Australian Railway Tracks

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KeldorKatarn
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Re: Australian Railway Tracks

Post by KeldorKatarn »

In the latest version of the modular set those actually didn't glitch anymore. I am not sure how he fixed it but they no longer glitch.
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Re: Australian Railway Tracks

Post by GarryG »

KeldorKatarn wrote:In the latest version of the modular set those actually didn't glitch anymore. I am not sure how he fixed it but they no longer glitch.
Some of the glitching is because haven't got these codes correct .. the last one zextend is the height of the building.

Code: Select all

xoffset: 0;
                yoffset: 0;
                zoffset: 0;
                xextent: 16;
                yextent: 16;
                zextent: 16;
If you start a game hold down the Ctrl key and press B you will get white boxes on all the buildings and tree in the game. These are called bounding boxes.

The bounding box need to be same height or higher than the building.

Getting those codes right stops most of glitching. But with overlaps as Quast65 mentioned are very difficult to stop the glitching no matter what settings those codes are.

The way that Supermop has done it is best I seen yet with the over laps above the building as it just like having a very tall building blocking the view behind it.

I dare say when the Modular Locomotive Set was first built .. the maker was like me learning and not understand much of the coding.

I been trying to code for a few years now and only recently thanks to Quast65 and a few others I starting to understand those codes better.

One thing I have leaned the longer the overlap the more glitches will get.

Cheers
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Re: Australian Railway Tracks

Post by GarryG »

Quast65 wrote:Very nice to see that you are implimenting Supermop's brilliant idea in your set! :bow:

A little tip/alternative way:

Place the depot next to the tracks like this:
Example409.png
That way you wont get the nasty 90-degree turns like in your first examples of the electric sheds ;-)
Also this way you could allow two-way traffic to that depot (in case you only have a single bi-directional main track)

Looks like this in combination with some non-track stuff:
Example408.png
That would be a nice idea, but also means I have to change the doors on the Depots in track set :idea:

When you look at the building in your "Dutch Station Addition Set, Part 3"
viewtopic.php?f=26&t=77394&e=1&view=unread#p1205659

and photos I took from train window of Enfield Locomotive sheds (near Redfern Sydney)
Enfield-1.png
Enfield-1.png (140.96 KiB) Viewed 3332 times
I do have the doors on wrong end of the Depots.

These sheds at Enfield are 16 sections long and doors same end as the sheds in your photo on your forum.

Shall put my thinking cap on and see what I come up with.

Cheers

EDIT:

The doors on Diesel Depots in track set are right .. just doors in station sets might be better placed other sides.
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Re: Australian Railway Tracks

Post by GarryG »

Playing around with the idea Quast65 gave me and come up with this.

Based on the Enfield Depot above with a slight alteration to the rood and walls.
Start with number of tracks you want for the loco sheds.
EnfieldA.png
EnfieldA.png (17.1 KiB) Viewed 3293 times
Then using the new "DIESEL TRAIN DEPOT EXTENSION (Enfield)" I made.

You can come up with similar depot as what I done here.
EnfieldB.png
EnfieldB.png (37.27 KiB) Viewed 3293 times
WOOPS: I submitted before I finished it.

It has the path aware doors and some non track tiles as well.

Also has some Overlap pieces.
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Re: Australian Railway Tracks

Post by GarryG »

Enfield Loco depot and sheds handled Steam, Diesel and Electrics so I added one of these depots to the Main Line High Speed (Catenary) tracks so can now use these Diesel depots with a variety of trains.
EnfieldC.png
EnfieldC.png (33.19 KiB) Viewed 3288 times
Here the updates AuzTracks file.

Not sure when I will release on Bananas as keep finding improvements to the sets I working on.
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AuzTracks.grf
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KeldorKatarn
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Re: Australian Railway Tracks

Post by KeldorKatarn »

Those seem to be missing the small red brick depot again. They're using the grey one for both slow tracks again.

Edit: Nevermind, wrong version again....
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Re: Australian Railway Tracks

Post by GarryG »

KeldorKatarn wrote:Edit: Nevermind, wrong version again....
I done that often .. what I do most after I make a new version forget to copy it over into the "newgrf" games folder and wonder why it not working.

Another thing I often do is when I changed a drawing or a code forget to save it before coding and wonder why it not working.

I think these problems all because we human. :D
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KeldorKatarn
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Re: Australian Railway Tracks

Post by KeldorKatarn »

The issue is also that if I download it ingame it's part of a zip/tar, and here I download the grf alone, so the one I already have doesn't get overriden and I end up with two versions.
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Re: Australian Railway Tracks

Post by KeldorKatarn »

Btw I'd still love you to add those horizontal overlaps (in track direction, 90° to it already exists). That can be used to cover up a signal or junction in front of the station tile. When it's the furthest south part there is nothing that you can use to cover it diagonally or otherwise.
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Re: Australian Railway Tracks

Post by GarryG »

KeldorKatarn wrote:Btw I'd still love you to add those horizontal overlaps (in track direction, 90° to it already exists).
There are some in version released above. Can only do the overlap to the back of main tile .. I tried overlap to front and any building put behind the overlap and any overhead wires are not covered by the roof no matter what height I make it.

So have to work with these for now.

You will find 3 types like in the image.
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Overlap90degrees-1.png
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KeldorKatarn
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Re: Australian Railway Tracks

Post by KeldorKatarn »

Yeah but those are 90° to the track direction, not IN track direction
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Re: Australian Railway Tracks

Post by KeldorKatarn »

I'm gonna try and explain what I use those pieces for in the modular locomotive sheds GRF:

Step 1
Aki Joker Transport, 9th Aug 1917.png
(186.23 KiB) Not downloaded yet
Step 2
Aki Joker Transport, 18th Aug 1917.png
(233.91 KiB) Not downloaded yet
Step 3 (this is where those along-the-track overlays come in.
Aki Joker Transport, 23rd Aug 1917.png
(236.4 KiB) Not downloaded yet
KeldorKatarn
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Re: Australian Railway Tracks

Post by KeldorKatarn »

Also, if ALL depots that you have, even the small sheds, could be somehow made available in both directions, like the train coming in through the wall instead of through the front, AND you had the along.the.track overlays for them, you could build stuff like this:
Aki Joker Transport, 14th Sep 1917.png
(249.08 KiB) Not downloaded yet
And make it look like two continuous depots.
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Re: Australian Railway Tracks

Post by KeldorKatarn »

I hope this makes it clear enough, otherwise let me know and I'll try to make some drawings to explain things better.

The depot for the electrical tracks, the one with the two-angled roof should also be available with the depot door along the roof axis and along 90° to that. That way one could use it with the station tiles in both orientations.
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Re: Australian Railway Tracks

Post by GarryG »

Hi KeldorKatarn,

Thank you kindly for that explanation .. I shall see what I can make.

I like many of your comments as get some good ideas from you .. just my thick head understanding some :D But we will work it out.

If make a version to all my depots to this idea and place in "AuzWaypointsAndMoreFreightStationsV4"

Cheers
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Re: Australian Railway Tracks

Post by GarryG »

Had a go at making overlap depot with the overlap on far end.

Only done the DIESEL TRAIN DEPOT EXTENSION (Enfield) so far.

Hope to other sheds over the weekend and see if can also do Overlap on front end as well.
Started with this:
New Overlaps1.png
New Overlaps1.png (17.61 KiB) Viewed 3212 times
And ended up with this ..
New Overlaps2.png
New Overlaps2.png (21.38 KiB) Viewed 3212 times
All pieces coving the 3 tracks are the new ones I made with the overlap at far end. Also used one to cover the Depot.
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Re: Australian Railway Tracks

Post by GarryG »

Okey Dokey .. did the end overlap for 2 more depots.
New Overlaps3.png
New Overlaps3.png (55.19 KiB) Viewed 3206 times
The section showing the main door is the main tile .. the one far end it is overlap piece.

The file is here with these new additions. Now you don't need to use my AuzTRacks to have nice Depots .. can use any track set you like and these overlaps will go over top of switches, signals and other depots to hide them.
AuzWaypointsAndMoreFreightStationsV4.grf
(1.87 MiB) Downloaded 92 times
Making these Depots in the "AuzWaypointsAndMoreFreightStationsV4" has given me some other ideas.

Wonder if can make some nice Non-track station with the main tile and the overlap section could hide Bus Stations and Truck Loading Bays?

I be busy with personal things rest of day .. hope to do more to the Train Depots over the weekend.

----

Doing these projects is like driving a train .. you travelling down the main line doing the main project you first started, and someone throws a switch and send you down a branch line for a while .. or in my case just now going into a siding or depot and be stowed there for the rest of the day.

Cheers
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KeldorKatarn
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Re: Australian Railway Tracks

Post by KeldorKatarn »

Thanks a bunch mate, we'll put them to good use in our stream :)

This gave me ideas as well and in the next couple weeks I'll TRY to make two side drive through depots work in my fork of the game and MAYBE add a couple more options to the depots as well. That might take me a while though. But IF I can get that to work it should work wonderfully together with your depots
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Re: Australian Railway Tracks

Post by GarryG »

KeldorKatarn wrote:Thanks a bunch mate, we'll put them to good use in our stream
Your welcome.

I tried making some with the overlaps in front, but to much glitching and overhead wires stick out the tops, so I won't add those types to the set. Try stick to the non-glitch types.

Something that might help explain things .. this is pic shows the directions in game.
Directions.png
Directions.png (242.64 KiB) Viewed 3091 times
The overlaps I done so far and not seem to glitch are:

N = North, NW = North West and the NE = North East.

I tried SE and SW and they both glitch so haven't added those.

Enjoy

Cheers
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Re: Australian Railway Tracks

Post by GarryG »

Added a turntable and water tanks to the "AuzTrainDepot: Train Depots and Add-Ons for AuzTrack Depots".
Turntable.png
Turntable.png (39.85 KiB) Viewed 3074 times
When I first started these Loco sheds I was designing them to work with my AuzTracks not realising at the time they will also work with all other track sets and Depots.

So not to confuse players who don't visit this forum .. the version I will release on bananas I will change

AuzTrainDepot: Train Depots and Add-Ons for AuzTrack Depots

to maybe something like this

AuzTrainDepot: Train Depots Extensions
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