[OTTD] BRTracks - Development Thread

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Leanden
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Re: [OTTD] BRTracks - Development Thread

Post by Leanden »

v0.2.0.0 released

Feature: British Signals

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Re: [OTTD] BRTracks - Development Thread

Post by TheAmir259 »

It appears that the path-based semaphore signals are bugged or incorrectly coded. The (usual) stop (red) aspect is instead a go (green) aspect and whenever a train passes it, it changes to a stop (red) aspect. And the way it changes to the stop aspect is also weird. Some shows a stop aspect that is oriented 180 degrees (as in showing it to the other side), one shows a different (I believe an exit signal) stop aspect, and they showed these various aspects in different track angles. Try doing a loop and placing them on each angle.

Oh and also, i forgot to mention that you missed the fencing for east-west track orientation.
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Re: [OTTD] BRTracks - Development Thread

Post by Gwyd »

The signalling, I am unsure on, but I think I saw this bug too. As far as the fencing goes, the graphics are there but the game refuses to show them.
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Re: [OTTD] BRTracks - Development Thread

Post by Leanden »

Hmm ill have to take a look and work out whats happening with the signals.

The PBS ones are a bit weird to code in, and i ended up with all semaphores the first time. Ill revisit.

EDIT: I've just tested this in game, and cannot replicate your error. The PBS signals work exactly as expected in game, turning Green as a Train passes them and then back to Red.

EDIT2: Right ok, the PBS Semaphores, ill take another look :D
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Re: [OTTD] BRTracks - Development Thread

Post by Leanden »

v0.2.0.2 Released

Fix: Corrected Track Alignments throughout the set
Feature: Added new Parameter to disable ballast on bridges (on by default)
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Re: [OTTD] BRTracks - Development Thread

Post by Cocoro »

for some reason full width ballast dosnt work foe me even though I enabled it in the parameters so can I see a screenshot of what it looks like?
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Re: [OTTD] BRTracks - Development Thread

Post by Pilot »

Cocoro wrote:for some reason full width ballast dosnt work foe me even though I enabled it in the parameters so can I see a screenshot of what it looks like?
The Full Width Ballast is currently still in development, and as such, the parameter currently does nothing. I've attached a preview image for you from the Discord discussions :)
Wide Ballast Preview.png
(1017.24 KiB) Not downloaded yet
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Re: [OTTD] BRTracks - Development Thread

Post by Pyoro »

Wooa ... that looks ... I don't know. Harsh?
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Re: [OTTD] BRTracks - Development Thread

Post by Redirect Left »

I agree, a little harsh on the eyes, especially when you have so many tracks running together...
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Re: [OTTD] BRTracks - Development Thread

Post by Gwyd »

I thought some people would have their doubts. That's why it's a perameter. Personally, I kinda like it.
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Re: [OTTD] BRTracks - Development Thread

Post by Cocoro »

[quote="Gwyd"]I thought some people would have their doubts. That's why it's a perameter. Personally, I kinda like it.[/quote

I personally think it looks way better than the actual openttd tracks
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Re: [OTTD] BRTracks - Development Thread

Post by Cocoro »

Gwyd wrote:I thought some people would have their doubts. That's why it's a perameter. Personally, I kinda like it.

I personally think its looks way better than the default also sorry if my comment appears twice the page tends to glitch out from time to time
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Re: [OTTD] BRTracks - Development Thread

Post by audigex »

Apologies for the long-idle thread bump... just wanted to update a couple of things. I don't believe there's been any work on this project recently, but since there's a NewGRF release and the set is GPLv2, I figure it makes sense to include a link to the source

The source code for this project is available here

https://github.com/BRTrains/BRTracks

BRTrains/BRTracks/BRStations etc Discord is here, just in case anyone ever wants to pick the GRF up (unlikely in this case, I suspect, but you never know) or ask questions about how the code works etc

https://discord.gg/xWrUDReJdV
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