Mop Generic NRT Road Vehicle Development (was Trolleybi)

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Emperor Jake
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Re: Mop Generic NRT Road Vehicle Development (was Trolleybi)

Post by Emperor Jake » 06 Oct 2019 06:55

Hi, not sure if you're aware but this set somehow causes desyncs in multiplayer games when certain tram vehicles are built. Known affected vehicles so far include Kaimuki Articulated Electric Tram and Yarra Electric Light Rail Vehicle. Possibly other articulated trams, non-articulated ones didn't seem to pose a problem. I haven't tested this further but the server's desync output might help. If needed I can PM you the savegame and needed GRFs.

Code: Select all

*** Jake #1 has joined the game (Client #6)
*** Game unpaused (connecting clients)
dbg: [net] Received 32762 bytes of client desync log
dbg: [net] Received 4422 bytes of client desync log
dbg: [net] 'Jake #1' reported an error and is closing its connection (desync error)
*** Jake #1 has left the game (desync error)
Desync encountered (server), generating desync log...
dbg: [desync] vehicle cache mismatch: -c--: type 1, vehicle 24632 (24632), company 1, unit number 44, wagon 0, engine: Yarra Light Rail Vehicle, GRF: 44450602, Mop Generic NRT Vehicles 0.6.5, mops_generic_nrt_road_vehicles_-0.6.5/moprv65.grf
dbg: [desync] vehicle cache mismatch: -c--: type 1, vehicle 24633 (24632), company 1, unit number 44, wagon 1, engine: Yarra Light Rail Vehicle, GRF: 44450602, Mop Generic NRT Vehicles 0.6.5, mops_generic_nrt_road_vehicles_-0.6.5/moprv65.grf
dbg: [desync] vehicle cache mismatch: -c--: type 1, vehicle 24634 (24632), company 1, unit number 44, wagon 2, engine: Yarra Light Rail Vehicle, GRF: 44450602, Mop Generic NRT Vehicles 0.6.5, mops_generic_nrt_road_vehicles_-0.6.5/moprv65.grf
Desync log written to /home/pi/.local/share/openttd/desync-server-20191006T062540Z.log. Please add this file to any bug reports.

Desync savegame written to /home/pi/.local/share/openttd/desync-server-20191006T062540Z.sav. Please add this file and the last (auto)save to any bug reports.

*** Jake #1 has left the game (connection lost)
dbg: [net] Closed client connection 6
dbg: [net] [udp] queried (extended: 0) from 192.168.1.27
*** Jake has left the game (leaving)
dbg: [net] Closed client connection 4
Anyway, I hope this set keeps being worked on, it's got great potential :D
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supermop
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Re: Mop Generic NRT Road Vehicle Development (was Trolleybi)

Post by supermop » 09 Oct 2019 03:04

Emperor Jake wrote:
06 Oct 2019 06:55
Hi, not sure if you're aware but this set somehow causes desyncs in multiplayer games when certain tram vehicles are built. Known affected vehicles so far include Kaimuki Articulated Electric Tram and Yarra Electric Light Rail Vehicle. Possibly other articulated trams, non-articulated ones didn't seem to pose a problem. I haven't tested this further but the server's desync output might help. If needed I can PM you the savegame and needed GRFs.

Code: Select all

*** Jake #1 has joined the game (Client #6)
*** Game unpaused (connecting clients)
dbg: [net] Received 32762 bytes of client desync log
dbg: [net] Received 4422 bytes of client desync log
dbg: [net] 'Jake #1' reported an error and is closing its connection (desync error)
*** Jake #1 has left the game (desync error)
Desync encountered (server), generating desync log...
dbg: [desync] vehicle cache mismatch: -c--: type 1, vehicle 24632 (24632), company 1, unit number 44, wagon 0, engine: Yarra Light Rail Vehicle, GRF: 44450602, Mop Generic NRT Vehicles 0.6.5, mops_generic_nrt_road_vehicles_-0.6.5/moprv65.grf
dbg: [desync] vehicle cache mismatch: -c--: type 1, vehicle 24633 (24632), company 1, unit number 44, wagon 1, engine: Yarra Light Rail Vehicle, GRF: 44450602, Mop Generic NRT Vehicles 0.6.5, mops_generic_nrt_road_vehicles_-0.6.5/moprv65.grf
dbg: [desync] vehicle cache mismatch: -c--: type 1, vehicle 24634 (24632), company 1, unit number 44, wagon 2, engine: Yarra Light Rail Vehicle, GRF: 44450602, Mop Generic NRT Vehicles 0.6.5, mops_generic_nrt_road_vehicles_-0.6.5/moprv65.grf
Desync log written to /home/pi/.local/share/openttd/desync-server-20191006T062540Z.log. Please add this file to any bug reports.

Desync savegame written to /home/pi/.local/share/openttd/desync-server-20191006T062540Z.sav. Please add this file and the last (auto)save to any bug reports.

*** Jake #1 has left the game (connection lost)
dbg: [net] Closed client connection 6
dbg: [net] [udp] queried (extended: 0) from 192.168.1.27
*** Jake has left the game (leaving)
dbg: [net] Closed client connection 4
Anyway, I hope this set keeps being worked on, it's got great potential :D
Whoa, I must be in way over my head, not sure what I messed up to cause desyncs! I have not touched this in over a year but I do still dearly want to keep working on it. I imagine it's going to take a lot of IRC time to figure out what is going on, but many of the trams have non-deterministic liveries so maybe that is part of the issue?
Diesel Power wrote:
02 Aug 2019 23:36
Can we have articulated open trucks in the next release (as and when)? There are only open ridgids available and and open RVs are the only ones that can carry plant fibres in FIRS 3. So it's either ridgids or trams, it kinda limits our options.
Great set!
The open trucks are my favorite, but I always sort of saw them as the expedient/backcountry/developing world runabout rather than a proper specialized truck (I even wanted them to be refittable to passengers). The idea was less capacity but greater flexibility. I never got around to open trailers when expanding to semi-trucks as they seemed redundant and lacking a compelling prototype, but I must have missed that plant fibers were un-served. Is there a truck bed type that seems better suited to plant fibers? If I have to make 4-12 new trucks anyway, they might as well be something more interesting!

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