North Korean Set - latest update 21/12/2022
Moderator: Graphics Moderators
Re: North Korean Set - latest update 03/10/2020
After (almost) hitting the 255 for DPRK Stations v2 Platforms, it is now time for DPRK Stations v2 Eyecandy to actually hit 255. Hence I'll introduce a second part to the Eyecandy set. You can safely assume that the Platform and Eyecandy Part 1 NewGRFs won't be updated again any time soon.
DPRK Stations v2.2 - Platforms - 12/11/2020 Changelog:
Changed: Added shadows underneath roofs
Changed: Longer roof pylons for pedestrian crossings
DPRK Stations v2.2 - Eyecandy Part 1- 12/11/2020 Changelog:
Added: Long overlapping platforms as waypoints
Changed: Added shadows underneath roofs
DPRK Stations v2.0 - Eyecandy Part 2 - 12/11/2020 Changelog:
Added: Long overlapping platforms as waypoints
DPRK Stations v2.2 - Platforms - 12/11/2020 Changelog:
Changed: Added shadows underneath roofs
Changed: Longer roof pylons for pedestrian crossings
DPRK Stations v2.2 - Eyecandy Part 1- 12/11/2020 Changelog:
Added: Long overlapping platforms as waypoints
Changed: Added shadows underneath roofs
DPRK Stations v2.0 - Eyecandy Part 2 - 12/11/2020 Changelog:
Added: Long overlapping platforms as waypoints
Re: North Korean Set - latest update 31/10/2020
Sorry for the dubble post. I can't attach more than 3 files per post.
- Attachments
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- DPRK-Stations-v2.2-Platforms-Source.rar
- (68.37 KiB) Downloaded 142 times
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- DPRK-Stations-v2.2-Eyecandy-Part-1-Source.rar
- (56.68 KiB) Downloaded 146 times
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- DPRK-Stations-v2.0-Eyecandy-Part-2-Source.rar
- (42.22 KiB) Downloaded 143 times
Re: North Korean Set - latest update 12/11/2020
While I'm double posting anyway. Some minor fixes for DPRK tracks. Again, a separate post due to file limits.
DPRK Tracks v1.5 - 12/11/2020 Changelog:
Changed: Ground under underground metro now has urban ground
Fixed: Graphical error in junctions
Fixed: Urban metro tracks now sells trains
DPRK Tracks v1.5 - 12/11/2020 Changelog:
Changed: Ground under underground metro now has urban ground
Fixed: Graphical error in junctions
Fixed: Urban metro tracks now sells trains
- Attachments
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- Source_DPRK_tracks_1.5.rar
- (43.61 KiB) Downloaded 148 times
Re: North Korean Set - latest update 12/11/2020
If the file limit was 4 I'd be updating the previous post but alas.
Anyway, I finally got around to adding cargo awareness.
DPRK Road vehicles v2.1 - 13/11/2020
Changelog:
Added: New buses
Added: Van
Added: New livery for chollima 321 trolleybus
Changed: Cargo awareness added to all freight vehicles
Changed: Intermodal containers changed to match the trainset's
Changed: Tweaked sprite offsets to look nicer
Anyway, I finally got around to adding cargo awareness.
DPRK Road vehicles v2.1 - 13/11/2020
Changelog:
Added: New buses
Added: Van
Added: New livery for chollima 321 trolleybus
Changed: Cargo awareness added to all freight vehicles
Changed: Intermodal containers changed to match the trainset's
Changed: Tweaked sprite offsets to look nicer
Re: North Korean Set - latest update 12/11/2020
I miss updated file of North Korean Road Vehicles Set (here or on bananas)
+ I'd like to use your trucks in my game, but they have very small cargo capacity. 2 tons (sometimes a little more) are really small and I can't find any use for it...
Re: North Korean Set - latest update 12/11/2020
I have no idea how I forgot to do that. Here you go then.
I used weight capacities as listed by the manufacturer, which just isn't gonna be comparable to trains or the capacities other NewGRF developers have come up with. Most trucks here are simply pickup trucks, they're just not as big.. I did just notice that the lorry's capacity was too low, so I quickly fixed that.
DPRK Road vehicles v2.2 - 20/11/2020 Changelog:
Fixed: Lorry capacity too small
- Attachments
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- dprkroadvehicle_2.1_source.rar
- (178.68 KiB) Downloaded 155 times
Re: North Korean Set - latest update 12/11/2020
Thanks for qucik reaction and quick problem resolution It's not perfect, but it's better, thanks
I used them in early years when I played with script. It was enough to bring about 2 to 4 tons of food to small towns.
Glad you bring new buses into game and I'm very grateful for trolleybuses. I'm very big fan of them )
I saw you did few of them with more colour options. Do you plan to bring this option for other trolleybuses as well?
I used them in early years when I played with script. It was enough to bring about 2 to 4 tons of food to small towns.
Glad you bring new buses into game and I'm very grateful for trolleybuses. I'm very big fan of them )
I saw you did few of them with more colour options. Do you plan to bring this option for other trolleybuses as well?
Re: North Korean Set - latest update 03/10/2020
Happy new year's! I decided to add snow awareness to things. Stations are next.
DPRK Tracks 1.6 - 01/01/2021
Changelog:
Added: Snow awareness
Fixed: Tunnels now compatible with OpenGFX+ Landscape
Changed: Subway darker to reflect changes in v2 of the house set
Reverted: Narrow gauge tracks have the same pylons again
DPRK Tracks 1.6 - 01/01/2021
Changelog:
Added: Snow awareness
Fixed: Tunnels now compatible with OpenGFX+ Landscape
Changed: Subway darker to reflect changes in v2 of the house set
Reverted: Narrow gauge tracks have the same pylons again
- Attachments
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- Source_DPRK_tracks_1.6.rar
- (453.28 KiB) Downloaded 133 times
Re: North Korean Set - latest update 03/10/2020
It's the culmination of an almost 8 month period, but it's finally here, and I absolutely love it.
DPRK Houses 2.0 - 07/01/2021
DPRK Houses v2 improves on v1 in a few key ways:
- Houses are larger, to match the sizes of the trains.
- Small freestanding homes now include private gardens, as they do IRL.
- Shops are cargo aware
- Construction sites will appear when houses are being built.
- Flats face towards roads
- Most houses no longer consume wood
- More roof colours
- Snow awareness
- Dirt ground ditched
DPRK Houses 2.0 - 07/01/2021
DPRK Houses v2 improves on v1 in a few key ways:
- Houses are larger, to match the sizes of the trains.
- Small freestanding homes now include private gardens, as they do IRL.
- Shops are cargo aware
- Construction sites will appear when houses are being built.
- Flats face towards roads
- Most houses no longer consume wood
- More roof colours
- Snow awareness
- Dirt ground ditched
- Attachments
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- Source_DPRK_Houses_2.0.rar
- (468.72 KiB) Downloaded 190 times
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- Traffic Manager
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Re: North Korean Set - latest update 07/01/2021
Great job! Your dedication to these sets are inspirational to both other developers and players alike. Salut!
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: North Korean Set - latest update 07/01/2021
Beautiful! More snow aware house sets (that can be used together)! All the NK set are top quality!
Re: North Korean Set - latest update 07/01/2021
This looks really great. Gonna play around with it.
Just a thought concerning the industry set. Since the town set is snow aware, it would be nice to have a snow-aware industry set as well. And maybe limit the fish and grain farms to only be built below the snowline. Right now it looks a bit odd. Otherwise, excellent work.
Just a thought concerning the industry set. Since the town set is snow aware, it would be nice to have a snow-aware industry set as well. And maybe limit the fish and grain farms to only be built below the snowline. Right now it looks a bit odd. Otherwise, excellent work.
Re: North Korean Set - latest update 07/01/2021
Thanks guys. I appreciate it. I've started playing some OpenTTD again, and I feel like the house set could really use some more stuff, so I'll add some stuff later. I want to finish the station building set first. I also found some bugs. I'll upload fixes for those in the next few days.
The industry set is probably not going to come back any time soon. I personally don't play with freight, and making an industry set is quite a large time investment. Sorry about that.Fredinho wrote: ↑08 Jan 2021 15:25 Just a thought concerning the industry set. Since the town set is snow aware, it would be nice to have a snow-aware industry set as well. And maybe limit the fish and grain farms to only be built below the snowline. Right now it looks a bit odd. Otherwise, excellent work.
Re: North Korean Set - latest update 07/01/2021
Erato just noticed that the houses don`t produce mail, could you look it?
Re: North Korean Set - latest update 07/01/2021
Will fix it in the next version, thanks for reporting.
In other news, some bugfixes for DPRK tracks
DPRK Tracks 1.7 - 11/01/2021 Changelog:
Added: Parameter for urban tunnels
Added: Map colours for tracktypes
Fixed: Urban tracks showing the wrong tunnels
Fixed: Missed pixels on urban tracks
- Attachments
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- Source_DPRK_tracks_1.7.rar
- (456.31 KiB) Downloaded 155 times
Re: North Korean Set - latest update 07/01/2021
Thanks, looking at your src, there is an overview png that 1x1 House (light) is by design not accept/produce Mail, only school does, the problem I see is that school are not showing on some cities, so it`s only Pax city... a little bad for play (I use a gamescript that demands mail to growth), even with 5 different house grf, some small cities are mostly NKS and don`t produce mail
Re: North Korean Set - latest update 07/01/2021
I'm extremely sorry that I didn't design my NewGRF with you specifically in mind. It was indeed a deliberate decision, but I reckoned I'd add it if people really want mail. For the way I play, it didn't matter.nihues wrote: ↑11 Jan 2021 16:58Thanks, looking at your src, there is an overview png that 1x1 House (light) is by design not accept/produce Mail, only school does, the problem I see is that school are not showing on some cities, so it`s only Pax city... a little bad for play (I use a gamescript that demands mail to growth), even with 5 different house grf, some small cities are mostly NKS and don`t produce mail
Added some more liveries to the trolleybuses. I found a lovely website with a bunch of pictures of North Korean trolleybuses so I got in the mood to make some more liveries.
DPRK Road Vehicles 2.2 - 11/01/2021
Changelog:
Added: More trolleybus liveries
Changed: Tweaked Sinhungho-2 sprite
- Attachments
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- dprkroadvehicle_2.2_source.rar
- (184.09 KiB) Downloaded 171 times
Re: North Korean Set - latest update 11/01/2021
Thanks, looking your src It`s not hard to create a grf fork either and change mail settings (just never compiled any grf but easily found where to change mail settings if needed).
Not a real problem for me, as I use more houses grfs (but found this to be a potential problem for my normal play -- I like using a network for cargo and another for mail+pax on separate express tracks (and trucks/bus/trams for both too), and don`t use any non snow aware grf as I love snowy stuff, so this new and very beautiful set add more variety specially for small houses. I`ll try to change grf order to see if I get less houses too and get back more variety, if works fine for me that way.
Edit: changing the order of houses grf list helped with the problem, even a 100-200 pop city accepts/produce mail for me now.
Not a real problem for me, as I use more houses grfs (but found this to be a potential problem for my normal play -- I like using a network for cargo and another for mail+pax on separate express tracks (and trucks/bus/trams for both too), and don`t use any non snow aware grf as I love snowy stuff, so this new and very beautiful set add more variety specially for small houses. I`ll try to change grf order to see if I get less houses too and get back more variety, if works fine for me that way.
Edit: changing the order of houses grf list helped with the problem, even a 100-200 pop city accepts/produce mail for me now.
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