Australian Railway Stations
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Re: Australian Railway Stations
These are very beautiful.
Re: Australian Railway Stations
Thanks fellas for your complements .. see if can get it finished over the weekend.
Cheers
Cheers
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Re: Australian Railway Stations
Then that can be solved by adding the structure to AuzInd. Simple enough. The question is, if every mineshaft needs one, is there reason for two or more? If there is, then keep it in. Notice that train stations and industries have to be separate. That means integrated systems like this example can't be featured realistically. Also notice that most industry sets have open-pit coal mines.michael blunck wrote:It is. You can clearly see the hoist house on the right and the cables (and what do you think that chimney is for?)SimYouLater wrote: If it is a mineshaft tower, then I can see what you're getting at.
The tower is there because every shaft mine needs oneSimYouLater wrote: The tower, in this case, specifically exists because of the station (or the station was built there because the vertical mineshaft was already there)
BTW, a "coal loader" (even in NSW) is something like this -> https://en.wikipedia.org/wiki/File:Coal ... castle.jpg.
regards
Michael
That's all I can say to try and advise an agreement, really. Realism =/= Real, unfortunately.
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Re: Australian Railway Stations
Thanks SimYouLater for your feedback.
Not sure yet if Shaft 2 had its own area to load the coal on to wagons or they transported to this loader in photos.
I'll keep working on this idea till finished and coded then it will give us all a better idea.
Cheers
P.S. Open cut mining didn't start in Australia till 1937. ISR/DWE and some other Industrial sets have the more modern coal loading facilities covered, so I don't think I'll look at these just yet .. I'll concentrate on older style of loading facilities and when finish the platform sets like to redo AuzInd and put old Industries in it and annoy AndytheNorth later see how easy it be to start game with old Industries and later the get replaced by modern types like his flour mill does.
Eventually I hope to do that.SimYouLater wrote:Then that can be solved by adding the structure to AuzInd
The coal mine I basing this on had 2 mine shaft both with one tower .. if you look at the photos previous page can just see the second tower to the right of the photos. Second mine shaft tower was a wooden frame tower.SimYouLater wrote:The question is, if every mineshaft needs one, is there reason for two or more? If there is, then keep it in.
Not sure yet if Shaft 2 had its own area to load the coal on to wagons or they transported to this loader in photos.
I'll keep working on this idea till finished and coded then it will give us all a better idea.
Cheers
P.S. Open cut mining didn't start in Australia till 1937. ISR/DWE and some other Industrial sets have the more modern coal loading facilities covered, so I don't think I'll look at these just yet .. I'll concentrate on older style of loading facilities and when finish the platform sets like to redo AuzInd and put old Industries in it and annoy AndytheNorth later see how easy it be to start game with old Industries and later the get replaced by modern types like his flour mill does.
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Re: Australian Railway Stations
I finished drawing the coal loaders .. at least for now.
Over the weekend will code them in and see how they look in game. Haven't put in any stairs as yet .. had a go early but because every thing is a grey look, they blended in and was hard to see.
Working on black and white photos not easy to determine what colours some things might have been. I don't imagine they would have painted any of the coal loading and where the mine shaft towers were located and I don't thing the safety railing would have been painted white .. and if they was painted or white washed, I don't think they would have stayed that colour for long.
Maybe the steel girder frame work for the Mine Shaft could be a rusty metal colour instead of black and greys.
Over the weekend will code them in and see how they look in game. Haven't put in any stairs as yet .. had a go early but because every thing is a grey look, they blended in and was hard to see.
Working on black and white photos not easy to determine what colours some things might have been. I don't imagine they would have painted any of the coal loading and where the mine shaft towers were located and I don't thing the safety railing would have been painted white .. and if they was painted or white washed, I don't think they would have stayed that colour for long.
Maybe the steel girder frame work for the Mine Shaft could be a rusty metal colour instead of black and greys.
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Re: Australian Railway Stations
Started testing the coal loader and mind shaft tower in game see how they look near a coal mine.
The Winding Engine Building still needs the smoke stack.
You have the choice use the Mine Shaft Tower and building or don't use.
The extension to this building where they start loading wagons can be made as long as you wish from 1 to 7 tracks.
Found another photo that has a piece that was hidden from view from the other photos I have. It has another loading section along side the 2 tracks so hope to make this piece too.
I was hoping to have it all useable by now, but taking longer then I thought.
The building with the 2 tracks not line up how I want yet so still some work to do to them.The Winding Engine Building still needs the smoke stack.
You have the choice use the Mine Shaft Tower and building or don't use.
The extension to this building where they start loading wagons can be made as long as you wish from 1 to 7 tracks.
Found another photo that has a piece that was hidden from view from the other photos I have. It has another loading section along side the 2 tracks so hope to make this piece too.
I was hoping to have it all useable by now, but taking longer then I thought.
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Re: Australian Railway Stations
That looks really great. love your work.
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Re: Australian Railway Stations
Completed the Coal Loader and Mine Shaft Tower to a stage where they can be used and tested.
This shows all pieces I made in use .. it includes platforms that look like sidings with coal spilt on the ground.
The coal loader has been widened so fits better. And with the wider Coal loader they can be joined in groups of 2 as shown here. The Coal Loaders, and the sidings can be found under: AusFreight: Freight Platforms and those who like to use the Mine Shaft it can be found under: AusFreight: Freight Buildings
If you like to test here the newgrf file called AuzFreightStations_v001.nfo
Hope to add a few more freight loading facilities before it goes on Bananas.
This shows all pieces I made in use .. it includes platforms that look like sidings with coal spilt on the ground.
The coal loader has been widened so fits better. And with the wider Coal loader they can be joined in groups of 2 as shown here. The Coal Loaders, and the sidings can be found under: AusFreight: Freight Platforms and those who like to use the Mine Shaft it can be found under: AusFreight: Freight Buildings
If you like to test here the newgrf file called AuzFreightStations_v001.nfo
Hope to add a few more freight loading facilities before it goes on Bananas.
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Re: Australian Railway Stations
That looks really nice, good job!
The only remark I have is that I am missing a bit of shading...
The parts of the roofs that are on the shaded side may benefit by making them a bit darker, for example by selecting those areas and adjusting the brightness and/or contrast to make those areas just a tad darker then the other side that is facing the sun.
Also the "walls"/sides of the higher structure of the coal loader may look a bit nicer if their shading is a bit different from the roofs (right now, to me, they blend in with the current shading of the roofs).
So when that wall is facing the sunny side, make it a tad brighter/lighter then the sunny side of a roof and make it a tad darker then the dark side of a roof when it is facing the shaded side.
Maybe try using a greenish grey or pastel red/pink.Haven't put in any stairs as yet .. had a go early but because every thing is a grey look, they blended in and was hard to see.
The only remark I have is that I am missing a bit of shading...
The parts of the roofs that are on the shaded side may benefit by making them a bit darker, for example by selecting those areas and adjusting the brightness and/or contrast to make those areas just a tad darker then the other side that is facing the sun.
Also the "walls"/sides of the higher structure of the coal loader may look a bit nicer if their shading is a bit different from the roofs (right now, to me, they blend in with the current shading of the roofs).
So when that wall is facing the sunny side, make it a tad brighter/lighter then the sunny side of a roof and make it a tad darker then the dark side of a roof when it is facing the shaded side.
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Re: Australian Railway Stations
Silverx50 wrote:That looks really great. love your work.
Thanks fellas.Quast65 wrote:That looks really nice, good job!
That might be a idea .. could buy the miners a tin of paint so they could pretty things up a bit. Maybe a lighter grey so look like they had been white washed once upon a time.Quast65 wrote:Maybe try using a greenish grey or pastel red/pink.
It was a cloudy day yesterday and no shadows was showing to get the shading rightQuast65 wrote:The only remark I have is that I am missing a bit of shading...
Shall see what improvements I can make.
Cheers all
Last edited by GarryG on 17 Sep 2017 07:20, edited 1 time in total.
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Re: Australian Railway Stations
You did just a wonderful job . I really like this new Coal Loader with Mine Shaft. Well, honestly - it's great that you decided to create everything. I'll be waiting for new cargo types of stations that exist for you in Australia. Actually, it is very interesting to see.
Regards
STD (Aleksey).
Regards
STD (Aleksey).
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- andythenorth
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Re: Australian Railway Stations
The winding wheel is a right bugger to draw eh GarryG?
Try a bit of company colour on the sheds maybe, break it up a bit visually? . You're losing the roof shape a bit there.
Try a bit of company colour on the sheds maybe, break it up a bit visually? . You're losing the roof shape a bit there.
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Re: Australian Railway Stations
Thanks pal .. still needs a few improvements.STD wrote:You did just a wonderful job . I really like this new Coal Loader with Mine Shaft
Your telling me .. took a while to get it how it looks a bit like a circle.andythenorth wrote:The winding wheel is a right bugger to draw eh GarryG?
Making the roof rusty kinda mucked up the rest to try get it to look good and tell the different shapes. I in the process of seeing if I can repair that.andythenorth wrote:Try a bit of company colour on the sheds maybe, break it up a bit visually? . You're losing the roof shape a bit there.
Not easy to do to scale with the buildings showing the railway lines close together, but they not close in the game.
Thanks fella for your feedback .. it all helps.
Cheers
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- andythenorth
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Re: Australian Railway Stations
Bit of a hack, try darkening the backfaces on the roof?
Also bring back the vertical lines on the shed ends, gives the shape better?
Also bring back the vertical lines on the shed ends, gives the shape better?
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- oz_coal_loader.png (14.15 KiB) Viewed 2282 times
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
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Road Hog (road vehicles and trams) (released)
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Re: Australian Railway Stations
Been changing the shading on roofs and support posts so they show out a bit better.
As Quast65 knows my eyes not all that good to picking out finer details when comes to shading .. so appreciate when some one finds any so I know to look harder.
I believe they had tram lines inside the sheds and used skiffs ..(small trolleys) to cart the coal from the mine shaft tower to hoppers above the wagons and tipped it into the hopper then to load the wagons. Maybe I can put these tram lines in the sheds. The skiffs being a rust metal just might show out. Maybe.
If any one want the graphics for the winding wheels here a copy. I saved them is psd format .. but if want in another format let me know. Here's where I up to with the coal loader.
Cheers all.
As Quast65 knows my eyes not all that good to picking out finer details when comes to shading .. so appreciate when some one finds any so I know to look harder.
That maybe a good idea. It will show a bit more detail inside the sheds too.andythenorth wrote:Also bring back the vertical lines on the shed ends, gives the shape better?
I believe they had tram lines inside the sheds and used skiffs ..(small trolleys) to cart the coal from the mine shaft tower to hoppers above the wagons and tipped it into the hopper then to load the wagons. Maybe I can put these tram lines in the sheds. The skiffs being a rust metal just might show out. Maybe.
If any one want the graphics for the winding wheels here a copy. I saved them is psd format .. but if want in another format let me know. Here's where I up to with the coal loader.
Cheers all.
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- Adjustm,ents made to roof shadings and support posts..png (36.74 KiB) Viewed 2274 times
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Re: Australian Railway Stations
Something you fellas could help me decide.
The sheds that are used to load the coal to wagons. I been working on double track sheds to try make it look simular to the photos.
But maybe single track sheds be better. They would be something like this. This way you can have a single platform for loading or multiple platforms and be able to make them as long as you like as well.
Might even look better with Andythenorth's idea of removing the slant roof at the ends.
The sheds that are used to load the coal to wagons. I been working on double track sheds to try make it look simular to the photos.
But maybe single track sheds be better. They would be something like this. This way you can have a single platform for loading or multiple platforms and be able to make them as long as you like as well.
Might even look better with Andythenorth's idea of removing the slant roof at the ends.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Australian Railway Stations
One thing that bothers me a little...
I appreciate the aesthetics of rusty metal roofs and rusty sheds, to some degree. But it annoys me that they look this way when I build them brand new. Granted in this particular instance we're talking about a coal shed, so it's not like they're going to stay clean and pristine for long, but for my own personal interests I really do like it when things looks like they're new, shiny, well taken care of rather than neglected and decaying away.
Maybe it would help you with your designs if you designed them to look at their tip-top best? Just a thought.
I appreciate the aesthetics of rusty metal roofs and rusty sheds, to some degree. But it annoys me that they look this way when I build them brand new. Granted in this particular instance we're talking about a coal shed, so it's not like they're going to stay clean and pristine for long, but for my own personal interests I really do like it when things looks like they're new, shiny, well taken care of rather than neglected and decaying away.
Maybe it would help you with your designs if you designed them to look at their tip-top best? Just a thought.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: Australian Railway Stations
Good point there pal .. the photos of the buildings I working with are not rusty as the buildings only been in use about 5 years when pic was taken.kamnet wrote:I appreciate the aesthetics of rusty metal roofs and rusty sheds, to some degree. But it annoys me that they look this way when I build them brand new.
If others agree with you I could change them to Galvanised Iron.
None of the photos I have are in colour so maybe if I did change the roofs colour maybe a red might look good to break the monotony of the greys.
What do others think?
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
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Auz Objects: viewtopic.php?f=26&t=75657
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Auz Stations: viewtopic.php?f=26&t=76390
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Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
- andythenorth
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Re: Australian Railway Stations
I like building sprites that fit on a single tile. Then mixing them up to make it look interesting. My $0.02 AUD.GarryG wrote:But maybe single track sheds be better.
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Re: Australian Railway Stations
Hmmmm, a lot of very good suggestions.....
The difficulty I personally have is that I like all of those...
I like the 2-track shed, I also like the 1 track sheds...
I like the rusted roofs, I also like "new" roofs idea...
I like the slanted front, I also like the straight front...
So, I wont be usefull there I would even dare to say, do them all!!
I am not sure about the change of color of the support posts... I liked the previous version (the more blueish grey) a bit more as they are notacibly a different sort of grey then the grey on the ground...
But this isnt bad either, maybe just try to use a slightly different grey that is certainly not used in the groundtile...
I have selected that color of the posts and see how much it is used in your drawing (especially in the groundtiles): You are drawing in 32bpp, right? (doublecheck if your drawingboard is not accidently using the DOS or Windows palettes anymore), so you have loads of options regarding slightly different hue's, tints and tones of the colors, making it just that bit different
I indeed know your eyes sometimes let you down a bit, but then the color-select tool is a handy instrument to check if certain colors are also used in the groundtiles.
I am not seeing a big difference in shading of the roofs. I even think I noticed only differences in the texturing and that was not what I meant, the texturing of the previous version was excellent in my opinion and doesnt have to be changed.
It just needed to be darker in some places (by selecting those roofparts and then fiddle around a bit with brightness settings or other settings that change the tone or shade of the colors of just those areas).
This is what I meant: For example, the higher part of the loadingshed is better visible now.
Hope this helps, just payed a couple of bills so I am broke, no 2 cents from me
The difficulty I personally have is that I like all of those...
I like the 2-track shed, I also like the 1 track sheds...
I like the rusted roofs, I also like "new" roofs idea...
I like the slanted front, I also like the straight front...
So, I wont be usefull there I would even dare to say, do them all!!
I am not sure about the change of color of the support posts... I liked the previous version (the more blueish grey) a bit more as they are notacibly a different sort of grey then the grey on the ground...
But this isnt bad either, maybe just try to use a slightly different grey that is certainly not used in the groundtile...
I have selected that color of the posts and see how much it is used in your drawing (especially in the groundtiles): You are drawing in 32bpp, right? (doublecheck if your drawingboard is not accidently using the DOS or Windows palettes anymore), so you have loads of options regarding slightly different hue's, tints and tones of the colors, making it just that bit different
I indeed know your eyes sometimes let you down a bit, but then the color-select tool is a handy instrument to check if certain colors are also used in the groundtiles.
I am not seeing a big difference in shading of the roofs. I even think I noticed only differences in the texturing and that was not what I meant, the texturing of the previous version was excellent in my opinion and doesnt have to be changed.
It just needed to be darker in some places (by selecting those roofparts and then fiddle around a bit with brightness settings or other settings that change the tone or shade of the colors of just those areas).
This is what I meant: For example, the higher part of the loadingshed is better visible now.
Hope this helps, just payed a couple of bills so I am broke, no 2 cents from me
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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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