Sure, that seems reasonable. I'll add it to my to-do list
Moderator: Graphics Moderators
- Näyttökuva 2020-8-15 kello 10.15.54.png (182.45 KiB) Viewed 560 times
So I've been thinking on all these parameters people want: individual speed limits, introduction dates, houses, etc. for every single roadtype. I totally understand wanting lots of customization, but the sheer amount of parameters it would take to accommodate everything is just massive. I've said before: implementing it isn't a problem, but what holds me back from actually doing it is the thought of opening up the parameter window and just seeing a huge wall of text and numbers, that to most people is just nonsense. I would like for more experienced players to have options to tailor things to their playstyle, but I also don't want the setup to be overwhelming and tedious for everybody else (including me )
What I would love to see, is some form of expandable tree system for the NewGRF parameter window, similar to the game settings window. This way only the "basic" settings could be displayed at first (these are just mockups btw) :
But by clicking on an option it could be expanded out to allow customizing things individually:
(Bonus points if the so-called "preset" in my example could change the individual values in its child parameters below it on-the-fly, but that might be asking too much )
Just being able to better organize settings and/or hide advanced tweakables behind a collapsible menu would go a long way to make NewGRF setup so much better, especially for new players.
I think something like this would be very useful for many authors who want similar levels of customization without the linear, unorganized settings menu that currently comes with it, but that's just my thoughts. Dunno if any devs read through the graphics forums anymore, but I wanted to put this out there anyway in case someone might feel the desire to make it happen or have some thoughts on it. I at least think it would be very useful and awesome, and would love to see something like it in OpenTTD
Maybe OpenTTD could do something similar in the Selection Menus in game and have the Menu and sub-menus too
Like this menu from my games: Instead of seeing everythiong that is "AuzAddOns" you would click on it and it would then open up a sub-menu to list them.
Same with the others so all you would see the main folders
and so on.
Just click on the one you want to open the sub-menus.
But this wrong place to talk about this too.
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
I was customizing your nice roadset a bit Andrew and made a snow-overlay for asphalt roads that matches the one of the dirt-road. Maybe its also usefull for you (I noticed that one of the snow-lines on the bridges in the screenshot was a bit narrow, fixed that in the overlay-file)
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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