[OTTD] Not Enough Subways Development Thread

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Tony Pixel
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Re: [OTTD] Not Enough Subways Development Thread

Post by Tony Pixel » 23 Apr 2018 12:43

Okay, then I will add tofay R32, then try new version
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: [OTTD] Not Enough Subways Development Thread

Post by Tony Pixel » 24 Apr 2018 18:45

Version 1.1.5 update;
- Added White & Bue R36 Livery;
- Added R32;
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: [OTTD] Not Enough Subways Development Thread

Post by Tony Pixel » 27 Apr 2018 04:12

In last time I worked with new railtypes and I can't made, what trains, which are aviable on one railtype will be aviable on my. Can anyone help me?
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: [OTTD] Not Enough Subways Development Thread

Post by acs121 » 27 Apr 2018 04:15

Tony Pixel wrote:In last time I worked with new railtypes and I can't made, what trains, which are aviable on one railtype will be aviable on my. Can anyone help me?
First thing, show me in PM your railtype code.

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Re: [OTTD] Not Enough Subways Development Thread

Post by Tony Pixel » 28 Apr 2018 15:32

acs121 wrote:First thing, show me in PM your railtype code.
All fine, I found an error.
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: [OTTD] Not Enough Subways Development Thread

Post by Tony Pixel » 02 May 2018 19:15

Update;
Added blue doors livery for R32,
R22 and R33,
self railtype soon!
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: [OTTD] Not Enough Subways Development Thread

Post by Tony Pixel » 06 May 2018 18:42

O' yeah.
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New_York_Lo-V_8bpp.png
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: [OTTD] Not Enough Subways Development Thread

Post by acs121 » 06 May 2018 19:05

32bpp ?! Impressive !!!

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Re: [OTTD] Not Enough Subways Development Thread

Post by Tony Pixel » 06 May 2018 19:13

acs121 wrote:32bpp ?! Impressive !!!
No, it's 8bpp but 2x zoom set.
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: [OTTD] Not Enough Subways Development Thread

Post by acs121 » 06 May 2018 19:37

Tony Pixel wrote:
acs121 wrote:32bpp ?! Impressive !!!
No, it's 8bpp but 2x zoom set.
But then it's 32bpp...though 8 x 2 = 16.

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Re: [OTTD] Not Enough Subways Development Thread

Post by Tony Pixel » 07 May 2018 04:42

acs121 wrote:But then it's 32bpp...though 8 x 2 = 16.
No, 32bpp means what I use the palette with 16 millions colors, simply all RGB-entertable colors. 8bpp is the TTD palette, 256, or 2^8 colors.
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: [OTTD] Not Enough Subways Development Thread

Post by acs121 » 07 May 2018 04:54

32bpp can also use the default TTD colors. 32bpp, in addition to the palette, has higher detail levels.

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Re: [OTTD] Not Enough Subways Development Thread

Post by Gwyd » 07 May 2018 05:08

No. Tony is right: 32bpp refers only to the colour depth, and if used the artist can use any colour in existence. Any zoom level of sprite can be drawn with it: BRStations I think currently uses 32bpp and only normal zoom. In addition, the background needs to be alpha transparency rather than white/blue. The original palette colours could in theory be used with 32bpp, but there is no reason to.
That is to say: "detail" is independent of colour depth

What he's done with that sprite is a good job of extra zoom. This can be on x2 or x4 levels, which gives more detail to the sprite. It can be in 8bpp, using the DOS or Windows palette, or be drawn in 32bpp, as can any sprite.
(This is a misunderstanding I see a lot and it frustrates me)

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Re: [OTTD] Not Enough Subways Development Thread

Post by Tony Pixel » 08 May 2018 07:29

I plan to add extra zoom sprites when circa 85% of the work will be ended. Now -new update, R17 added.
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: [OTTD] Not Enough Subways Development Thread

Post by peter1138 » 08 May 2018 10:14

Tony Pixel wrote:I plan to add extra zoom sprites when circa 85% of the work will be ended. Now -new update, R17 added.
Do you mean you will be doing 85% of the work in 1x, and then starting 2x? Seems to me if you have decided to do 2x, then it's best to start with that, as the game will scale to 1x...
He's like, some kind of OpenTTD developer.

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Re: [OTTD] Not Enough Subways Development Thread

Post by Tony Pixel » 08 May 2018 10:19

peter1138 wrote:
Tony Pixel wrote:I plan to add extra zoom sprites when circa 85% of the work will be ended. Now -new update, R17 added.
Do you mean you will be doing 85% of the work in 1x, and then starting 2x? Seems to me if you have decided to do 2x, then it's best to start with that, as the game will scale to 1x...
No, I only tried to draw in 2x zoom. I will add at least 85% of content, then I will draw 2x zoom sprites because most of work will be ended.
Image
Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: [OTTD] Not Enough Subways Development Thread

Post by Kruemelchen » 08 May 2018 15:28

peter1138 wrote: the game will scale to 1x...
Just for clarification, is this possible, to let the game do the scaling from a 2x zoom sprite to a 1x sprite, i.e. not providing a 1x zoom sprite?

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Re: [OTTD] Not Enough Subways Development Thread

Post by PikkaBird » 08 May 2018 18:23

Kruemelchen wrote:Just for clarification, is this possible, to let the game do the scaling from a 2x zoom sprite to a 1x sprite, i.e. not providing a 1x zoom sprite?
An 8bpp normal zoom sprite always has to be provided.

However, the 32bpp blitter will always use 32bpp sprites if available, including scaling other sizes to 1x. So if your 2x sprites are 32bpp, the 8bpp 1x sprite can just be a placeholder.


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Re: [OTTD] Not Enough Subways Development Thread

Post by acs121 » 09 May 2018 12:47

Anyways that sprite is really nice :]

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