Yes, Avia is Czech company but this Avia is company from Spain. The same situation like Liaz. Czech company makes Liaz trucks and company from Russia hase the same name - Liaz and makes buses But it isn't one company.
Gentlemans Perverted_monkey and piratescooby please, don´t spam our topic by big pictures of nothing. We realy don´t make some sport or veteran cars. OTTD isn´t car simulator. Change your pictures to URL link, please
I didn't know my country even dominated czech autos
Just kidding, SAVIEM (it's in capitals) was the national pride of France. It produced one of the most popular buses, the SC10, which was produced at 11,004 units. It's just like the AEC Regal for the ones that live in the United Kingdom. Then, it was bought by Renault Véhicules Industriels (Renault Industrial Vehicles).
Hi every one Today we were finished our first graphics set. It is road set. We will publish it in next days I hope. It is without bridges - they are still in development. Our first road vehicle set will be published in next month. So...what you can find in our first set?
road_set_800600.jpg (364.77 KiB) Viewed 4193 times
Only one thing about this set. All is the same like original roads BUT. Due our accent to realistic graphics we had to made our tunnels 2 tiles high. It is a small complication but this is realistic set and classic tunnel size looks really ugly. In case of this tunnel is a "problem" that one tile above is free and PC can build here trees, houses etc. => graphics glitches. So you have to build here for example sloped road to avoid other object building in this tile. This part of road is covered by tunnel terrain - no visual impact there. In the future I want to make special set of 4 sloped tiles with grass designed especially for this use.
Very bad idea!
You will block possibility to build 2-levels crossings, eg. road (bottom) and train station (at the top), where bridges are not available.
The tunel's portal can look higher than 1 tile but it should ocupy only one terrain tile.
TadeuszD wrote:Very bad idea!
You will block possibility to build 2-levels crossings, eg. road (bottom) and train station (at the top), where bridges are not available.
The tunel's portal can look higher than 1 tile but it should ocupy only one terrain tile.
Yes I know ... I'll try to draw 1 tile tunnel to make a comparsion.
This looks absolutely amazing. Keep up the great work!
For your RV set, are you planning to add smaller delivery vans and taxis as well? For games with very long day length factors, low town cargo generations and FIRS, those would come in handy.
Valle wrote:For your RV set, are you planning to add smaller delivery vans and taxis as well? For games with very long day length factors, low town cargo generations and FIRS, those would come in handy.