[CZTR / 32bpp ] - Czech total replacement

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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lyarenei
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Re: Czech total replacement / 32bit / Extrazoom

Post by lyarenei » 15 Aug 2017 20:45

I personally don't like playing with 32bpp in OpenTTD, it makes the game look kinda strange, the 8bpp is more suited for this game I think. But I am not saying this to discourage you from progress or something, do not worry. Though I don't like it myself I can appreciate the looks and work put into it. Keep us updated! Maybe I will change my opinion in the end. :)

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Couda
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Re: Czech total replacement / 32bit / Extrazoom

Post by Couda » 16 Aug 2017 05:49

You have frozen in prehistoric times.. :lol: :lol:
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V453000 :)
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Re: Czech total replacement / 32bit / Extrazoom

Post by V453000 :) » 16 Aug 2017 06:05

No, he hasn't :) 8bpp still has many advantages, and one of them is also keeping the style of the game. Just using more colours and pixels doesn't automatically mean it is visually better.

That's one of the reasons I believe even 32bpp should attempt to be somewhat compatible with 8bpp, although that is not too easy to achieve.

Bla bla, keep up the effort :) it's nice, even though I don't like realistic stuff, this I consider a direct upgrade to zbase.
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Re: Czech total replacement / 32bit / Extrazoom

Post by Digitalfox » 16 Aug 2017 07:51

I really hope you guys can take it to end :bow:

It's a massive work, but would be awesome to play it :D

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stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz » 20 Aug 2017 20:32

Thanks for reactions :)

Some new progress. I returned to base graphics. On the video you can see first testing of new fields graphics. There will be some changes but basis of graphics is finished :)
https://www.youtube.com/watch?v=zj2kfvf ... e=youtu.be
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stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz » 22 Aug 2017 12:21

One more question - are here any members from Czech Republic od Slovakia? Somebody who can and want to help us to create 32bpp extrazoom graphics? Thanks :)
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Re: Czech total replacement / 32bit / Extrazoom

Post by FlippyReaper » 23 Aug 2017 16:57

Fellow čech here, but I don't know a thing about coding or making graphics :D. Instead of, I wanna ask if there are any playable grfs of this set, if I remember correctly, there were some versions on tycoonez, but tycoonez doesn't work (atleast for me).

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stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz » 23 Aug 2017 20:59

Yes, I had (have) a topic on our czech forum but as you wrote - server os offline atm. But our graphics is still in testing and development so there are no playable graphics now.

Some new pictures of czech cargo wagons :)
soupravy.JPG
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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz » 29 Aug 2017 09:25

Hi all. We finished first part of cargo wagons :wink: I'm not sure whne it will be possible to upload for test beacuse it is placed on our track what has a little bit diffrent possition than original tracks. I think we will have to finished tracks first.

Back to our wagons. We play with FIRS so our wagons support it too. They are fully animated during loading a cargo.
small.jpg
small.jpg (137.88 KiB) Viewed 3717 times
High resolution here
vagony.jpg
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stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz » 09 Sep 2017 09:49

Thanks :)

Today I will show you some new progress in our graphics. The first of all I changed last tree sprites so trees turned into yellow/brown colors when they end their "life".
stromy.jpg
(747.53 KiB) Not downloaded yet
The next news are our railtypes. We add a lot of new rail with different graohics, signals, speeds. In the next two pictures you ccan see some of them. In the first picture are rail for modern track with modern signals, points, concrete rails. In the second picture are quite older wooden tracks. There are another details too. Points are older, signals are SSSR type or classic mechanics type. In this moment all turn back to bridges and my friend started to make some road vehicles :) I hope we will be able to publish first sets to testing soon.
trat1.jpg
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trat2.jpg
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Re: Czech total replacement / 32bit / Extrazoom

Post by Nondidjos » 09 Sep 2017 10:12

wow! Jeez, so much progress on the 32bpp side, Im impressed

cant wait to see a proper complete 32bpp set!

I wish you a great continuation
I sprite sometimes, currently working on the BTS (Belgian Train Set) and a World War GRF (kinda).

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Re: Czech total replacement / 32bit / Extrazoom

Post by Digitalfox » 10 Sep 2017 17:16

Looks really nice :)

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Mizari
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Re: Czech total replacement / 32bit / Extrazoom

Post by Mizari » 13 Sep 2017 13:18

I never felt the urge to play 32bpp before, but I do with this.

Are stations going to be redone too?

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stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz » 14 Sep 2017 06:30

Thanks :)
Mizari: All things will be redone ;)
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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz » 11 Oct 2017 10:54

New wagons, coaches, electric trains and road bridges :) A lot of trains and wagons have more graphics what you can select by refit. They are fully animated too. Coaches opened the doors when they arrived into the station.
Výstřižek.PNG
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Výstřižek1.PNG
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Re: Czech total replacement / 32bit / Extrazoom

Post by Supercheese » 12 Oct 2017 02:06

Quite, quite nice! :D
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Re: Czech total replacement / 32bit / Extrazoom

Post by NekoMaster » 12 Oct 2017 02:32

I hope to see those trains in my games eventually. I might be Canadian but I do enjoy playing with all kinds of things from different countries.
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Re: Czech total replacement / 32bit / Extrazoom

Post by arikover » 14 Oct 2017 15:43

Amazing work!

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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz » 14 Oct 2017 17:37

Thank you :) We will upload first graphics set as soon as possible.

We were trying somethink new. Steam engines with animated wheels. It has 4 animations per one wheel turn. You can see it here :)
1.PNG
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