Moderator: Graphics Moderators
- Transport Coordinator
- Posts: 291
- Joined: 11 Aug 2019 18:15
- Location: Massachusetts, USA
I appreciate clever coding like this. House sets can be much more advanced than they appear.
DPRK Train 1.9 - 24/07/2020
Added: New standard gauge steam locomotive
Added: New standard gauge electric railcar
Added: Livery for EMU
Changed: Standard gauge trains will now respect railway voltages, if provided by a trackset.
- (265.67 KiB) Downloaded 78 times
DPRK Trams 1.4 - 20/09/2020
Added: Pre-war trams
Changed: Changed metre gauge tram sprite
- Source DPRK Trams 1.4.rar
- (54.09 KiB) Downloaded 39 times
DPRK Tracks 1.2 - 03/10/2020 Changelog:
Added: More narrow gauge railway options
Added: Option to disable more narrow gauge railway options
Added: Dual gauge tracks
Added: Option to disable dual gauge tracks
Added: Urban tracks
Added: Option to disable urban tracks
Added: Custom Tunnel Portals
Added: Option to make all track available from the start.
Added: Option to reduce speed limits to realistic speeds.
Fixed: Minor clipping on metro railtype
Fixed: Japanese narrow gauge trains can now run on narrow gauge tracks (wrong gauge but w/e)
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DPRK Stations v2.0 - Platforms - 05/10/2020
Added: Platform end waypoints
Added: Bidirectional overpasses
Added: Extra buffer stop options
Added: Long platforms, for mid-station switches
Added: Parameters to turn off extra waypoints
Changed: Platform roofs are taller.
Changed: Station signs resprited, and reduced in number
On the topic of more updates.
DPRK Tracks 1.3 - 05/10/2020 Changelog:
Fix: Urban unelectrified depots not selling trains
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DPRK Trains 1.10 - 08/10/2020 Changelog:
Added: New narrow gauge diesel locomotive
Added: Different length EMUs
Added: Option to disable Juche EMU changed to option to make the Juche EMU either as it is used, or as it was meant to be used.
Changed: Name of locomotive and metro train
Changed: Release date of EMU
Changed: Juche EMU sprite tweaked
Changed: Tweaked blue carriage sprite
Changed: Tweaked new narrow gauge electric locomotive sprite
Fix: Alignment of trains looked bad in the vertical direction
Fix: Freight cars of other NewGRFs not connecting properly
Fix: Some locomotives carrying freight
Fix: Brake van too long
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DPRK Stations v2.0 - Eyecandy - 18/10/2020
Added: Wayside objects
Added: Full-platform tiles
Added: Waypoints for platform ends with station signs
Added: Waypoints for platform ends with wayside objects
Added: Depots as station and waypoint tiles
Removed: Walls, and trees
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This update for the North Korean Train Set contains just about everything I still wanted to add, but never did. The Korean State media published a small article on a new locomotive earlier this week, so I added that, as well as an EMU I had yet to add. I always wanted to make freight feel like it wasn't just an after thought. I never liked the look of the intermodal wagons, so now I've changed them to be significantly more realistic, based on photographs, instead of just me guessing what kinda containers they'd have. I added a bunch of open wagon types. They're by far the most common type of freight wagon, so only having 1 type seemed rather silly. North Korea still uses a lot of brake vans. To think the only variety I had was really ugly, not really ideal, so I fixed that.
I intend for this to be the last update for the North Korean Train Set. I hope you like it.
DPRK Trains 1.11 - 25/10/2020 Changelog:
Added: Brand new standard gauge electric locomotive
Added: New EMU
Added: Silo wagons
Added: New open wagons
Added: New covered wagons
Added: New intermodal container wagon
Added: Variety in existing standard gauge open wagons
Added: Old steel coaches
Added: New sleeper coach varieties
Added: New brake van varieties
Added: Narrow gauge brake van livery
Changed: Intro date of Chinese train carriages changed to 2015
Changed: EMU name
Changed: Some sprites tweaked
Changed: Small narrow gauge diesel locomotive buffed
Changed: Standard gauge brake van resprited
Changed: Some narrow gauge steam locomotives buffed
Changed: Covered wagon resprited
Changed: Armoured wagon resprited
Changed: Armoured wagon accepts more cargo types
Changed: Mail vans accept more cargo types
Changed: White stripe from old coaches removed
Changed: Shape of standard gauge hopper cars to be more like the real thing
Changed: Edited sprite of 6000 series locomotive to look more like the rest
Changed: Intermodal container wagon now has two containers
Changed: Windows of modern sleeper train tweaked
Changed: Extra loading levels for some wagons
Changed: Flat wagons can now carry bulk cargo
Changed: Some open wagons get a tarp for goods that need to be covered
Fixed: Freight wagon names inaccurate
Fixed: Some incorrect stats
Fixed: Some railtype labels set incorrectly
Fixed: Brake van too long
It took me over 3 years, but it's finally done. I had a blast making this NewGRF. I hope you've enjoyed playing with this set as much as I've enjoyed making it, and I hope you'll continue to have fun playing.
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Trolleybuses require electrified roads. OpenGFX does not add any, so I recommend downloading a road newgrf like U&RaTT which adds electrified roads.
Dual gauge tracks are set to appear by default if you have the North Korean track set and narrow gauge trains. What exactly is the problem there?
DPRK Tracks 1.4 - 28/10/2020
Added: Option to replace signals on tracks not from this newgrf with new signals
Added: Option to add only urban 3rd rail tracks
Added: Underground depot for underground metro
Changed: Bridge sprites no longer have ballast
Changed: Tweaked urban ground sprite
Changed: Depots now match the ones in the station set, with blue roofs for urban and modern
DPRK Trains 1.11.2 - 29/10/2020
(download redacted to comply with file limit)
Fixed: Chinese mail van release date
Trying to tackle these bugs as soon as they get reported. Makes it clear to me that noone bothers to report any, because I've gotten like 3-4 in a week.
DPRK Trains 1.11.3 - 31/10/2020 Changelog:
Fixed: Incompatibility of metro vehicles with some tracksets
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I actually can't fix it. When NML updated, industries changed so much that I can't recompile the NewGRF without redoing the entire thing. That basically puts me off doing anything for it.
I've tried some stuff, but even some visual stuff like stockpiles for secondary industries are very different now, so I'd have to figure out how that works. EDIT: I can use a different newgrf to patch it. See below
I'm also redoing DPRK Station Building and Houses. The scale for that will completely different, so the sprites wouldn't match up anyway.
As you can imagine, completely redoing DPRK Industry does not take priority, and might take a while, my apologies for that. That is If I'll end up making it at all.
DPRK Industry v1 Fix Fixes an issue with DPRK industry v1 that made cargoes very heavy.
- Chief Executive
- Posts: 679
- Joined: 19 Dec 2011 07:54
- Location: Washington State, USA
The latest release of NML (0.5.3) re-introduced the old industry properties specifically to solve this issue. You should be able to update NML and continue with the old industry code
DPRK Stations v2.1 - Platforms - 07/11/2020 Changelog:
Added: long overlapping stations going the other way
Removed: tall Pyongyang roof moved to Eyecandy
DPRK Stations v2.1 - Eyecandy - 07/11/2020 Changelog:
Added: long overlapping stations going the other way
Added: Pyongyang roof long overlapping station going the other way
Added: tall Pyongyang roof moved to Eyecandy
- (58.64 KiB) Downloaded 30 times
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