicksilver" Add-On

Posted: 03 Jun 2018 10:30
by acs121
Dobbleposting.
Just because i made an electric railcar using the sprites from the Electra from IH1, plus the roof from the Broken Nose.
The engine name is in the file name.

EDIT : Thought i'd give stats if you ever want to code it.

Thunder
Introduced : 1960
Maximum speed : 120 kph
Capacity : 90 passengers
Power : 988 hp
Weight : 55 t

Re: Iron Horse "Quicksilver" Add-On

Posted: 04 Jun 2018 03:59
by SimYouLater
acs121 wrote:Dobbleposting.
Just because i made an electric railcar using the sprites from the Electra from IH1, plus the roof from the Broken Nose.
The engine name is in the file name.

EDIT : Thought i'd give stats if you ever want to code it.

Thunder
Introduced : 1960
Maximum speed : 120 kph
Capacity : 90 passengers
Power : 988 hp
Weight : 55 t
The lighting on the Thunder is off, please fix it before we can include it.

Re: Iron Horse "Quicksilver" Add-On

Posted: 04 Jun 2018 15:04
by acs121
SimYouLater wrote:
acs121 wrote:Dobbleposting.
Just because i made an electric railcar using the sprites from the Electra from IH1, plus the roof from the Broken Nose.
The engine name is in the file name.

EDIT : Thought i'd give stats if you ever want to code it.

Thunder
Introduced : 1960
Maximum speed : 120 kph
Capacity : 90 passengers
Power : 988 hp
Weight : 55 t
The lighting on the Thunder is off, please fix it before we can include it.
Modified the sprite post.

Re: Iron Horse "Quicksilver" Add-On

Posted: 12 Jun 2018 02:09
by SimYouLater
Source for v4.8 is now available.

Re: Iron Horse "Quicksilver" Add-On

Posted: 12 Jun 2018 13:54
by acs121
acs121 wrote:Dobbleposting.
Just because i made an electric railcar using the sprites from the Electra from IH1, plus the roof from the Broken Nose.
The engine name is in the file name.

EDIT : Thought i'd give stats if you ever want to code it.

Thunder
Introduced : 1960
Maximum speed : 120 kph
Capacity : 90 passengers
Power : 988 hp
Weight : 55 t
May we include it now that i modified the sprites ?

Re: Iron Horse "Quicksilver" Add-On

Posted: 12 Jun 2018 20:53
by SimYouLater
acs121 wrote:
acs121 wrote:Dobbleposting.
Just because i made an electric railcar using the sprites from the Electra from IH1, plus the roof from the Broken Nose.
The engine name is in the file name.

EDIT : Thought i'd give stats if you ever want to code it.

Thunder
Introduced : 1960
Maximum speed : 120 kph
Capacity : 90 passengers
Power : 988 hp
Weight : 55 t
May we include it now that i modified the sprites ?
The shading is now incorrect in the opposite way. You should have left some of the sprites as they were!

Re: Iron Horse "Quicksilver" Add-On

Posted: 13 Jun 2018 09:49
by acs121
...i don't understand. What is "the opposite way" ?

Re: Iron Horse "Quicksilver" Add-On

Posted: 14 Jun 2018 01:27
by SimYouLater
acs121 wrote:...i don't understand. What is "the opposite way" ?
/ sprite should have lighting in the other direction from \ sprite.

Re: Iron Horse "Quicksilver" Add-On

Posted: 14 Jun 2018 11:27
by Quast65
Also (if we are talking about the graphics of the Thunder posted last sunday) in one of the backviews the front headlights are on, rather than the red backlights ;-)
Example431.png
Example431.png (7.67 KiB) Viewed 22339 times

Re: Iron Horse "Quicksilver" Add-On

Posted: 14 Jun 2018 12:08
by acs121
Corrected lighting.

Re: Iron Horse "Quicksilver" Add-On

Posted: 14 Jun 2018 12:43
by Quast65
The shading of the vehicle is still incorrect:
Example434.png
Example434.png (16.28 KiB) Viewed 22326 times
Ill try to explain ;-)
The sun is in a fixed position, to keep it simple, its on the right.
So, that means when you start out with graphic nr2, the long side is facing the sun and the short side is facing the shadow.
So, colors used for the long side should be lighter than colors used for the short side.
When you flip your image, to get the other direction, you also have to change the shading!
So, then the long side is in the shadow and the short side is facing the sun.
Keep this also in mind for curved roofs!! (flat roofs can usually keep the same shading, no matter what direction of the vehicle)

EDIT:
By the way, to make it even better looking, you should also keep in mind where the details are placed on the roof.
So in this case the connection to the powerlines is at the front of the train (so at the side where the yellow lights are).
Make sure they stay there, as it is a bit odd that when a train for example runs in a circle, that the details swap from side to side :mrgreen:

EDIT-2:
To illustrate what I mean:
Example435.png
Example435.png (13.56 KiB) Viewed 22318 times
By the way, this is why I stick to stations and objects, those dont move... :mrgreen:

Re: Iron Horse "Quicksilver" Add-On

Posted: 22 Jun 2018 02:52
by SimYouLater
Source code updated to 5.6, now that I've fully tested the sprite adjustments for the Quicksilver.

Re: Iron Horse "Quicksilver" Add-On

Posted: 27 Jun 2018 21:12
by acs121
Skipping the electric railcar, i suggest a diesel one :
DB VT 97.png
DB VT 97.png (1.72 KiB) Viewed 22104 times
Stats :

Companion Cube
Introduced : 1945
Max. speed : 120 kph
Power : 653 hp
Weight : 44 t
Capacity : 90 passengers

Re: Iron Horse "Quicksilver" Add-On

Posted: 27 Jun 2018 21:32
by acs121
Also made a metro by the same occasion.
ret_rsg3.png
ret_rsg3.png (5.85 KiB) Viewed 22099 times
Thames
Introduced : 2006
Max. speed : 125 kph
Power : 892 hp
Weight : 64 t
Capacity : 166 passengers

Re: Iron Horse "Quicksilver" Add-On

Posted: 28 Jun 2018 07:32
by trainman1432
edit nevermind, but the shades aren't too obvious.
edit two: also
ret_rsg3.png
ret_rsg3.png (11.26 KiB) Viewed 22067 times

Re: Iron Horse "Quicksilver" Add-On

Posted: 28 Jun 2018 10:07
by acs121
trainman1432 wrote:edit nevermind, but the shades aren't too obvious.
edit two: alsoret_rsg3.png
Because of the sun position they aren't. It's the screen indicating the train destination, and even in real life the text may look darker following the sun position.

Re: Iron Horse "Quicksilver" Add-On

Posted: 19 Aug 2018 01:15
by SimYouLater
Source code has been updated to 6.0; note that several locomotives have been dummied out but are still in the source code and can easily be re-enabled with some editing.

Re: Iron Horse "Quicksilver" Add-On

Posted: 22 Oct 2019 06:48
by SimYouLater
Up to 7.6, but this time I have the issue with compiling figured out (always delete .nmlcache AND the compiled .nml file left over from the last compile), so we should only go up one number at a time from now on. Quicksilver should be the only vehicle available, since the others aren't properly aligned to the Iron Horse rolling stock.