HVW - Hungary Voxel World

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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SaltMakaroni
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HVW - Hungary Voxel World

Post by SaltMakaroni »

Hello,
We want to introduce our projects of Hungary Voxel World ("HVW").
Me, and my friends like a voxel models, the 4x zoom, the real long vehicles, and original 8bpp. :mrgreen:
Here is a list of GRFs we plan to create. I will post news and progress pictures in this thread to share with you about the development.

Lets talk and show!
______________________________
Our GRFs:

HVW - Tram Set Download: Ingame and GitHub

It uses a double company color.
There are 3 parameters for purchase, maintenance costs and Freight tram capacity.
All the trams will be available if "Tram rails" GRF are running in the game.

Changelog:
v1.0b - New beta grf

______________________________
HVW - Modular truck set Download: Ingame

It uses a double company color.
There are 5 parameters for purchase, running costs, capacity, on/off speed limitter and Captions.

Changelog:
r124 - New grf

______________________________
Last edited by SaltMakaroni on 09 Jun 2023 15:41, edited 4 times in total.
Hungarian Voxel World developer
Voxel, drawing, coding hungarian vehicles
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2TallTyler
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Re: HVW - Hungary Voxel World

Post by 2TallTyler »

Very nice! I look forward to following your progress.
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jor[D]1
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Re: HVW - Hungary Voxel World

Post by jor[D]1 »

Nice.
Why use a parameter for max zoom? ottd has a built in setting to limit max zoom.
View my (train)pictures on Flickr
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SaltMakaroni
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Re: HVW - Hungary Voxel World

Post by SaltMakaroni »

Yes, but there may be a player who wants to zoom-in on the game (for example, to build), but doesn’t like the zoom graphics.
So everyone can be happy! :mrgreen:
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2TallTyler
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Re: HVW - Hungary Voxel World

Post by 2TallTyler »

There is also a setting (added recently) to restrict the maximum sprite resolution, even when zoomed in. :)
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SaltMakaroni
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Re: HVW - Hungary Voxel World

Post by SaltMakaroni »

This is new info for me and really is. :shock: How much unnecessary work time ... ;(

Tatra T5C5 is coming in first post.
Last edited by SaltMakaroni on 01 Mar 2022 01:42, edited 1 time in total.
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temporal8
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Re: HVW - Hungary Voxel World

Post by temporal8 »

Very Nice.
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
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SaltMakaroni
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Re: HVW - Hungary Voxel World

Post by SaltMakaroni »

New trams! in first post.
New graphics method because of the more beautiful pantographs.
Improve parameters.
New, nicer shopping view.
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colossal404
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Re: HVW - Hungary Voxel World

Post by colossal404 »

Hai!
I'd like to continue my projects under the HVW brand, since me and Macaroni help each other out on these voxel-based projects. My aim is similar to his', 4x zoom in 8bpp, because my personal opinion is 32bpp and edge smoothing sort of kills the mood of OTTD, so all you could get from me is bumpy edged sprites and oldschool company coloured sprites with few shades per color :lol:

So i've been working on a modular truck set (i know, i know, what a surprise...), with sprite stacking technique.
As of OTTD 13, the maximum layers increased to 8, which gave me a lot of new oppurtunities, but the grf is currently working only on fresh nighty builds.
I figured out it doesn't add much to the gameplay to see if your vehicles are a different brand, so i packed them up like the generic sets (GRVTS, MOP, etc.), but with real truck models randomized. Each truck get randomized, start from the cabin, each cabin get it's own chassis, then it get the cargo compartment, trailers are made the same method.
The set now only include MAN trucks, F90, F2000 and TGA, with some variations, all of them on 2-3-4 axle chassis, and 2-3 axle standard or tandem trailers.
I like to overcomplicate everything, so the cargo gets drawn separately on the cargo bed, this way i don't have to draw every cargo on every truck, making it easier to add new cargos and/or randomize them. (currently very few cargo variants are done, and no loading stages yet, everything gets popped on the truck in 1 step, being done later)
As far as i tested, it works correctly, but i'd like to ask if anyone see something unusual.
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colossal404
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Re: HVW - Hungary Voxel World

Post by colossal404 »

Added a tipper truck, now 5 trucks in total
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a2.png
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SaltMakaroni
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Re: HVW - Hungary Voxel World

Post by SaltMakaroni »

I updated the first post!

The first beta HVW - Tram set is ready.
Downloadable in game. If so, I would like to hear your experiences, does it work well?
They were made from voxel models with 4x zoom, but 8bpp color.
Some extras: Zoomed purchase/depot view. The OPI tram, which has an open platform in summer, is closed in winter. the Citylink can also run without an overhead line, with a diesel engine. All trams require an extended tram rail GRF.
Many trams are still planned, not only in Hungary.
Image



And you can also download the first beta test of HVW- Modular truck set in the game!
We are looking forward to your feedback!
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Skarfester
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Re: HVW - Hungary Voxel World

Post by Skarfester »

Hello,
I get an error with both sets when loading a new map. For the tram set it says:
A fatal NewGRF error has occurred: Unknown Action 0 property 0x28 (sprite 173)
For the truck set the error is the same but with sprite 2335. I'm using Openttd 13.0.
It didn't happen with the previous versions uploaded in the forums. Unfortunately, I overwrote the old tram grf with the new one so I cannot go back.
Thank you!
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belgi
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Re: HVW - Hungary Voxel World

Post by belgi »

SaltMakaroni wrote: 09 Jun 2023 16:09 I updated the first post!

The first beta HVW - Tram set is ready.
Downloadable in game. If so, I would like to hear your experiences, does it work well?
They were made from voxel models with 4x zoom, but 8bpp color.
Some extras: Zoomed purchase/depot view. The OPI tram, which has an open platform in summer, is closed in winter. the Citylink can also run without an overhead line, with a diesel engine. All trams require an extended tram rail GRF.
Many trams are still planned, not only in Hungary.

And you can also download the first beta test of HVW- Modular truck set in the game!
We are looking forward to your feedback!
Great!
Everything works for me and it's great!
Used OTTD 13.1. and CZTR graphics, Real Houses...
Have a nice day
2023-06-16_001_HVW_tramvaje+truck.jpg
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Argus
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Re: HVW - Hungary Voxel World

Post by Argus »

I've already used the older sample files of those trams with CZTR trams and it looked pretty good. Although the CZTR ones seem a little smaller to me.
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Re: HVW - Hungary Voxel World

Post by moof »

Hello,
this is my first post here, even though I've been reading this forum for a long time.
I've decided to register to comment this set - it's really amazing, I love all the trams from it.
Thank you for your work - if someday there will be similar pack for hungarian trains, I'll be in heaven.

Cheers!
Last edited by moof on 16 Jun 2023 20:16, edited 1 time in total.
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Re: HVW - Hungary Voxel World

Post by Argus »

The difference is not that striking. It's looking great :)
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colossal404
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Re: HVW - Hungary Voxel World

Post by colossal404 »

Skarfester wrote: 15 Jun 2023 22:38 Hello,
I get an error with both sets when loading a new map. (...) I'm using Openttd 13.0.
Hi!
Please update OpenTTD, both grfs needs at least 13.1 to function properly!
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Skarfester
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Re: HVW - Hungary Voxel World

Post by Skarfester »

colossal404 wrote: 17 Jun 2023 19:40 Hi!
Please update OpenTTD, both grfs needs at least 13.1 to function properly!
Thank you! Will do as soon as 13.1 is available for my system.
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Re: HVW - Hungary Voxel World

Post by dead.undead »

Very nice looking set.
Holding my fingers crossed for Ikarus buses some time in the future.
We need it, existing ones are pretty old :bow:
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