I had based it on JapanSet stations, which has wider platforms. The newest versions has this fixed.Quast65 wrote:A new stationcoder, nice!!
I do have a question, I noticed that the rails are very close to the platforms and saw that your platforms are 2 pixels wider than "regular" OpenTTD platforms, is this intended?
North Korean Set - latest update 21/12/2022
Moderator: Graphics Moderators
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Cool!
The pedestrian crossing also looks a bit better, now that the second track is more visible.
EDIT:
You may want to make the part that goes down to the pedestrian-crossing level a tiny bit darker though than the rest of the platform. That could give the illusion of the platform going down a bit towards that.
Make a "dent" in the platform so to say.
Like you did here: That clearly shows to me that the platform goes down a bit, but for the other one that isnt that clearly visible
The pedestrian crossing also looks a bit better, now that the second track is more visible.
EDIT:
You may want to make the part that goes down to the pedestrian-crossing level a tiny bit darker though than the rest of the platform. That could give the illusion of the platform going down a bit towards that.
Make a "dent" in the platform so to say.
Like you did here: That clearly shows to me that the platform goes down a bit, but for the other one that isnt that clearly visible
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Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Like this?Quast65 wrote:Cool!
The pedestrian crossing also looks a bit better, now that the second track is more visible.
EDIT:
You may want to make the part that goes down to the pedestrian-crossing level a tiny bit darker though than the rest of the platform. That could give the illusion of the platform going down a bit towards that.
Make a "dent" in the platform so to say.
Like you did here:
Example461.png
That clearly shows to me that the platform goes down a bit, but for the other one that isnt that clearly visible
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Yes!
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Re: North Korean Set
DPRK Stations
I finally figured out how to code stations.
Edit: Updated to 0.2:
0.2 - 10/08/2018
Changelog:
Added: Underpass
Fixed: Changed a name.
I finally figured out how to code stations.
Edit: Updated to 0.2:
0.2 - 10/08/2018
Changelog:
Added: Underpass
Fixed: Changed a name.
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- DPRK_Stations_0.2.grf
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Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
I just finished the Pyongyang building:
I really like how this turned out.
I really like how this turned out.
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Very nice!!
The shading of the grey roof isnt entirely correct though… Take a look at how the grass is shaded ingame: The rest looks very good!
The shading of the grey roof isnt entirely correct though… Take a look at how the grass is shaded ingame: The rest looks very good!
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Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
So I would need to light it like this, I suppose:Quast65 wrote:Very nice!!
The shading of the grey roof isnt entirely correct though… Take a look at how the grass is shaded ingame:
Example487.png
The rest looks very good!
Or like this to better differentiate between the four sides of the roof?
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Definitely the second version (the North/West side should indeed be the darkest).
This side may need to get just a tad lighter if possible: But not as light as the North/East side, just a tiny bit lighter as it is now.
EDIT:
The only detail I am missing is the spike on top of the tower: Awesome that you managed to get those pictures of the great glorious leaders in to it!!
This side may need to get just a tad lighter if possible: But not as light as the North/East side, just a tiny bit lighter as it is now.
EDIT:
The only detail I am missing is the spike on top of the tower: Awesome that you managed to get those pictures of the great glorious leaders in to it!!
Last edited by Quast65 on 17 Aug 2018 17:17, edited 1 time in total.
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Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
That's unfortunately not possible. :\Quast65 wrote:Definitely the second version (the North/West side should indeed be the darkest).
This side may need to get just a tad lighter if possible:
Example488.png
But not as light as the North/East side, just a tiny bit lighter as it is now.
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Then maybe try if you can make the North/East side a tad lighter, so that then you can make the East/South lighter too.
If it doesnt work, than it doesnt work though Looks great as it is, changing the NW-side darker was the main thing.
(Dont forget to read my edit in my previous post)
If it doesnt work, than it doesnt work though Looks great as it is, changing the NW-side darker was the main thing.
(Dont forget to read my edit in my previous post)
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Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Quast65 wrote:Then maybe try if you can make the North/East side a tad lighter, so that then you can make the East/South lighter too.
If it doesnt work, than it doesnt work though Looks great as it is, changing the NW-side darker was the main thing.
(Dont forget to read my edit in my previous post)
I really think it was better before. I think the difference in light intensity is too extreme. And this is by only making it a single shade lighter.
As for the spike, We don't have half-pixels so I can't do much with it. I also tried adding the statues, which I had forgotten.
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Then keep it that way, like I said before, making the NW-side darkest was the most important thing.Erato wrote:I really think it was better before.
Quick question though, are you using the 8bpp palette or 32bpp colors?
Looks very good to me.Erato wrote:As for the spike, We don't have half-pixels so I can't do much with it.
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Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
8bpp.Quast65 wrote:Quick question though, are you using the 8bpp palette or 32bpp colors?
ThanksQuast65 wrote:Looks very good to me.
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Ahh, ok. Then indeed changing the lighter shadings would go with too big steps.Erato wrote:8bpp.
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Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
8bpp ? Why bother with 256 colors, when you can have 4294 million ?
I mean, like, even Dutch Station Addition is 32bpp for a few stations (New Delft is 32bpp IIRC).
One thing with 32bpp is that AFAIK there's no possibility for company colors. Unless ? ...
I mean, like, even Dutch Station Addition is 32bpp for a few stations (New Delft is 32bpp IIRC).
One thing with 32bpp is that AFAIK there's no possibility for company colors. Unless ? ...
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
To be honest, I agree…acs121 wrote:8bpp ? Why bother with 256 colors, when you can have 4294 million ?
Its definitely worth looking into, especially if you later on may want to have transparent glass, 32bpp graphicsfiles will "remember" transparency information, enabling for example colored see-thru glass or glass with a sun-glare, rather than just the "standard" darker glass effect with 8bpp.
That one is still 8bpp actually, Part-3 of the Addition-sets is 32bpp, the first two are 8bpp.acs121 wrote: (New Delft is 32bpp IIRC).
Yes there is, you need to add that as an 8bpp mask-type, with just the colors you want animated/company-color.acs121 wrote:One thing with 32bpp is that AFAIK there's no possibility for company colors. Unless ?
Not sure though how to do 32bpp and masks in M4NFO (If I am correct you are coding the stations with that, right?), but there is a bit of information about that in the manual:
http://www.ttdpatch.de/grfspecs/m4nfoMa ... rites.html (scroll down to the end)
Its already very easy to do in "old-school" NFO, so wouldnt be too difficult too in M4NFO.
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Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Yeah, but with Extrazoom, how do you have company colors ?
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Have you read the manual?acs121 wrote:Yeah, but with Extrazoom, how do you have company colors ?
Code: Select all
mask: If used, this type must follow a 32bpp entry immediately. It defines the colour translation for a preceeding 32bpp sprite and must be a 8bpp paletted sprite of the exact same size as the preceeding 32bpp sprite.
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Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Btf, I prefer having a palette so everything looks like it's supposed to fit together. However I might consider it in the future if I really need to close the gap on some shades in the existing palette. Thanks for the information btw.Quast65 wrote:To be honest, I agree…
Its definitely worth looking into, especially if you later on may want to have transparent glass, 32bpp graphicsfiles will "remember" transparency information, enabling for example colored see-thru glass or glass with a sun-glare, rather than just the "standard" darker glass effect with 8bpp.
<SNIP>
Not sure though how to do 32bpp and masks in M4NFO (If I am correct you are coding the stations with that, right?), but there is a bit of information about that in the manual:
http://www.ttdpatch.de/grfspecs/m4nfoMa ... rites.html (scroll down to the end)
Its already very easy to do in "old-school" NFO, so wouldnt be too difficult too in M4NFO.
In other news, I have an update for the DPRK stations set:
After encountering the same bug Gwyd has, and creating a bodge to get it to work, I managed to finish up the set with all new platforms and station buildings.
1.0 - 19/08/2018 Changelog:
Added: Metal Overpass
Added: Concrete Overpass
Added: Pyongyang Building
Added: Roofed Platforms
Added: Buffer stops
Added: Full-tile Platforms
Changed: Roof of the Kwangok building is now somewhat darker.
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