[CZTR / 32bpp ] - Czech total replacement

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
sevenfm
Engineer
Engineer
Posts: 73
Joined: 25 Jul 2016 23:44
Location: Soviet Russia

Re: [CZTR / 32bpp ] - Czech total replacement

Post by sevenfm » 22 Oct 2019 19:32

1. Maybe you could try a different scaling filter? Other (asphalt) roads look good. Or maybe it's just mostly the road ending that needs some rework to lower blurriness?
2. I understand, but this pattern just doesn't look good in small resolution, for me it becomes an unpleasant pixel mess. Maybe, again, a different scaling method could work better.
3. Thank your for your fantastic work!

User avatar
stefino_cz
Traffic Manager
Traffic Manager
Posts: 196
Joined: 02 Jul 2015 08:05
Location: Czech Republic
Contact:

Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz » 23 Oct 2019 03:57

I understand, but this pattern just doesn't look good in small resolution, for me it becomes an unpleasant pixel mess. Maybe, again, a different scaling method could work better.
This is the second version of this road. The first road had a rectangular pattern and this circular pattern looks 100x better.
Image

zerg_x
Engineer
Engineer
Posts: 4
Joined: 21 Apr 2010 03:16

Re: [CZTR / 32bpp ] - Czech total replacement

Post by zerg_x » 13 Nov 2019 04:22

Looks amazing! Any other sets similar to this?

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Bing [Bot], Google [Bot] and 11 guests