Australian Railway Stations

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kamnet
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Re: Australian Railway Stations

Post by kamnet »

Quast65 wrote:
kamnet wrote:Worked for me when I tested it just a few minutes ago to make sure I was right. You can set it to any value that you want, as long as nobody is running a client with that value as a version name/number, it's not going to show up in the game.
Did you press the "edit" button?
Example405.png
Found the problem - I didn't use the brackets. :oops: :lol:
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Re: Australian Railway Stations

Post by Quast65 »

kamnet wrote:Found the problem - I didn't use the brackets. :oops: :lol:
Brackets, no brackets, doesnt make a difference for me:
Example406.png
Example406.png (4.44 KiB) Viewed 2693 times
I think it only takes a numeric value and in that case "0" (zero) works best, for me at least ;-)

Still a good way to go, no need to change any code then.


EDIT:
Kamnet, did you use musa or the "old fashioned" way of uploading/editing via openttd.org (thats what I did)?
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Re: Australian Railway Stations

Post by GarryG »

Hi Kamnet and Quast65 .. thank you kindly for this information.

When I get home this afternoon will se what I can do.

Got to catch a bus shortly as soon as I find some one to throw me one :D

Cheers

EDIT: I just did some of the file in Bananas by adding *** THIS GRF IS OBSOLETE *** is the Description.

Will check them properly later this evening.
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Re: Australian Railway Stations

Post by KeldorKatarn »

Is there a way to make these snow capable? :) Or for that matter all-terrain capable. There's always grass in the middle between the tracks. Would be neater if they left that transparent so whatever ground is under them remains what it is. If that could be done I'd use them in a heartbeat.

Edit: Nevermind, no idea why it didn't work in my one try but I'll use them :)
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Re: Australian Railway Stations

Post by GarryG »

KeldorKatarn wrote:Is there a way to make these snow capable? Or for that matter all-terrain capable. There's always grass in the middle between the tracks.
Unfortunately making them snow capable to my knowledge can not be done.

Probably the only way to have snowed platforms and stations is to make a separate set just for snow.
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Re: Australian Railway Stations

Post by KeldorKatarn »

Ah ok. Well then, most of them look fine in the snow. just some station buildings with trees and grass don't. But there's still others that work well :) But I'd say if you add more station buildings later, I'd recommend either leaving trees and plants out completely or, offer two version, one with plants one without, so there's always one that works in the snow too :)
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Re: Australian Railway Stations

Post by Quast65 »

GarryG wrote:Unfortunately making them snow capable to my knowledge can not be done.
Yes they can. However I dont have that coding knowledge (and therefor couldnt show you how to do that ;-) )
KeldorKatarn wrote:But I'd say if you add more station buildings later, I'd recommend either leaving trees and plants out completely or, offer two version, one with plants one without, so there's always one that works in the snow too :)
They are Australian stations, not too much snow in the bush there... ;-)
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Re: Australian Railway Stations

Post by GarryG »

Quast65 wrote:They are Australian stations, not too much snow in the bush there...
Thanks friend .. stations in Australia that do see snow not very many.

Been thinking for some time if make up a snow set with a few platforms and non track tiles with a bit of snow on them .. but that will be some time as working on lots other projects at moment.

Cheers
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Re: Australian Railway Stations

Post by KeldorKatarn »

You have that one thing in the freight stations I think, "door for modular locomotive sheds". I know what other set that's meant for but I'm not sure how it is exactly meant to be used, considering the roundhouse parts of that set aren't drivethrough? Can you give me an example for the intended use of that sprite?
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Re: Australian Railway Stations

Post by Quast65 »

KeldorKatarn wrote:You have that one thing in the freight stations I think, "door for modular locomotive sheds". I know what other set that's meant for but I'm not sure how it is exactly meant to be used, considering the roundhouse parts of that set aren't drivethrough? Can you give me an example for the intended use of that sprite?
I believe they are intended to be used with one of the depots (that looks like one of the roundhouses from the Modular-set) in his trackset:
viewtopic.php?f=26&t=82691&start=40#p1203913

GarryG wrote:Been thinking for some time if make up a snow set with a few platforms and non track tiles with a bit of snow on them
The best way would be to go with figuring out how snow-awareness for stations works, rather than making a separate snow-set ;-)
Maybe some other stationcoder who's reading this would like to help.... (I would be very interested in that too :mrgreen: )
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Re: Australian Railway Stations

Post by KeldorKatarn »

Oh so I also need AuzTracks for that to work. Oh well..
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Re: Australian Railway Stations

Post by GarryG »

Quast65 wrote:I believe they are intended to be used with one of the depots (that looks like one of the roundhouses from the Modular-set) in his trackset:
KeldorKatarn wrote:Oh so I also need AuzTracks for that to work. Oh well.. Oh so I also need AuzTracks for that to work. Oh well..
So not to confuse people again (I hope) I added to the description of the Doors .. "(Path Aware - Use with AuzTracks Depots)"
Quast65 wrote:The best way would be to go with figuring out how snow-awareness for stations works, rather than making a separate snow-set Maybe some other stationcoder who's reading this would like to help.... (I would be very interested in that too )
Good idea ..
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Re: Australian Railway Stations

Post by GarryG »

Trying something different .. seeing if Coal Stock Piles Cargo Aware be a nice addition.
This what the Tiles look like when they are empty.
Coal Cargo1.png
Coal Cargo1.png (154.05 KiB) Viewed 2440 times
And this is what they look like when full.
Coal Cargo2.png
Coal Cargo2.png (148.69 KiB) Viewed 2440 times
You need to have some experience in Lego to make these Coal Stock Piles .. They must be 2 tiles wide, but can be as long as you like 2x6, 2x8, 2x10 and even longer if like.

You have the corner pieces and in middle have centre pieces .. it the centre pieces that can be joined as many as you like and finish off with end pieces at other end.

Would you like to try? You will find them in the AuzFreight: Mining section.
AuzFreightStations_v008.grf
(3.46 MiB) Downloaded 38 times
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Re: Australian Railway Stations

Post by KeldorKatarn »

Neat, since my version supports 32 track types I'll just add Auz Tracks to our play. I don't like the track ballast that much but I really like the depots :)
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Re: Australian Railway Stations

Post by GarryG »

Hiding under this Car Park is a railway station and under the mowed grass is railway tracks, signals and tunnel entrances.
SubwayCarPark-1.png
SubwayCarPark-1.png (490.37 KiB) Viewed 2358 times
These are cargo aware. Cars will appear in the car parks as passengers start to wait on the platforms below.

Still a bit of work to do to them .. as you can see I have one of the entrances wrong way around. Also need Subway entrances from the car park to the platforms.

Not sure how long take to have it ready.
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Re: Australian Railway Stations

Post by GarryG »

Made a few improvements to the subway car parks.
This shows the Car Park with no cars and can see the tunnels and some signals.
Car Park1.png
Car Park1.png (82.27 KiB) Viewed 2334 times
This one everything covered using the car Parks and Object Overlap tiles.
Car Park2.png
Car Park2.png (95.8 KiB) Viewed 2334 times
I hope to make a few more Subway station parts and some more Object Overlaps.

If you like to try and let me know if find any problems or offer some suggestions?
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Re: Australian Railway Stations

Post by Quast65 »

Very nice! :bow:
I just think there are a lot of lampposts on it... ;-)
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Re: Australian Railway Stations

Post by GarryG »

Quast65 wrote:Very nice! I just think there are a lot of lampposts on it...
Thanks pal, probably could remove some lamps .. notice I missing some SE side, so maybe could also remove them from NW side too but leave with the stairs.

I haven't tested them but should also work with the CS Station sets.

Like to add some buildings but so many town sets not sure which buildings will suit all, so that why I doing the Parks, Car Parks, and maybe try a bus terminal.

Cheers
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Re: Australian Railway Stations

Post by GarryG »

Been playing around with Depot Extensions for the AuzTracks and discovered these don't have to be used just with my AuzTracks .. they can also be used with all track sets and depots.

Have a look over in my AuzTrack forums to see what I been making.
viewtopic.php?f=26&t=82691&start=80#p1205993

Here the latest "AuzWaypointsAndMoreFreightStationsV4".

I changed a part in the Rail Station Selection name from "AuzTrainDepot: Train Depots and Add-Ons for AuzTrack Depots" to "AuzTrainDepot: Train Depots Extensions".

I made this name change because you no longer need AuzTracks to use with this section.

But be WARNEDmake sure all old versions of "AuzWaypointsAndMoreFreightStations" has been removed from your "newgrf" folder other wise when starting a saved game with previous versions of this file, for some reason it find a older version and instead of this newer version.

If all goes well other the next few days try get some work done to Subway Stations.

Cheers all
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EnfieldC.png
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All my projects are GPLv2 License unless stated.
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Re: Australian Railway Stations

Post by ISA »

Wondering if You are able to code Coal Stock Piles in actual size (2*3 and 3*2) so we don't have to put tiles together 1 by 1?
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