Australian Railway Tracks

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KeldorKatarn
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Re: Australian Railway Tracks

Post by KeldorKatarn »

Yeah the depots are a good idea :)
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Re: Australian Railway Tracks

Post by GarryG »

KeldorKatarn wrote:Yeah the depots are a good idea :)
There is room for a few different depot types .. but first I need to do a few train trips to where there are depots and get photos so see if can make something similar.

At moment only got the same depot shape for Electrics.

I can have up to 15 tracks in my sets which means 15 different styles of depots if like.

These Old depots mainly found at end of branch lines also seen some brick ones, so hope on one of the tracks make a brick one same as these.

Wonder if I could make some of these and add to a Station set or Object set so can have them longer.

EDIT:

The Pioneer line that allows Electrics I search my coding and at moment can not see why it allows that .. I guess it like trying to find something on your desk .. search and search and not find, yet it sitting right in front of you all the time :D
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KeldorKatarn
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Re: Australian Railway Tracks

Post by KeldorKatarn »

Yeah it would be neat to have those depot graphics either in the station tiles or as NewObjects.
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Re: Australian Railway Tracks

Post by GarryG »

Been having a fiddle with the old depots and making a brick one.
OldDepots-1.png
OldDepots-1.png (54.69 KiB) Viewed 2918 times
Also tried to make some Station ones to go with the "AuzWaypointsAndMoreFreightStationsV4". But have a alignment issue to fix. Probably be tomorrow before I get chance to fix that issue.

In the mean time the AuzTracks seems to be ok with the brick depot.

Here the GRF is any one like to use. (The issues mentioned early have not been fixed yet).
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KeldorKatarn
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Re: Australian Railway Tracks

Post by KeldorKatarn »

Hmm.. can't see it. On my end Pioneer and Branch line still have the grey metal depot.
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Re: Australian Railway Tracks

Post by GarryG »

KeldorKatarn wrote:Hmm.. can't see it. On my end Pioneer and Branch line still have the grey metal depot.
Strange that happening .. the "Branch Lines, Crossing Loops and Refuges" tracks should have the brick depot.

I tested the version I added in previous post and it working ok for me.

Is it possible you accidently copied it into the wrong folder? I've done that silly thing before. (I blame my mouse as it copied things where I told it too, it didn't know I copied to wrong folder).

Cheers
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KeldorKatarn
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Re: Australian Railway Tracks

Post by KeldorKatarn »

Had another zipped up version of it in the game and OpenTTD refused to load the new one while seeing the old. You have too many versions of your stuff flying around ;)
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Re: Australian Railway Tracks

Post by KeldorKatarn »

Btw the parameters are still a bit messed up.

There is one speed parameter that doesn't do anything while one of them affects two track types.

The speed limit parameters in question are:


Branch Line (no bridges) : This one affects 'Pioneer Lines Low Speed', 'Branch Lines, Crossing Loops and Refuges', and 'Branch Lines, Crossing Loops and Refuges (catenary)'

Crossing Loops and Refuges : This one affects nothing

The depot now works, now that the game actually loads it, I deleted the old version. Awesome looking little thing :) Thanks for putting in so much work in all your sets :) We'll put them to good use :)
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Re: Australian Railway Tracks

Post by GarryG »

KeldorKatarn wrote:Btw the parameters are still a bit messed up.There is one speed parameter that doesn't do anything while one of them affects two track types.The speed limit parameters in question are:
My biggest problem with coding is I don't fully understand it very good.

All my work is from other sources that other people have done.

I copy what they did and change references to the graphics and speed and try not to touch anything else.

Searching through the codes to see if I can find what went wrong and what you mentioned:
KeldorKatarn wrote:Branch Line (no bridges) : This one affects 'Pioneer Lines Low Speed', 'Branch Lines, Crossing Loops and Refuges', and 'Branch Lines, Crossing Loops and Refuges (catenary)'
This gave me a clue .. when I first started to practice doing my own track set .. some of the old coding was left behind that I forgot to change.

So hoping fixing this will fix the problem .. but before I make it available I will test for a few days and make sure.

Cheers
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KeldorKatarn
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Re: Australian Railway Tracks

Post by KeldorKatarn »

Yeah no worries it's not a big deal for me at the moment since I set them both to 80 anyway. I MIGHT set one of them to 60 but it's not a real must. So take your time.
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Re: Australian Railway Tracks

Post by GarryG »

I found where the speed problem was .. it was in some old code I forgot to change.

For instance: Branch Line (no bridges) should have read "Speed limit on low speed tracks"

But can not find why the "Pioneer Line very low speed" still accepts Electrics .. that one is a mystery at the moment.

If you like to try what I fixed so far .. just copy this over the top of the previous one.

The last few versions here in forum has the Subway Tracks where the one in Bananas does not have these tracks.
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Re: Australian Railway Tracks

Post by KeldorKatarn »

Thanks I'll try that one :)
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Re: Australian Railway Tracks

Post by SimYouLater »

Would I be able to get a copy of your depot graphics? I'm trying to make a rail set and I feel like your electric depots are the best ones of any track set! Thanks in advance.
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Re: Australian Railway Tracks

Post by GarryG »

KeldorKatarn wrote:Thanks I'll try that one
Still haven't found what I done wrong with the Pioneer track that allows electrics. But no real harm there for now,
SimYouLater wrote:Would I be able to get a copy of your depot graphics? I'm trying to make a rail set and I feel like your electric depots are the best ones of any track set! Thanks in advance.
Here the source files to what I done so far to AuszTracks.

In the GRX folder will find sprites to all the Depots.

Use what ever you like.

Cheers

EDIT:

Might help if I add the files too.
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Re: Australian Railway Tracks

Post by GarryG »

Been looking at a idea from "modular Locomotive sheds" .. see supermop at viewtopic.php?f=26&t=48605#p879540

Drive thru depots .. well thought of.

First build the tracks you want and set of reverse switches in front of the Depot.

This is to allow the train after it visits the depot to proceed in same direction it was originally travelling.
DriveThruLocoDepots1.png
DriveThruLocoDepots1.png (153.89 KiB) Viewed 2681 times
Than you use the "AuzLocoDepot: Locomotive and Train Depots" from the "AuzWaypointsAndMoreFreightStationsV4" set when I release it here soon.
DriveThruLocoDepots2.png
DriveThruLocoDepots2.png (146.71 KiB) Viewed 2681 times
And use the overlap pieces to fill the gap.
The train is entering from the South Western End.
DriveThruLocoDepots3.png
DriveThruLocoDepots3.png (152.85 KiB) Viewed 2681 times
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Re: Australian Railway Tracks

Post by GarryG »

An exits the sheds the North Eastern end.
DriveThruLocoDepots4.png
DriveThruLocoDepots4.png (80.56 KiB) Viewed 2681 times
The shed pieces on there own is the new pieces I be adding.

The roof alignment if slightly out so I fix that and make some of these for the Diesel Loco shed as well.
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Re: Australian Railway Tracks

Post by GarryG »

Fixed the roof alignment to the electric sheds.

And now made some for the Diesel Depots.
Train entering middle track from the South West .. depot is actually on the top track.
Diesel Depot 1.png
Diesel Depot 1.png (39.9 KiB) Viewed 2677 times
Train exiting from the North East and it has visited the Depot.
Diesel Depot 2.png
Diesel Depot 2.png (41.96 KiB) Viewed 2677 times
What you hide under those false roof sections I leave it to your imagination.
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Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Auz Subway Stations: viewtopic.php?f=26&t=85335
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Quast65
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Re: Australian Railway Tracks

Post by Quast65 »

Very nice to see that you are implimenting Supermop's brilliant idea in your set! :bow:

A little tip/alternative way:

Place the depot next to the tracks like this:
Example409.png
Example409.png (74.64 KiB) Viewed 2641 times
That way you wont get the nasty 90-degree turns like in your first examples of the electric sheds ;-)
Also this way you could allow two-way traffic to that depot (in case you only have a single bi-directional main track)

Looks like this in combination with some non-track stuff:
Example408.png
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KeldorKatarn
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Re: Australian Railway Tracks

Post by KeldorKatarn »

If you do this please don't just do the diagonal overlays. I find those often less useful than simply the normal overlay where you place a depot station tile and it overlays the one right behind it. the basically the other overlay the modular set does.
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Re: Australian Railway Tracks

Post by Quast65 »

KeldorKatarn wrote:If you do this please don't just do the diagonal overlays. I find those often less useful than simply the normal overlay where you place a depot station tile and it overlays the one right behind it. the basically the other overlay the modular set does.
The advantage of using diagonal overlays is that they wont glitch (or very rarely).
They can then also be used to cover up the rail-switches and/or signals that you may have in front/next to the actual depot. To do that, you sometimes need further reaching overlaps (like the overlaps that have two diagonal extra roofs).
Overlaps that go to the left/right or back/front of a tile will then heavily glitch, these wont.
That said, nothing wrong with your suggestion/request, if you dont mind the occasional glitch. Overlaps to the left/right and front/back of the tile may be usefull (but I wont recommend ones that go further than one-tile overlap to either side).
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