[CZTR / 32bpp ] - Czech total replacement

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Baxtrey
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Baxtrey »

Is there any way to pass this Patch to a normal newGRF, this patches gives me problem as I progress through the game, but this airport is phenomenal, and I have no knowledge about passing a patch to newGRF or making one.

http://imgfz.com/i/qK8EifY.png

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Killer 11
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Killer 11 »

Sheesh, this was a fun read.

Glad it got sorted out as I consider CZTR to be of the best looking 32Bit graphics that ever got made for this game.

One thing I would like to ask is what software do you use to render your sprites and if possible could you share the scene setup? This would help folks that want to make new graphics that look visually consistent with your stuff (I have some ideas of my own for this).

Holyhong
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Holyhong »

Hey there!
This project looks more and more awesome every time I check it out again once in a while.

I am looking forward to your buildings-set and especially to your economy-set.

Can you provide us with some recent pics?
And - I'm not asking for final dates - is there something like a roadmap? I would really like to see, what your current plans are.

Thank you guys so much for working on this!

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planetmaker
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by planetmaker »

stefino_cz wrote:
15 Jul 2020 12:32
kamnet wrote:
15 Jul 2020 01:34
...And let's stop discussing the issue of the license. Thank you.
Thank you kamnet :)
I think you still owe me a reply to my private message.

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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz »

glx wrote:
15 Jul 2020 20:53
Standalone executable still exist, check here
Thanks, we weill try it. In case it will work I'm going to apologize to developers.
makar0niasty wrote:
18 Jul 2020 11:05
So, there, your amazing Czech set has made me register here, after 10+ years of watching sneakily from the shadows ...
We are glad that people like our GRF. We know about these bugs but it is joined with unpublished GRFs etc. We will fix it as soon as possible. The problem is the time because I have no time for OTTD atm.
Killer 11 wrote:
18 Jul 2020 16:46
Sheesh, this was a fun read.

Glad it got sorted out as I consider CZTR to be of the best looking 32Bit graphics that ever got made for this game.

One thing I would like to ask is what software do you use to render your sprites and if possible could you share the scene setup? This would help folks that want to make new graphics that look visually consistent with your stuff (I have some ideas of my own for this).
We are using a lot of 3D SW like 3Ds max, Blender, SketchUp. But I like a promoter of this project use Rhinoceros so all models are imported into this SW and rendered. I have no problem with sharing it.
Holyhong wrote:
19 Jul 2020 06:26
Hey there!
This project looks more and more awesome every time I check it out again once in a while.

I am looking forward to your buildings-set and especially to your economy-set.

Can you provide us with some recent pics?
And - I'm not asking for final dates - is there something like a roadmap? I would really like to see, what your current plans are.

Thank you guys so much for working on this!
This is a "map" of our industry. We want to publish it soon (without graphics). It will fix a lot of problems with vehicles - cargos.
INDUSTRY.png
(451.41 KiB) Not downloaded yet
planetmaker wrote:
19 Jul 2020 06:48
I think you still owe me a reply to my private message.
Sorry, I'll fix it.
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bassem.90
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by bassem.90 »

Hi any work is done so far on czech aircrafts set ? Thank you:)

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makar0niasty
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by makar0niasty »

stefino_cz wrote:
19 Jul 2020 13:54
makar0niasty wrote:
18 Jul 2020 11:05
So, there, your amazing Czech set has made me register here, after 10+ years of watching sneakily from the shadows ...
Thanks! No rush with fixing :mrgreen: I think everybody understands that the whole CZTR team has their hands full, just thought I will report it in case it is unknown.

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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz »

makar0niasty wrote:
20 Jul 2020 13:01
Thanks! No rush with fixing :mrgreen: I think everybody understands that the whole CZTR team has their hands full, just thought I will report it in case it is unknown.
The problem is that I did a lot of work when I studied at the university because I had a lot of free time. I'm so busy now so I have not so much time for OTTD :/
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VikTTD
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by VikTTD »

CZ: Nebylo by dobré třeba místo kolejí na 350 km/h dát zpátky koleje na 160km/h? Dost mi tam chybí! :bow:
EN: It would not be good to put the tracks back to 160 km / h instead of the tracks at 350 km / h? I miss a lot there!

reyasem
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by reyasem »

Hi again, everyone.

I need to ask, is there a manual or anything i can read to understand the difference between the rail and road variants?

Now im kinda afraid to upgrade my stuffs since the last time i did that, the world turned into a great depression and i had to start a new game. 😂

Also, my bridges are sorta messed up. The vanilla ones are somehow mixed up (like, the left half of the bridge uses round brown metal, while the right half uses pointy red metal) and those that are from CZTR only works for rails (only one road bridge from CZTR that works fine) anyone knows why?

VikTTD
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by VikTTD »

reyasem wrote:
27 Jul 2020 04:14
Hi again, everyone.

I need to ask, is there a manual or anything i can read to understand the difference between the rail and road variants?

Now im kinda afraid to upgrade my stuffs since the last time i did that, the world turned into a great depression and i had to start a new game. 😂

Also, my bridges are sorta messed up. The vanilla ones are somehow mixed up (like, the left half of the bridge uses round brown metal, while the right half uses pointy red metal) and those that are from CZTR only works for rails (only one road bridge from CZTR that works fine) anyone knows why?
EN:It's not finished
CZ:Není to hotové
(PS:EN: I'm not a developer, I just asked before! :wink: :) CZ:Nejsem vývojář, jenom jsem se taky před tím ptal!)

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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz »

We added link to our disc in the first post. We hope that it will solve current problem with licences.
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makar0niasty
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by makar0niasty »

stefino_cz wrote:
29 Jul 2020 13:58
We added link to our disc in the first post. We hope that it will solve current problem with licences.
Thanks! I have noticed there is a few new grfs like domy (houses), industry and planes(!) and a few more... (Aktualni folder)...can these be used or are still more of a wip version? (as the _prac in the name would suggest)
Also, you have a PM ;)

morrelo
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by morrelo »

Hi, thanks for this amazing set, it brought me back to play OTTD again after a really long time. Is there any way to support you? PayPal or something?

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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz »

morrelo wrote:
24 Aug 2020 19:29
Hi, thanks for this amazing set, it brought me back to play OTTD again after a really long time. Is there any way to support you? PayPal or something?
No thanks. Our work is completely free :wink: On the other hand due this reason we make it in our free time which is unavailable atm. I have no idea when we will continue in our sets :?
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Fik21
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Fik21 »

Zdravím mohu se jen zeptat jestli už se to tu řešilo tak se omlouvám ale bude i 460 v budoucnu?

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