[OTTD] Not Enough Subways Development Thread [1.2 is available]

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Tony Pixel
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Re: [PixelTeam] Not Enough Subways Development Thread (Coders requested)

Post by Tony Pixel »

Good news! 1 sprite left, and I send to NekoMaster archieve with characteristics and sprites, so he will code it soon.
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Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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Re: [PixelTeam] Not Enough Subways Development Thread (Coders requested)

Post by Tony Pixel »

Huffshipbuilding wrote:Is there a way to download this from openers itself? I'm on a device that can't download stuff from a website
Now I can't load it to BaNaNaS, but when it will be coded with NML- I do this and You will able to download it with in-game online content. :)
Image Image
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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Re: [PixelTeam] Not Enough Subways Development Thread (Coders requested)

Post by Huffshipbuilding »

Ok! Sounds good
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Re: [PixelTeam] Not Enough Subways Development Thread (Coders requested)

Post by Tony Pixel »

I have Idea about creating MTA Server, where I will use all my grfs. We will play as one company on my New York City map, from 1900 to 2030.
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Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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Re: [PixelTeam] Not Enough Subways Development Thread

Post by Huffshipbuilding »

That sounds awesome! As soon as you can get the grf onto online content please tell me so I can have some fun on my own nyc map. :wink:
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Re: [PixelTeam] Not Enough Subways Development Thread

Post by Tony Pixel »

Has anyone railtype sprite layout and can he (or she) send it here?
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Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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Re: [PixelTeam] Not Enough Subways Development Thread

Post by Tony Pixel »

I started new subway-thematic project, more information soon, these is new sprites:
Attachments
Subway station NEW.png
Subway station NEW.png (1.14 KiB) Viewed 3282 times
Image Image
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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acs121
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Re: [PixelTeam] Not Enough Subways Development Thread

Post by acs121 »

Great thing ! The station looks like it's from Japanese Station Set.

Could i also help for code in NML for Not Enough Subways ?
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Re: [PixelTeam] Not Enough Subways Development Thread

Post by Tony Pixel »

acs121 wrote:Great thing ! The station looks like it's from Japanese Station Set.

Could i also help for code in NML for Not Enough Subways ?
Maybe they have something in commpn, but I drawed it myself. Yes, You can help me with coding, I already ended sprites for NES and now enter all their data at Excel table for more comfort with coding. I also can write all parameters in txt-file, if You want. NekoMaster can help me code NAPS then.
Image Image
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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acs121
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Re: [PixelTeam] Not Enough Subways Development Thread

Post by acs121 »

I'll go with NekoMaster - i don't know much about NML, but i think he knows a lot so he may be able to correct my code if it appears i'm dumb.
I'm not very good at sprite align, but i'll give it a try.
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Re: [PixelTeam] Not Enough Subways Development Thread

Post by Tony Pixel »

acs121 wrote:I'll go with NekoMaster - i don't know much about NML, but i think he knows a lot so he may be able to correct my code if it appears i'm dumb.
I'm not very good at sprite align, but i'll give it a try.
Ok, we can work together. What about Excel - You can work with it?
Image Image
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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acs121
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Re: [PixelTeam] Not Enough Subways Development Thread

Post by acs121 »

Yes, i can work with Excel. But question, where is the tracking table ?
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Re: [PixelTeam] Not Enough Subways Development Thread

Post by Tony Pixel »

I create it now :D
Image Image
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
Tony Pixel
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Re: [PixelTeam] Not Enough Subways Development Thread

Post by Tony Pixel »

Image Image
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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acs121
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Re: [PixelTeam] Not Enough Subways Development Thread

Post by acs121 »

Great !
Also, do you allow me to code that station sprite you left up there ?
Question though, i didn't manage to find how do you insert a sprite block. How is it done ?
Last edited by acs121 on 07 Mar 2018 20:39, edited 1 time in total.
Tony Pixel
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Re: [PixelTeam] Not Enough Subways Development Thread

Post by Tony Pixel »

Yes, of course You can. I drawed 9 sprites already and will add it to our tracking table, but at first I end already exiting ones.
Image Image
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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acs121
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Re: [PixelTeam] Not Enough Subways Development Thread

Post by acs121 »

I'm doing it only for test purposes. Also, when i want to insert a station sprite block in GRFMaker, it doesn't try to find the bitmap files. Are they wrong ?
I can't seem to attach them on the forum. I'll upload them in png :
subwayst1.png
subwayst1.png (967 Bytes) Viewed 3165 times
subwayst2.png
subwayst2.png (718 Bytes) Viewed 3165 times
subwayst3.png
subwayst3.png (704 Bytes) Viewed 3165 times
Tony Pixel
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Re: [PixelTeam] Not Enough Subways Development Thread

Post by Tony Pixel »

Grfmaker use only images with 4+ white pixels at all sides of the image. He doesn't understand if You attach only blue transparent sides.
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Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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acs121
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Re: [PixelTeam] Not Enough Subways Development Thread

Post by acs121 »

Oh, ok, i understand now.
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Re: [PixelTeam] Not Enough Subways Development Thread

Post by Tony Pixel »

I caught at same error. I send you sprites and Excel data-file soon. You can write code, and send your work to NekoMaster, if You want he check it. Ok?
Image Image
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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