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Maglev Track Set 2.6 (Released 19-05-2022)

Posted: 05 Jun 2017 11:54
by Erato
Maglev Track Set v2
This set is the second installment of the Maglev Track Set, a track set that allows the user to separate their various maglev trains on different types of tracks for extra realism. It is also possible to use this set solely to replace the default maglev tracks. This set includes tracks for the SC-Maglev, the Transrapid, the M-Bahn, the various Urban Maglevs around the world and the South Korean high speed maglevs. This trackset includes custom tunnel portals, custom fences and custom depots.
Image

Credits:
Coding: Erato
Graphics:
- Urban ground: JapanSet crew
- All: Erato

Changelog:
2.6 (19/05/2022)
- Fixed: Urban tracks not with urban ground when set as primary maglev tracktype.

2.5 (11/02/2021)
- Feature: Additional cost parameter to set the costs much, much larger.

2.4 (23/11/2020)
- Fixed: Alignment issues

2.3 (20/11/2020)
- Feature: Urban ground for urban tracks

2.2 (27-7-2019):
- Added: Hidden tracktype with code "TBAS", trains with this tracktype can run on both Urban maglev tracks and Transrapid tracks.
- Feature: Ground tile sprite on high speed tunnel tiles can be covered up to not cause a graphical glitch when deleted, for instance when Monorail Track Replacement is loaded. Default on when Monorail Track Replacement is loaded.
- Fixed: SUMA maglev trains not being compatible with Urban maglev tracks when Urban maglev tracks are set as MGLV replacement track.

2.1 (27-7-2018):
- Fixed: Name of SC-Maglev not showing properly.
- Fixed: Urban Maglevs loading the SUMA tracks and taking up 2 slots.

2.0 (21-7-2018):
Initial Release

Changes since v1:
- Redone: All sprites for the tracks and the depots have been completely redone.
- Added: SUMA tracks for the South Korean High Speed Maglev trains, should anyone ever make a trainset with this train.
- Removed: Three Phase Medium Speed Maglev. Chinese Urban maglevs now use the universal "Urban Maglev Track".
- Changed: Trains now have names describing what trains run on it. This corresponds to the description in RIMS.
- Changed: All high speed maglev tracks now have the maximum speed of 1230kmh, or almost Mach 1.
- Changed: All medium speed maglev tracks now have the maximum speed of 210kmh, to take into consideration China's idea to make a 210kmh medium speed maglev train.
- Added: Custom fences.
- Added: Custom tunnel portals.
- Feature: Ability to turn fences off.
- Feature: Ability to switch which depot you want for what tracktype.

License:
GPL v2
[+] Spoiler
This means that in general you are free to use my material as you wish, as long as you:
1) Give credit
2) Release the source code
For newgrf developers:
[+] Spoiler
For this trainset we use the labels:
- TCAS: Transrapid
- TCAI: SUMA
- LCAI: SC-Maglev
- TBAI: Urban Maglev
- LBAS: M-Bahn
- TBAS: Intercity Maglev (hidden)

Using a slightly different scheme from the standardised one, as the standardised one is not made with Maglevs in mind.
- - - S : Maglevs that use a synchronous linear motor
- - - I : Maglevs that use a linear induction motor
L - - - : Maglevs that have a u-shaped track
T - - - : Maglevs that have a monorail track
Links to related works:
The Real International Maglev Set - Completely compatible with Maglev Track Set v2.
The Future Reality Inspired Maglev Set - Completely compatible with Maglev Track Set v2.

Re: Maglev Track Set

Posted: 05 Jun 2017 16:35
by trainman1432
That looks pretty good! :bow:
You should get an existing track replacement mod, rip some code and have a preview for us.

Re: Maglev Track Set

Posted: 05 Jun 2017 18:54
by Erato
trainman1432 wrote:That looks pretty good! :bow:
You should get an existing track replacement mod, rip some code and have a preview for us.
I mean, I have a preview. Here you will see exactly what I meant with a track not showing up, and what I meant with the junctions looking terrible.

EDIT: you need the trains to have them show up at all.

Re: Maglev Track Set

Posted: 07 Jun 2017 01:37
by Erato
The Linimo track is almost done! If you look closely you can see what I'm still missing.

Image

I drew inspiration from the SMITS NewGRF. The Transrapid and the Zhuifengzhe tracks will probably just be reskins of this track, as I am quite satisfied with the shape.

I also did the SC-maglev Depot:
Image
Originally there was going to be a lot more detail. Must've spent a few hours on that, only to find out that the game didn't like what I was doing. So I settled with this instead.

As always, feedback is very much welcomed.

Re: Maglev Track Set

Posted: 07 Jun 2017 23:38
by Erato
Both the Linimo track and the Zhuifenghze tracks are done!

Image Image

Next up: Transrapid.

Re: Maglev Track Set

Posted: 07 Jun 2017 23:42
by kamnet
Any thought of integrating MTS into MMT and enabling the tracks by parameter?

Re: Maglev Track Set

Posted: 08 Jun 2017 00:41
by Erato
kamnet wrote:Any thought of integrating MTS into MMT and enabling the tracks by parameter?
I probably won't. I want it to be possible to use MTS with sets other than MMT. Still trying to figure out how to make the tracks work with all sets other than MMT tho. :\

Re: Maglev Track Set

Posted: 08 Jun 2017 07:33
by Leanden
Ate you setting your tracks to use the MGLV tag?

Re: Maglev Track Set

Posted: 08 Jun 2017 09:21
by Erato
Leanden wrote:Are you setting your tracks to use the MGLV tag?
EDIT: I have the code now: It's there.

Code: Select all

item(FEAT_RAILTYPES, T_LINIMO, 14) {
     property {
         label:                      "LBA3";
         name:                       string(STR_LBA3);
         menu_text:                  string(STR_LBA3);
         build_window_caption:       string(STR_LBA3_BUILD_CAPTION);
         autoreplace_text:           string(STR_LBA3_AUTOREPLACE);
         new_engine_text:            string(STR_LBA3_NEW_ENGINE);
         toolbar_caption:			   string(STR_LBA3_TB_CAPTION);
         compatible_railtype_list:   ["MGLV", LXX3];
         powered_railtype_list:      ["MGLV", LXX3];
         railtype_flags:             bitmask(RAILTYPE_FLAG_NO_LEVEL_CROSSING);
         introduction_date:			 date(1975,1,1);
         curve_speed_multiplier:     3;
         station_graphics:           RAILTYPE_STATION_MAGLEV;          
         construction_cost:          16;                       
         speed_limit:                130 km/h;
         acceleration_model:         ACC_MODEL_MAGLEV;               
         maintenance_cost:		     4;							     
     }
     graphics {
         track_overlay:		LBA3_overlay;				// defines the sprites drawn as overlay for junctions and highlight
         underlay:			  LBA3_underlay;				// defines the usual tracks and the underlay for junctions
         bridge_surfaces:	 LBA3_bridge;				// defines the overlay drawn over bridges
         tunnels:			   LBA3_tunnel;				// defines the tracks drawn on a funnel tile
         depots:			    LBA3_depot;    				// defines the depot sprites
         gui:				    LBA3_gui;					// defines the gui sprites
	}
 }

Re: Maglev Track Set

Posted: 08 Jun 2017 22:39
by Erato
I'm just going to leave this here together with the current version of the Maglev Track Set and an accompanying MMT version.

Image

Gotta study for finals and entrance exams so don't expect much more for a while. Please do continue to find problems and give feedback. I just won't be able to do a lot.

If at all possible, please take a look through the source, which is also among the attachments.

Re: Maglev Track Set

Posted: 15 Jun 2017 00:13
by trainman1432
Nice!
Butt weight! (Sorry) :?
The linomo tracks are missing the center rail! Nice maglevs tho!

Re: Maglev Track Set

Posted: 28 Jun 2017 23:15
by Erato
trainman1432 wrote:Nice!
Butt weight! (Sorry) :?
The linomo tracks are missing the center rail! Nice maglevs tho!
They aren't. They're just not very pronounced here. Might change that later.

Also:
MBahn!
Image
In other news:
I fixed the wagon problem:
Image

Re: Maglev Track Set

Posted: 08 Jul 2017 20:11
by Erato
1.1, 08-07-17
New feature: Disableable tracks.
New feature: Replacing stock maglev track.
Visual: Fixed non-cc Linimo depot being cc anyway.
Tweak: Fixed low-speed three phase track having a too low speed limit.

Re: Maglev Track Set

Posted: 14 Aug 2017 06:44
by Raznor
Erato wrote:1.1, 08-07-17
New feature: Disableable tracks.
New feature: Replacing stock maglev track.
Visual: Fixed non-cc Linimo depot being cc anyway.
Tweak: Fixed low-speed three phase track having a too low speed limit.
Thanks for speeding up the speed limit!

Re: Maglev Track Set

Posted: 20 Jul 2018 15:41
by Erato
Lately I've been working on Maglev Track Set v2. The first version had become a complete mess and I wasn't satisfied with what it had become, so I started anew.

[Survey has closed]

Soon I'll be uploading Maglev Track Set v2. I'm very satisfied with the results.

Differences with v1:
- Redone: All sprites for the tracks and the depots have been completely redone.
- Added: SUMA tracks for the South Korean High Speed Maglev trains, should anyone ever make a trainset with this train.
- Removed: Three Phase Medium Speed Maglev. Chinese Urban maglevs now use the universal "Urban Maglev Track".
- Changed: Trains now have names describing what trains run on it. This corresponds to the description in RIMS.
- Changed: All high speed maglev tracks now have the maximum speed of 1230kmh, or almost Mach 1.
- Changed: All medium speed maglev tracks now have the maximum speed of 210kmh, to take into consideration China's idea to make a 210kmh medium speed maglev train.
- Added: Custom fences.
- Added: Custom tunnel portals.
- Feature: Ability to turn fences off.
- Feature: Ability to switch which depot you want for what tracktype.

Re: Maglev Track Set 2.0 (Released 21-07-2018)

Posted: 21 Jul 2018 21:08
by Erato
Maglev Track Set 2.0 out now!
Image
See OP or BaNaNaS to download.

Re: Maglev Track Set 2.0 (Released 21-07-2018)

Posted: 21 Jul 2018 21:13
by wallyweb
Erato wrote:Maglev Track Set 2.0 out now!
:D :bow:

Re: Maglev Track Set 2.0 (Released 21-07-2018)

Posted: 21 Jul 2018 22:38
by acs121
Erato wrote:Maglev Track Set 2.0 out now!
Image
See OP or BaNaNaS to download.
The graphics are 10000 times awesomer. Keep up the excellent work :D

Re: Maglev Track Set 2.0 (Released 21-07-2018)

Posted: 27 Jul 2018 15:26
by Erato
I discovered a small bug after wanting to play with this new set. Took me a while, but I managed to fix it.
If you're wondering why the SUMA tracks don't show up: At this moment RIMS and other maglev sets don't have any maglevs that run on SUMA tracks.
2.1, 27-07-18
Maglev_Track_Set_2.1.tar
(170 KiB) Downloaded 227 times
Changelog
Fixed: Name of SC-Maglev not showing properly.
Fixed: Urban Maglevs loading the SUMA tracks and taking up 2 slots.

Re: Maglev Track Set 2.1 (Released 27-07-2018)

Posted: 27 Jul 2019 15:26
by Erato
It's been exactly a year since the last update. I wanted to add a new feature to FRIMS, which required an update to MTS v2. In the process I fixed some existing issues.
Image
2.2, 27-07-19
Maglev_Track_Set_2.2.tar
(180 KiB) Downloaded 225 times
Changelog
Added: Hidden tracktype with code "TBAS", trains with this tracktype can run on both Urban maglev tracks and Transrapid tracks.
Feature: Ground tile sprite on high speed tunnel tiles can be covered up to not cause a graphical glitch when deleted, for instance when Monorail Track Replacement is loaded. Default on when Monorail Track Replacement is loaded.
Fixed: SUMA maglev trains not being compatible with Urban maglev tracks when Urban maglev tracks are set as MGLV replacement track.