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[OTTD] Not Enough Subways Development Thread [1.2 is available]

Posted: 14 Oct 2017 11:19
by Tony Pixel
Welcome to Not Enough Subways Set.
[+] Spoiler
Image
Not Enough Subways is a no-Company Colour set which unites the history of American subways, there will be every livery or modification of any subway car.

Graphics are drawn by Tony Pixel.

All coding by Tony Pixel.

Here is Tracking Table of the project.
NESVol1w.grf
Old version on GRFMaker, bad sprites in purchase menu, but more engines.
(73.15 KiB) Downloaded 588 times

Re: [OTTD] US Subway / Metro Set [Development Thread]

Posted: 15 Oct 2017 11:51
by Tony Pixel
New York Sprites

Re: [OTTD] US Subway / Metro Set [Development Thread]

Posted: 16 Oct 2017 07:42
by Tony Pixel
I'm already completed New York rolling stock and start PATH system. I can send raw version of GRF without sprite alignment. If someone can code well, then contact me, I can draw good sprites.
P.S. I make it with GRFMaker, It can't create new railtypes.

Re: [OTTD] US Subway / Metro Set [Development Thread]

Posted: 16 Oct 2017 11:54
by Quast65
Hello and welcome!

What license does your work have?
Always handy to state that, especially when you need someone else to code it (or add it to an already existing GRF).

For more information about licenses, see here:
viewtopic.php?f=68&t=55814

Re: [OTTD] US Subway / Metro Set [Development Thread]

Posted: 16 Oct 2017 12:50
by Bob_Mackenzie
Tony Pixel wrote:I'm already completed New York rolling stock and start PATH system. I can send raw version of GRF without sprite alignment. If someone can code well, then contact me, I can draw good sprites.
P.S. I make it with GRFMaker, It can't create new railtypes.
Hi Tony

GRFmaker allows you to enter blocks of "raw" nfo, so if you can work out the nfo code support rail types you could use it with GRFmaker. I know that's easier said than done though!

Cheers

Bob

Re: [OTTD] US Subway / Metro Set [Development Thread]

Posted: 16 Oct 2017 14:13
by Tony Pixel
Hello guys, I have't license and well idea about nml and nfo, but I hope for your support.
Is here anybody who can help me coding?
P.S. I'm russian and 13 years old))

Re: [OTTD] US Subway / Metro Set [Development Thread]

Posted: 16 Oct 2017 14:25
by Gwyd
Most work here is licenced under some version of GNU GPL, although all licences are fine.
When writing NewGRFs manually, there are 2 languages to chose from: NML, a meta-language, or NFO a hex-based language with a few more features. There are plenty of people around here who are handy with NML and NFO, myself included. I'd like to help, but I'm preoccupied with BRTrains and BRTracks. Good luck!

Re: [OTTD] US Subway / Metro Set [Development Thread]

Posted: 16 Oct 2017 14:32
by Tony Pixel
Gwyd wrote:Most work here is licenced under some version of GNU GPL, although all licences are fine.
When writing NewGRFs manually, there are 2 languages to chose from: NML, a meta-language, or NFO a hex-based language with a few more features. There are plenty of people around here who are handy with NML and NFO, myself included. I'd like to help, but I'm preoccupied with BRTrains and BRTracks. Good luck!
That is, Grfmaker is not suitable for creating GRF?

Re: [OTTD] US Subway / Metro Set [Development Thread]

Posted: 16 Oct 2017 14:33
by Tony Pixel
What takes most of the time: coding or drawing sprites?

Re: [OTTD] US Subway / Metro Set [Development Thread]

Posted: 16 Oct 2017 14:37
by Gwyd
Grfmaker is entierly suitable for making NewGRFs; that's were it got it's name. You can insert pieces of the NFO language into GRFmaker to get other features GRFmaker wouldn't otherwise offer. I'd say drawing and coding take similar amounts of time.

Re: [OTTD] US Subway / Metro Set [Development Thread]

Posted: 16 Oct 2017 14:39
by Tony Pixel
So, I can use GRFMaker for first time.
About licenses: How to get a The GNU license? (Or your one's?)

Re: [OTTD] US Subway / Metro Set [Development Thread]

Posted: 16 Oct 2017 15:01
by Gwyd
The licence your GRF is under is selected by you: you don't get a licence, you choose one. I use GNU GPL v2, because it allows people to build on my work, access my source code while still giving me the rights I want (i.e, credits) and means it can only be re-released by others under GPL v2. There are probably better and more detailed places to read about this licence.

Re: [OTTD] US Subway / Metro Set [Development Thread]

Posted: 16 Oct 2017 15:09
by Tony Pixel
Ok, thanks. I chose GNU GPL v2 license and already drew New York "Composite" subway cars.
Send spriteset tomorrow

Re: [OTTD] US Subway / Metro Set [Development Thread]

Posted: 17 Oct 2017 12:16
by Bob_Mackenzie
Tony Pixel wrote:What takes most of the time: coding or drawing sprites?
That depends on how complex the set is, and how many "special" features you code. IMO for a basic train set with no special features the spriting takes much longer than coding, once you understand the coding. Working out the coding in the first place can take a great deal of time

Cheers
Bob

Re: [OTTD] US Subway / Metro Set [Development Thread]

Posted: 17 Oct 2017 13:02
by Tony Pixel
How complicated is NFO?

Re: [OTTD] US Subway / Metro Set [Development Thread]

Posted: 17 Oct 2017 13:36
by Erato
Tony Pixel wrote:How complicated is NFO?
NFO is completely done in hexadecimal, making it super complex.

Re: [OTTD] US Subway / Metro Set [Development Thread]

Posted: 17 Oct 2017 19:01
by wallyweb
Gwyd wrote:When writing NewGRFs manually, there are 2 languages to chose from: NML, a meta-language, or NFO a hex-based language with a few more features.
Actually, there are three (3) languages. Gwyd may have forgotten about Michael Blunck's m4nfo which comes with a complete tutorial. 8)

Re: USMS United States Subway Set [Development Thread]

Posted: 18 Oct 2017 11:50
by Tony Pixel
So, I've finished NYC Subway and PATH Sprites. On weekend I'll send test version of GRF file. Next purpose is Chicago "L".
What You think about it?

Re: USMS United States Subway Set [Development Thread]

Posted: 18 Oct 2017 12:45
by Tony Pixel
Composite, Standard Lo-V, PATH: K-class, PA-4 and PA-5

Re: USMS United States Subway Set [Development Thread]

Posted: 18 Oct 2017 21:35
by brtom
Looks good!


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