[CZTR / 32bpp ] - Czech total replacement
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Re: CZTR - Czech total replacement / 32bit / Extrazoom
Great artwork with the trees. I am puzzled somehow about the dark colour of the leaves. As single trees they are OK but when they form forests (plus their long shadows) it gets too dark. Creepy!
And those lovely engines!
OTTD is getting more polished and professional looking...
And those lovely engines!
OTTD is getting more polished and professional looking...
Re: CZTR - Czech total replacement / 32bit / Extrazoom
It does indeed look great!
Only thing I have doubts about are the shadows, not too keen on those... But that might be my "old-fashioned" way of thinking about how this game should look
Is there an option to turn those off?
Only thing I have doubts about are the shadows, not too keen on those... But that might be my "old-fashioned" way of thinking about how this game should look
Is there an option to turn those off?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: CZTR - Czech total replacement / 32bit / Extrazoom
Back to OpenTTD after two years and I'm stunned, this is excellent work!!! Looking forward to next stuff and will follow you on facebook as well
I love particularly those "Zamračené", steam locomotives and 362/363 - jen tak dál!
I love particularly those "Zamračené", steam locomotives and 362/363 - jen tak dál!
- stefino_cz
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Re: CZTR - Czech total replacement / 32bit / Extrazoom
Thanks a lot
I don't think so. Our sets are based on shadows and in this case we will have to make 2 spritesets. We think that shadows give more realistic look than basic graphics without them. Yes - there are a glitches sometimes - two shadows do more darker result etc. but I think it is still ok. I think you will change an opinion when more sets will be released and the game get our graphics look I understand that it is quite strange when you have only tree graphics with shadows in the game where are no shadows.Quast65 wrote:It does indeed look great!
Only thing I have doubts about are the shadows, not too keen on those... But that might be my "old-fashioned" way of thinking about how this game should look
Is there an option to turn those off?
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Re: CZTR - Czech total replacement / 32bit / Extrazoom
Is it possible to provide a version with softer shadows or you have used pixel art on the 3D rendered models and it is not?
- stefino_cz
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Re: CZTR - Czech total replacement / 32bit / Extrazoom
Yes, this is possible to make tree shadows more softer and lighterperverted monkey wrote:Is it possible to provide a version with softer shadows or you have used pixel art on the 3D rendered models and it is not?
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Re: CZTR - Czech total replacement / 32bit / Extrazoom
That's good news. Thanks.
- stefino_cz
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Re: CZTR - Czech total replacement / 32bit / Extrazoom
CZTR Bus set available on Bananas !
Buses from Czech republic are available on Bananas First part of our buses destined for sounds testing. Set include sounds for Start and Stopped events. Please vote in this topic after you try this set. Have a fun!
Buses from Czech republic are available on Bananas First part of our buses destined for sounds testing. Set include sounds for Start and Stopped events. Please vote in this topic after you try this set. Have a fun!
- stefino_cz
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Re: CZTR - Czech total replacement / 32bit / Extrazoom
Something about our tunnels. The reason why are they longer - 2 tiles - is, because there are graphics glitches with our long vehicles. Car tunnel gives glitches too but the are not too big like trains. Train tunnels will be 2 tiles - no way. Updated road tunnels will be add in CZTR Road set v 1.0.1
- stefino_cz
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Re: CZTR - Czech total replacement / 32bit / Extrazoom
First bigger set will be realed after we solve problem with uploading big files to Bananas. Before you can look what the CZTR Ground set 1.0.0 includes
EDIT: Uploaded to Bananas
EDIT: Uploaded to Bananas
Re: CZTR - Czech total replacement / 32bit / Extrazoom
Meh... You can prepare simple workaround for these glitches... You need only prepare special sprite clipped to the tunnel portal tile. See example:stefino_cz wrote:Something about our tunnels. The reason why are they longer - 2 tiles - is, because there are graphics glitches with our long vehicles. Car tunnel gives glitches too but the are not too big like trains. Train tunnels will be 2 tiles - no way.
https://dev.openttdcoop.org/projects/pk ... 43a-x2.png
Forcing rail tunnels higher than standard TTD heigh is still a very bad idea!
- stefino_cz
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Re: CZTR - Czech total replacement / 32bit / Extrazoom
And how to code it? Because we have one "fix" now due glithces on the bridges or stations, where we have special sprites for front articulated part of vehicle. So don't know if is it possible to add new fix to it.TadeuszD wrote:Meh... You can prepare simple workaround for these glitches... You need only prepare special sprite clipped to the tunnel portal tile. See example:stefino_cz wrote:Something about our tunnels. The reason why are they longer - 2 tiles - is, because there are graphics glitches with our long vehicles. Car tunnel gives glitches too but the are not too big like trains. Train tunnels will be 2 tiles - no way.
https://dev.openttdcoop.org/projects/pk ... 43a-x2.png
Forcing rail tunnels higher than standard TTD heigh is still a very bad idea!
Re: CZTR - Czech total replacement / 32bit / Extrazoom
Just only one switch:stefino_cz wrote:And how to code it?
Code: Select all
switch(FEAT_TRAINS, SELF, switch_bh_ryf, (extra_callback_info1&0xFF)==0 && other_veh_is_hidden(1)) {
1: return sset_bh_ryf_cut;
return sgroup_bh_ryf;
}
sset_bh_ryf_cut - clipped spriteset (only / and \ views are needed)
In my set long vehicles are constructed from 2 or more articulated vehicles. The first vehicle is allways 8pt. long and all graphics are assiciated with it. Next vehicles are invisible.
If you are using symetric design (e.g. 1+8+1) with graphics associated with middle part, it schould work too, but the cutting point for spritesets will be shifted.
Re: CZTR - Czech total replacement / 32bit / Extrazoom
May I suggest setting up an entry on wiki.openttd.org? Would make it easier to place all of this on the NewGRF list.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: CZTR - Czech total replacement / 32bit / Extrazoom
May I suggest setting up an entry on wiki.openttd.org? Would make it easier to place all of this on the NewGRF list.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- stefino_cz
- Transport Coordinator
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- Joined: 02 Jul 2015 08:05
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Re: CZTR - Czech total replacement / 32bit / Extrazoom
CZTR Tram set available on Bananas !
Trams from Czech republic and tram railways are available on Bananas
CZTR Road set 1.0.1 available on Bananas !
Updated last version 1.0.0. New version has new one-tile tunnels
All inforamtions about updates available on first page of this topic
Trams from Czech republic and tram railways are available on Bananas
CZTR Road set 1.0.1 available on Bananas !
Updated last version 1.0.0. New version has new one-tile tunnels
All inforamtions about updates available on first page of this topic
Re: CZTR - Czech total replacement / 32bit / Extrazoom
This set is going so well. I'm just excited for it to be finished.
- stefino_cz
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Re: CZTR - Czech total replacement / 32bit / Extrazoom
Thanks
CZTR Tram set 1.0.1 is available in the game. Some graphics mistakes at Tatra T1 were removed
CZTR Tram set 1.0.1 is available in the game. Some graphics mistakes at Tatra T1 were removed
- stefino_cz
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Re: CZTR - Czech total replacement / 32bit / Extrazoom
Whoa...Impressive. It looks so much better than CS Station set.
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