[CZTR / 32bpp ] - Czech total replacement

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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nirasa
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by nirasa » 13 Jul 2019 04:23

forerun wrote:
12 Jul 2019 19:46
Train depots are bugged? They look not so well ^^ https://imgur.com/YJDTejB
That's not a mistake. The depot has two parts. The first is in the "railway" panel and the second is in the "landscaping - place object" panel.

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Re: [CZTR / 32bpp ] - Czech total replacement

Post by PojebanySkurvysynoid » 27 Jul 2019 13:35

Hello,

I wanted to load all your GFX which are listed here - https://imgup.cz/image/LTkB . Currently all CZTR are possible to load except for 32bpp extra zoom complete graphics (it is not in the list when loading it in settings). That means my building are still non-32bpp and it really is not nice to look at. Can you please give me an advice how to load also the buildings textures? Thanks.

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piratescooby
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by piratescooby » 27 Jul 2019 18:53

Download from here ...https://dev.openttdcoop.org/projects/32 ... uild/files .... also have a look here some nice town buildings ...https://www.facebook.com/groups/166315490759206/files/

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Re: [CZTR / 32bpp ] - Czech total replacement

Post by lostpawn » 05 Aug 2019 14:35

Absolutely marvelous! I have waiting a long time for all these goodies. A real enhancement for my game.
Many thanks for this team of good people.

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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz » 12 Oct 2019 17:16

Hi all. After a summer break we continue with our project. We started with finishing our NRT set. You can see roads with trolleys for trolleybuses and also with different street lamps.
NRT.PNG
(2.39 MiB) Not downloaded yet
NRT2.PNG
(2.56 MiB) Not downloaded yet
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Killer 11
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Killer 11 » 14 Oct 2019 06:37

I really love your attention to detail, it makes these sprites look actually alive, most 32bpp just looks too sterile by comparison.

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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz » 14 Oct 2019 17:35

Thanks :)
First trolley bus in the game. Skoda 14TR :wink:
14TR.png
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by perverted monkey » 14 Oct 2019 22:49

:D

I noticed some variations in wikipedia. Were these earlier models or were manufactured in other countries?
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https://uk.wikipedia.org/wiki/%C5%A0koda_14Tr

---

15Tr :?: :wink:

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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz » 19 Oct 2019 08:35

Yes, 14Tr or another vehicles from Czech Republic were also available in other countries :) 15Tr will be in OTTD too ;)

One screenshot of our highways :)
highway.PNG
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by temporal8 » 19 Oct 2019 11:46

Great screens as always, keep up the good work.

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Re: [CZTR / 32bpp ] - Czech total replacement

Post by oberhümer » 20 Oct 2019 14:15

Great set! A suggestion: The trains look very dark when not facing the virtual sun compared to regular TTD graphics. I would suggest turning up the ambient light level a bit and possibly reducing the sun strength.
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by perverted monkey » 21 Oct 2019 00:26

stefino_cz wrote:
19 Oct 2019 08:35
... :) 15Tr will be in OTTD too ;)
That will be great! Thank you. :D

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Re: [CZTR / 32bpp ] - Czech total replacement

Post by andythenorth » 21 Oct 2019 06:19

It's always nice to see progress on this set :)

It's interesting that you've moved the lighting direction compared to original TTD.

The sun at about 2.30 on the clock in these renders, which puts the front face of vehicles in shadow for / directions. Original sprites mostly have it around 5.30 (there are inconsistencies).

Just an observation, not a criticism.

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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz » 21 Oct 2019 07:17

Thanks for your remarks :)

Oberhümer/Andy: First notice is about the sun. We have it as Andy wrote so it does vertical planes a little bit darker. It is impossible to make it again with a new "sun" because we want to move onwards, not backwards :)

The next notice is about lighting direction. I tried the way with using trolley sprites. On the roads with trolley - lightings are implemented in it. Lighting replaced rear pillar of trolley. In case of non electrified road it is the same situation. Only with removed trolley graphics :) Yes - it isn't a right way how to do it but still better than one lamp sprite for 2 views :) In our 4x zoom-in graphics it is really bad to have this original solution. Original lightings are disabled.
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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz » 21 Oct 2019 20:08

All roatypes together. We have a roads for city and for countryside. Speed limit in Czech is 50 km/h for city, 90km/h for countryside and 130km/h for highways. I decided to increase speed for 2nd and 1st class road for some game advantages. Roads for cities also has lamps with different look dependent on the year when the road will be available.
road_types.PNG
(2.13 MiB) Not downloaded yet
Image

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Re: [CZTR / 32bpp ] - Czech total replacement

Post by SarXos X » 22 Oct 2019 12:11

When can we expect updates in the game. Roads and bridges in bananas. If there are no such plans, from where you can download newer versions of your graphics. Thank you very much.

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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz » 22 Oct 2019 12:33

Every new GRF is updated to Bananas. List of current versions is on the first page of this topic. Next update will be in next month - it will be a new roadset which supported NRT and updated road vehicle set (don't know if there will be new vehicles but it need to fix it due to new road types).
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by SarXos X » 22 Oct 2019 12:42

:mrgreen: :bow:

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sevenfm
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by sevenfm » 22 Oct 2019 18:22

stefino_cz wrote:
21 Oct 2019 20:08
All roatypes together. We have a roads for city and for countryside. Speed limit in Czech is 50 km/h for city, 90km/h for countryside and 130km/h for highways. I decided to increase speed for 2nd and 1st class road for some game advantages. Roads for cities also has lamps with different look dependent on the year when the road will be available.
road_types.PNG
A critical opinion, if you don't mind:
1. Dirt road looks too blurry for me.
2. Stone paved 50km/h road has some unpleasant circular pattern.
3. Other roads look fantastic!
4. Gravel heaps look a bit too round and unrealistic, somehow breaking the immersion.

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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz » 22 Oct 2019 19:24

Thanks for your opinions :)

1) Yes, it seems a little bit blurrybut I think that it isn't so bad.
2) We decided to use this "circular pattern"
road.JPG
road.JPG (75.4 KiB) Viewed 366 times
3) Thanks :lol: :)
4) We can edit it in the future :)
Image

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