North American Passenger Railroads Set dev. thread

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Should I limit a time of vehicles availability?

Poll runs till 21 Aug 2019 12:11

Yes, there are too many of them to have at the same time
1
9%
Nope, I gonna built some of them even if they aren't available nowadays irl
3
27%
I use a "Vehicles never expire" parameter
7
64%
 
Total votes: 11

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Erato
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Re: North American Passenger Railroads Set dev. thread

Post by Erato » 05 Jun 2018 16:36

Please refrain from triple posting unnecessarily.
No pics no clicks. Seriously. Also stop using Modern Maglev Trains. Use RIMS instead.
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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 06 Jun 2018 16:28

Ok, I will post smaller.
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Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

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Re: North American Passenger Railroads Set dev. thread

Post by acs121 » 06 Jun 2018 16:32

Tony Pixel wrote:I'm coding Comet coaches. Is there one P32AC-DM enough, or some more locomotives?
Yet it's enough, if you have the other locos like F40PH don't forget to give them the correct livery ;)

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Re: North American Passenger Railroads Set dev. thread

Post by markyisri » 12 Jun 2018 12:32

The GO trainsets look absolutely beautiful, and just like the real thing (I live in the GTA). I will be downloading this.

EDIT: Works great! The only pitfall is that the train doesn't seem to push-pull if it hits a dead-end. Also can you enable Ctrl+click on the locomotive so I can reverse it in the depot?

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 12 Jun 2018 16:10

markyisri wrote:The GO trainsets look absolutely beautiful, and just like the real thing (I live in the GTA). I will be downloading this.

EDIT: Works great! The only pitfall is that the train doesn't seem to push-pull if it hits a dead-end. Also can you enable Ctrl+click on the locomotive so I can reverse it in the depot?
Thanks! No, it's not yet possible to make that train doesn't changes the direction if it turns, at this moment you can only place cab cars at front of train, and it will seem like the push operation. I'm in Moscow, not home now, and at the end of this week, next Monday I'll try some things and maybe we will able to make real push-pull trains!
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by markyisri » 12 Jun 2018 23:54

Tony Pixel wrote:
markyisri wrote:The GO trainsets look absolutely beautiful, and just like the real thing (I live in the GTA). I will be downloading this.

EDIT: Works great! The only pitfall is that the train doesn't seem to push-pull if it hits a dead-end. Also can you enable Ctrl+click on the locomotive so I can reverse it in the depot?
Thanks! No, it's not yet possible to make that train doesn't changes the direction if it turns, at this moment you can only place cab cars at front of train, and it will seem like the push operation. I'm in Moscow, not home now, and at the end of this week, next Monday I'll try some things and maybe we will able to make real push-pull trains!
Thanks for your reply! I'm willing to help test it if necessary. I have never made a GRF, but I think you need do some trickery and swap the sprites like NARS did, because there is (I think) no way to avoid the train changing direction in OpenTTD. So you would have to make the MP40PH-3C and cab car swap sprites when the train began reversing, in order to give the illusion that it is pushing.

Also, maybe you could set it up so that the livery changes after 2014? GO recently switched to a new color scheme. The cab car also got a redesign by Bombardier. I attached some pictures.
Attachments
RPCA-GO-717-Oshawa-STRSCH-8512-1280x827[1].jpg
Old and new liveries together
(463.14 KiB) Not downloaded yet
New-GO-Cab-307[1].jpg
(505.54 KiB) Not downloaded yet

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Re: North American Passenger Railroads Set dev. thread

Post by NekoMaster » 13 Jun 2018 01:21

The MP40-3CH looks very nice. will you guys also be doing a MP36-3CH and a MP54AC?

For my NARS Add-on set, I used different liveries where possible when I included a line up of locomotives, so for example, the EMD F-units, ALCO Centuries and GE U-boats use different liveries for each incremental model.
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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 13 Jun 2018 05:50

Ok, I try. Yes, here will be other MPXpress locomotives.
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

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Re: North American Passenger Railroads Set dev. thread

Post by TrainLover » 17 Jun 2018 13:01

Hey Tony, would you be okay with me sending you different liveries of the passenger railroads of the US? I have some PRR Budd coaches, and some NYC Budd coaches. I wonder which railroads you will be including here.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 17 Jun 2018 13:10

Yes, any work is good :D . There will be most of passenger locomotives and rolling stock, and I will try add as many liveries, as I can, because it's many of them are here...
Безымянный.png
(60.07 KiB) Not downloaded yet
in next update will be lightweight coaches and EMD F3.
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 21 Jun 2018 16:01

Update to version 0.6.
Added:
-EMD F3 in ATSF Warbonnet livery;
-Leightweight (Coach+Combine+Baggage+Obsevation);
Some graphic fixes (as usually :) );
In next update: Metra F40c, Lounge (Dome) Lightweight Car, and something other :wink: .
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 24 Jun 2018 06:27

I think first variant is better, coaches must be clear. And what You think, guys?
Attachments
test.png
test.png (4.53 KiB) Viewed 1601 times
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by markyisri » 24 Jun 2018 11:03

Only a minor (and pretty invisible) difference to my eyes, but I would choose the first version.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 24 Jun 2018 11:11

Yes, thanks. Second version is a bit darker.
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 24 Jun 2018 12:37

Some sneak-pics :wink:
Brenningville Transport, 4-е апр 1990 г..png
(43.26 KiB) Not downloaded yet
Image
Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by acs121 » 24 Jun 2018 13:26

The Warbonnet looks a bit too much like the MPXpress locos.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 26 Jun 2018 11:50

I fixed it. Coded E7 in one livery, there will be PRR Tuscan Red too. I trying to draw Amfleet in 2x zoom.
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 29 Jun 2018 11:05

Yeah baby, I did it! Our trains are now supporting push-pull operations 8) 8) .
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by trainman1432 » 29 Jun 2018 12:18

is everything going to be 2x zoom?

(cause if so we need to get to work on opengfx 2x zoom)
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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 29 Jun 2018 12:28

I thought about this.
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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