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Re: New blog post, Patreon announcement, and UKRS3

Posted: 24 Apr 2018 10:31
by PikkaBird
CMircea wrote:
PikkaBird wrote:All depends how big the houses are, doesn't it? ;)
Sure. I take it you're planning a town set as well?
For sure! I think there is a lot of potential in town sets to make the game more interesting, both from a gameplay and "model train" point of view (think, as a simple example, of little village branchlines that stay little village branchlines, rather than every town growing uniformly into a metropolis as soon as any service is provided). Town and Industry was a good start, but fairly crudely implemented and mostly relying on original TT graphics. It's definitely a concept I'm keen to revisit. :)

Re: New blog post, Patreon announcement, and UKRS3

Posted: 28 Apr 2018 08:00
by PikkaBird
UKRS3 is rolling along... here's the locomotive roster in the current alpha.

Image

The tender spacing on the steam locomotives is as they will appear when built. I'm not sure whether to bring them together in the buy menu for appearances' sake, or would that be 'false advertising'?

Also, the Type 4 has its 2cc panel darkened to give a two-tone effect if only one company colour is used, but it does make the second company colour appear duller compared to the Type 2. I'd like to make them consistent; which style do you prefer?

Re: New blog post, Patreon announcement, and UKRS3

Posted: 28 Apr 2018 11:45
by Pyoro
Is there a reason for those gaps? Just curious; looks a bit odd ^^;

Re: New blog post, Patreon announcement, and UKRS3

Posted: 28 Apr 2018 11:59
by PikkaBird
Pyoro wrote:Is there a reason for those gaps? Just curious; looks a bit odd ^^;
Simply put, the space provided for TTD train vehicles in the diagonal views is geometrically shorter than the space provided in horizontal views. It's an old problem.

Image

The two options are to leave gaps between vehicles in the horizontal views (which the original TTD graphics do), or to stretch the sprite to fill the space, resulting in vehicles which look much shorter in the diagonal views than the horizontal. These UKRS3 sprites are somewhere in between; they are slightly longer than they strictly should be (and longer than, say, the 3d-rendered Pineapple Trains), so the gaps aren't that bad, but they're not too stretched compared to the diagonals.

Re: New blog post, Patreon announcement, and UKRS3

Posted: 28 Apr 2018 13:36
by peter1138
This length change is (partially?) the reason vehicles appear to change speed depending on direction. Somebody once had plans to fix it and make it consistent, but it would probably break every NewGRF set *ever*.

Re: New blog post, Patreon announcement, and UKRS3

Posted: 28 Apr 2018 16:15
by CMircea
The engines look good. They're a bit too big in the window (and perhaps the font could be bold to look nicer, but that's an UI thing). I'm not so sure about the space between the steam locomotive and tender. Can you show how it appears when built, at the normal zoom level? After all that's what matters the most :)

Re: New blog post, Patreon announcement, and UKRS3

Posted: 28 Apr 2018 16:45
by PikkaBird
CMircea wrote:Can you show how it appears when built, at the normal zoom level? After all that's what matters the most :)
Is it? Who plays at the normal zoom level? :lol:

Re: New blog post, Patreon announcement, and UKRS3

Posted: 28 Apr 2018 21:41
by CMircea
With that gap between the locomotive and tender (on the east-west track) nobody's going to be able to shovel any coal :lol:

Looks pretty darn beautiful to be completely honest.

Re: New blog post, Patreon announcement, and UKRS3

Posted: 29 Apr 2018 06:16
by Doorslammer
CMircea wrote:With that gap between the locomotive and tender (on the east-west track) nobody's going to be able to shovel any coal :lol:

Looks pretty darn beautiful to be completely honest.

Throw harder.

And very certainly does. :)

Re: New blog post, Patreon announcement, and UKRS3

Posted: 05 May 2018 07:24
by Tony Pixel
I tried to draw anything with your style - It looks cool :D . Here is the New York Standard Lo-V:

Re: New blog post, Patreon announcement, and UKRS3

Posted: 05 May 2018 08:15
by PikkaBird
Very nice, Tony. It's not too much extra work to draw in 2x zoom, right?

Re: New blog post, Patreon announcement, and UKRS3

Posted: 05 May 2018 09:39
by Tony Pixel
PikkaBird wrote:Very nice, Tony. It's not too much extra work to draw in 2x zoom, right?
Yes :)

Re: New blog post, Patreon announcement, and UKRS3

Posted: 08 May 2018 16:40
by SkeedR
Astounding work Pikka! Once the wedding is out of the way, I'll certainly look to support you via Patreon. I look forward to seeing more of your work!

Re: New blog post, Patreon announcement, and UKRS3

Posted: 05 Dec 2018 18:27
by Tony Pixel
Any news?

Re: New blog post, Patreon announcement, and UKRS3

Posted: 14 Dec 2018 20:08
by trainman1432
Man, if nothing else, those tracks and base look nice. What is it?

Re: New blog post, Patreon announcement, and UKRS3

Posted: 15 Dec 2018 11:37
by PikkaBird
Tony Pixel wrote:Any news?
Not a new, I'm afraid, although I have been reviewing some sprites the last few days.
trainman1432 wrote:Man, if nothing else, those tracks and base look nice. What is it?
They're the "Pineapple" landscape and tracks. Still very unfinished, but there is an alpha on the Patreon.

Re: New blog post, Patreon announcement, and UKRS3

Posted: 22 Jan 2019 13:48
by PikkaBird
I'm told that HSTs are bad features. :roll:

Re: New blog post, Patreon announcement, and UKRS3

Posted: 22 Jan 2019 15:02
by andythenorth
PikkaBird wrote:I'm told that HSTs are bad features. :roll:
Pretendelinos are better :twisted:

I might have looked at the UKRS2 one for inspiration :P

Re: New blog post, Patreon announcement, and UKRS3

Posted: 23 Jan 2019 01:03
by PikkaBird
Pretendelinos are too 21st century for UKRS3... or are they?

Re: New blog post, Patreon announcement, and UKRS3

Posted: 23 Jan 2019 07:03
by andythenorth
PikkaBird wrote:Pretendelinos are too 21st century for UKRS3... or are they?
Very 1999, as long as you pretend realisms.