[CZTR / 32bpp ] - Czech total replacement

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

michael blunck
Tycoon
Tycoon
Posts: 5875
Joined: 27 Apr 2005 07:09
Contact:

Re: [CZTR / 32bpp ] - Czech total replacement

Post by michael blunck »

Sorry. What's the problem?

regards
Michael
Image

User avatar
stefino_cz
Traffic Manager
Traffic Manager
Posts: 232
Joined: 02 Jul 2015 08:05
Location: Czech Republic
Contact:

Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz »

michael blunck wrote:
17 Mar 2020 15:07
Sorry. What's the problem?

regards
Michael
I found the NFO tutorials so I decided to code it in NFO. But I had a problem with waiting cargo animation. So in the end we'll continue in M4.
Image

michael blunck
Tycoon
Tycoon
Posts: 5875
Joined: 27 Apr 2005 07:09
Contact:

Re: [CZTR / 32bpp ] - Czech total replacement

Post by michael blunck »

stefino_cz wrote:
17 Mar 2020 15:54
[...] I had a problem with waiting cargo animation.
You don't need "real animation" for waiting cargo display. In NewStations I'm using "loading states" together with randomisation, which results in a nice effect. OTOH, use of "animatiom" makes more sense in certain triggered applications, e.g. moving cranes depending on trains loading/unloading cargo. Or something else.

regards
Michael
Image

User avatar
stefino_cz
Traffic Manager
Traffic Manager
Posts: 232
Joined: 02 Jul 2015 08:05
Location: Czech Republic
Contact:

Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz »

michael blunck wrote:
17 Mar 2020 18:56
stefino_cz wrote:
17 Mar 2020 15:54
[...] I had a problem with waiting cargo animation.
You don't need "real animation" for waiting cargo display. In NewStations I'm using "loading states" together with randomisation, which results in a nice effect. OTOH, use of "animatiom" makes more sense in certain triggered applications, e.g. moving cranes depending on trains loading/unloading cargo. Or something else.

regards
Michael
Yes, similar like loading states in code for vehicles :) It was only test to code it in NFO but I've decided to give it back to Vasek and he'll slowly continue in M4 in his free time.
Image

User avatar
stefino_cz
Traffic Manager
Traffic Manager
Posts: 232
Joined: 02 Jul 2015 08:05
Location: Czech Republic
Contact:

Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz »

Updated graphics set CZTR Wagons-cargo 1.0.0 was published. It has no new graphics, only code and cargos were updated.
Image

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 9 guests