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Re: Australian Railway Stations

Posted: 01 Oct 2017 05:25
by ISA
Very cool stuff mate!

One thing. But its up to You.
I look my grf list and there is A LOT of "Auz" grf-s in the list. Just a suggestion: In the future maybe it is possible to add together multiple grf to have on bigger grf. If someone don't need or want any of the groups in the station list we can disable them via parameters? In few words we can have more with less 8)

Re: Australian Railway Stations

Posted: 01 Oct 2017 05:52
by GarryG
ISA wrote:Very cool stuff mate!One thing. But its up to You.I look my grf list and there is A LOT of "Auz" grf-s in the list. Just a suggestion: In the future maybe it is possible to add together multiple grf to have on bigger grf.
Ausstations Part 1 and 2 are at their limit. Only allowed 255 items per file.

The others I working on hope to either have them at their limit or combine them if they are smaller.

Re: Australian Railway Stations

Posted: 01 Oct 2017 07:22
by ISA
GarryG wrote:
ISA wrote:Very cool stuff mate!One thing. But its up to You.I look my grf list and there is A LOT of "Auz" grf-s in the list. Just a suggestion: In the future maybe it is possible to add together multiple grf to have on bigger grf.
Ausstations Part 1 and 2 are at their limit. Only allowed 255 items per file.
The others I working on hope to either have them at their limit or combine them if they are smaller.
Okay! That makes sense. Thanks clearing thing up!

Re: Australian Railway Stations

Posted: 02 Oct 2017 01:50
by GarryG
Update to the AuzWaypoints:

2 extra Staff Huts been added and the Stock Crossings now extend over multiple tracks.
More WaypointsA.png
More WaypointsA.png (46.73 KiB) Viewed 12589 times
On Multiple tracks, just the line the train is one will clear of animals. The farmer still trying to get them off the other tracks before train comes from other direction.
More WaypointsB.png
More WaypointsB.png (51.56 KiB) Viewed 12589 times
If like to try and test for me so I have time to continue adding ideas be appreciated.

Any Waypoints I have in this set and you think they too can be animated, let me know.

If your using Auzstations_001 you will end up with double ups on some Waypoints. Auzstations_002 will be available in next post.

Re: Australian Railway Stations

Posted: 02 Oct 2017 02:30
by GarryG
Here's some of the latest to newgrf files.

AuzStations_001 Part 1 and AuzStations_002 Part 2 both will be obsolete.

Replacing them with AuzStations_Part1_v002 1 and AuzStations_Part2_002.

Changes Made:

AuzStations_Part1_v002:

Waypoints originally in Part 1 replaced by more platforms.
Waypoints remove to AuzWaypoints except for the Footbridges.

AuzStations_Part2_v002:

I have more stations to add to this set when get chance.

Will add these to Bananas when I finished updating Part 2.

Re: Australian Railway Stations

Posted: 02 Oct 2017 06:36
by Bob_Mackenzie
Any Waypoints I have in this set and you think they too can be animated, let me know.
Nice job!

Farm animals that actually move (mill around in the same square) would be cool :)

Re: Australian Railway Stations

Posted: 02 Oct 2017 07:15
by GarryG
Bob_Mackenzie wrote:Nice job!
Thanks Bob.
Bob_Mackenzie wrote:Farm animals that actually move (mill around in the same square) would be cool
That would be cool, but unfortunate don't know how that can be done.

Cheers

Re: Australian Railway Stations

Posted: 02 Oct 2017 07:30
by Bob_Mackenzie
That would be cool, but unfortunate don't know how that can be done.
I'm no expert but wouldn't animation do it?

Re: Australian Railway Stations

Posted: 02 Oct 2017 08:50
by GarryG
Bob_Mackenzie wrote:I'm no expert but wouldn't animation do it?
Sorry pal, but I haven't learnt how to do animation like you asking.

Only know the quick change of graphics like you seeing now.

Re: Australian Railway Stations

Posted: 02 Oct 2017 13:08
by GarryG
Parts 1 and 2 for the Auz Stations sets are basically finished.

Hope you and I can test them over the next few days and if no problems reported hope to release them on Bananas on weekend.

* AuzStations Part 1: Country, City and Intermediate Platforms some with Awnings, Waypoint Footbridges (Can be used with those in Part 2). (Has room for 6 more if I find anything to put there)

* AuzStations Part 2: Station Buildings, Non-Track Tiles (includes some Subways), Footbridges, Subways on Platforms, Buffer Stops and Infrastructure. (Completely full)

Hope to release the AuzWaypoints as well on weekend. Still heaps of room for more so can add more if any one has any suggestions?

All 3 here for testing.

Not much will get done next few days due to other commitments.

Re: Australian Railway Stations

Posted: 02 Oct 2017 13:11
by GarryG
Rest of files in set .. some have had work done to them past few days.

Re: Australian Railway Stations

Posted: 02 Oct 2017 13:13
by GarryG
More (These have not had work done to them for a while).

Re: Australian Railway Stations

Posted: 04 Oct 2017 06:55
by GarryG
Been experimenting with the Multitile Stations that Quast65 has taught me.

Having a go at Awaba as I think it the easiest to practice with.
Awaba Multitile Station.png
Awaba Multitile Station.png (10.37 KiB) Viewed 12416 times
Eventually like to do 2 sets of this station .. the one above is the modern version. Like to also do a version from the early 1900s.

The bottom platform is Platform 1, for south bound trains and other platform 2 for north bound trains.

In front of this platform where the coloured tiles are is a back road (rail line). These days it is a storage road for track machines and in the early to late 1900s was a spur line to a Coal Mine.

The colour tiles back of platform 2 had car parking area, which I intend to add.

Re: Australian Railway Stations

Posted: 05 Oct 2017 11:58
by GarryG
Not sure when any of these projects ne released for now.

Quast65 teaching me lots new things and like to practice with these ideas for a while before I make anything for game with them.

Really like the Multitile sets, the Reserved Paths and now he teaching me cargo aware.

Cargo aware a lot like the Japanese Station sets where passengers appear on the platforms while waiting for a train.

So for a while I be practicing these new things to see how I can include them in my projects.

Cheers fellas

Re: Australian Railway Stations

Posted: 07 Oct 2017 03:40
by GarryG
Haven't finished preparing next issues as been experimenting last few days on some ideas.

The platforms I done before with the nice clean red brick look. I thinking of changing all of these and make the bricks dirty looking.

Steam and diesel locos pass the platforms many times and have stained the bricks in soot, steam and diesel fumes.

So have a look and see what you think at these images. (Actual size)
Brick Platform Edges2.png
Brick Platform Edges2.png (4.66 KiB) Viewed 12217 times
Zoomed in view:
Brick Platform Edges3.png
Brick Platform Edges3.png (5.31 KiB) Viewed 12217 times
You can see platforms with the clean bricks and some with the stained dirty bricks.

Re: Australian Railway Stations

Posted: 14 Oct 2017 00:14
by GarryG
Hi all,

Not getting much done lately due to medical problems and new medication I on .. hard to concentrate on what I doing at moment so very little getting done.

When I can I been practicing with the Multitile stations working on modern version of Awaba and Dora Creek Stations as I think they the easiest to practice with. (Can find them on Google Earth if you follow the railway line from Newcastle towards Sydney). When I get these made to how I like .. intend to do the old version of these stations.

Seeing if I can work to a scale .. most train sets for the game fits 2 carriages per tile. Average length of a carriage it 20 meters so this makes a tile equal 40 metres. So this is what I working on at moment. Each tile is 32 x 32 pixels in size so that makes 1 pixel 1.25 meters long. Whether I can make things to this scale shall see how I go.

Any one interested in coding and making things to this scale here's a spreadsheet that might help you.
Tiles Sizes for OpenTTD.xlsx
(11.19 KiB) Downloaded 114 times

(Unfortunately long rail sets like the USSR set with its lovely long passenger carriages throws my scales out the window .. love to be able to make my own rail sets like the USSR ones as can make them to more detail .. but that is just a dream for now).

Re: Australian Railway Stations

Posted: 14 Oct 2017 08:56
by GarryG
Hoping within the next few hours or so to release some of my projects on Bananas.

Intend to release all parts except the Wired Set and Fantasy Set.

The Car Parks from the Fantasy Set have been added to Part 4.

Coal Loader has been removed from Auz Freight Stations for the time being as haven't had the chance to finish it.


Auz Stations Part 1 version 2: (Use with Part 2)
(DO NOT use with Version 1)

Waypoints Foot Bridges
Country Platforms Gravel Surface
Country Stations Gravel and Bitumen Surface
Country Platforms Bitumen Surface
City Platforms Bitumen Surface
City Platforms Tile Surfaces
Country Intermediate Platforms

Auz Stations Part 2 version 2: (Use with Part 1)
(DO NOT use with Version 1)

Railway Stations
Non-Track Tiles
Island Stations
Footbridges
Buffer Stops
Infrastructure

Auz Stations Part 3 version 1:

Catenary Platforms Bitumen
Catenary Platforms Tiles

Auz Stations Part 4 version 1:
(If you are using previous test releases of Part 4 and the Auz Fantasy Set .. please remove them both and use this set)

Waypoints: Modern Footbridges
Non-Track Tiles
More Footbridges (Modern that go on the ends of the platforms)
Island Single Platforms
Non-Track Tiles for Island Platforms
Car Parks .. Overhead car parks that go above platforms

Auz Freight Stations version 2:
(DO NOT use with Version 1)

Waypoint Girder Crane Extension
Goods Sheds
girder crane
Gates (Path Aware)
Livestock pens
Buffer stops
Platforms and loading banks
(The Coal loaders temporarily removed)

AuzWaypoints

Waypoints marked with a "*" are Path Aware and will change appearance on approach of a train.

Signal Boxes
* Staff Huts
Pedestrian Crossings
Used Railway Lines
New Sleepers
* Farm Crossing and Gates
Water Columns
* Fake Signals (These do not control trains)
* Fettlers Trolley Shed


Parts 3 and 4 are not complete, but what is in them are usable.

Re: Australian Railway Stations

Posted: 15 Oct 2017 07:26
by andythenorth
Hoping your health comes good GarryG. Take care.

Re: Australian Railway Stations

Posted: 15 Oct 2017 10:17
by GarryG
Thanks Andy ..

Re: Australian Railway Stations

Posted: 22 Oct 2017 03:04
by GarryG
I started playing around again with the stations.

Much thanks to Quast65 showing me how to do Multitile stations.

Here's Dora Creek Station .. it is situated between Sydney and Newcastle.
Dora Creek.png
Dora Creek.png (87.76 KiB) Viewed 11761 times
I've tried to make as close to realistic and to scale.

Hope to make more multitile stations in coming weeks.

If you like to try for yourself here the file it is in.