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Elevated Subway Bridges set

Posted: 17 Dec 2017 10:36
by Tony Pixel
Hello, I'm very glad You visited this thread. This GRF has one American elevated subway bridge, I'm drawing another wood and old steel bridges. GRF is uploaded on BaNaNaS.

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 17 Dec 2017 14:53
by wallyweb
Tony Pixel wrote:Now I have new idea. Can anyone hep me to code bridge in nfo/nml with existing sprites?
Is it just that you want existing bridges to offer a subway track type? Or are you thinking of something else?

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 17 Dec 2017 17:01
by Tony Pixel
wallyweb wrote:
Tony Pixel wrote:Or are you thinking of something else?
I'm thinking about creating bridge with sprites, like Urban Transit System, but exactly "subway",no urban type.
Image

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 17 Dec 2017 17:32
by wallyweb
Tony Pixel wrote:
wallyweb wrote:
Tony Pixel wrote:Or are you thinking of something else?
I'm thinking about creating bridge with sprites, like Urban Transit System, but exactly "subway",no urban type.
Yes, this is possible with my Urban Transit System bridge. All I need to know is how your subway tracks are done ... As a rail type or as a replacement for the game's tram tracks.

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 17 Dec 2017 18:53
by Tony Pixel
wallyweb wrote:
Tony Pixel wrote:
wallyweb wrote:
As a rail type or as a replacement for the game's tram tracks.
As repainting of bridge.

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 17 Dec 2017 19:08
by wallyweb
Tony Pixel wrote:
wallyweb wrote:
Tony Pixel wrote:As a rail type or as a replacement for the game's tram tracks.
As repainting of bridge.
Aha! The shade of green seen in the photo you posted?

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 17 Dec 2017 19:23
by Tony Pixel
wallyweb wrote:
Tony Pixel wrote:
wallyweb wrote:
As repainting of bridge.
Aha! The shade of green seen in the photo you posted?
Yes, your repainted bridge.

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 17 Dec 2017 20:08
by wallyweb
Tony Pixel wrote:
wallyweb wrote:
Tony Pixel wrote: As repainting of bridge.
Aha! The shade of green seen in the photo you posted?
Yes, your repainted bridge.
Yes! :D I can do that. It would be a stand alone Subway Transit System GRF that in a subway game would replace the Urban Transit System GRF. The effect would be to replace the concrete with steel. Due to the Christmas and New Year holidays and some other projects it will probably be January or February before I can get at it.

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 18 Dec 2017 05:02
by Tony Pixel
I can do sprites to end of this week, but you must set every sprite to it's place.

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 18 Dec 2017 07:10
by wallyweb
Tony Pixel wrote:I can do sprites to end of this week, but you must set every sprite to it's place.
Ok :D
The attached zip contains a worksheet in png format.
The worksheet contains the sprites, the palette (TTDP Windows) and your license to modify my sprites.
When you return your modifications to me, let me know which license you are using so that I can include it in the code.
SubwayTransitBridgeWorksheet.zip
Subway Transit Bridge Worksheet
(13.57 KiB) Downloaded 74 times

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 18 Dec 2017 08:29
by Tony Pixel
wallyweb wrote:Which license you are using so that I can include it in the code.
SubwayTransitBridgeWorksheet.zip
I'm using GNU General Public License V.2. Can you make this grf as addon for UTS? Is there any way to make a track on a bridge without a mound?

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 18 Dec 2017 09:05
by wallyweb
Tony Pixel wrote:I'm using GNU General Public License V.2.
:bow:
Can you make this grf as addon for UTS?
What is UTS? :?:
Is there any way to make a track on a bridge without a mound?
What is a mound? Is it the road bed under the track?

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 18 Dec 2017 09:23
by Tony Pixel
wallyweb wrote:What is UTS?
UTS-Urban Transit System
What is a mound? Is it the road bed under the track?
Yes, gravel doesn't exist at elevated subway tracks.
Image

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 18 Dec 2017 13:01
by wallyweb
Tony Pixel wrote:
wallyweb wrote:What is UTS?
UTS-Urban Transit System
:lol: I should have known. Yes! The two can run together, but then if in the same grf, the Subway Transit will have to be Creative Commons. :P With its own grf, the Subway Transit Bridge can be GPL. Your choice. Which default bridge should the Subway Transit replace?
What is a mound? Is it the road bed under the track?
Yes, gravel doesn't exist at elevated subway tracks.
Definitely! All rail types offer simple track overlay sprites for bridges and stations. 8)

Did you know that the Montréal, Canada subway (Métro) does not have rails? It has rubber tires. 8)

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 18 Dec 2017 13:07
by Tony Pixel
wallyweb wrote:
Tony Pixel wrote:
wallyweb wrote:What is UTS?
UTS-Urban Transit System
:lol: I should have known. Yes! The two can run together, but then if in the same grf, the Subway Transit will have to be Creative Commons. :P With its own grf, the Subway Transit Bridge can be GPL. Your choice. Which default bridge should the Subway Transit replace?
What is a mound? Is it the road bed under the track?
Yes, gravel doesn't exist at elevated subway tracks.
Definitely! All rail types offer simple track overlay sprites for bridges and stations. 8)
Ok, this grf is creative commons, I agree. So, this is a Cantilever, Steel (Red) Bridge.

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 18 Dec 2017 13:29
by wallyweb
Tony Pixel wrote:Ok, this grf is creative commons, I agree. So, this is a Cantilever, Steel (Red) Bridge.
Excellent selection. 8)
Now all I need are your sprites. :D

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 18 Dec 2017 13:34
by Tony Pixel
On this week, maybe in Friday.
6/27 sprites done.
What is this sprite?

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 28 Dec 2017 09:27
by Tony Pixel
:D 2 sprites left. I'll send image soon :)

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 28 Dec 2017 09:33
by wallyweb
Tony Pixel wrote:What is this sprite?
That is the menu icon if the player is playing with the New Map Features branch. It does not show in OpenTTD nor in TTDPatch.

Re: [PixelTeam] Elevated Subway Bridge set

Posted: 28 Dec 2017 09:38
by Tony Pixel
What format of image you use:png or bmp?