Thank you for your report
Lesarthois wrote:So I kept playing with the set, and I found out that even if I allow normal vehicles on Heavy haul road, the option only applies to Mud road, the Heavy Haul Road is still restricted to heavy-haul flagged vehicles.
Which I think, if that's a deliberate choice, should be the opposite - it would make sense that light vehicles would not go on muddy roads, but could go on a paved road.
Actually, the "Heavy Haul Road" isn't a part of this NewGRF, so touching it was out of scope when I created it.
I can, however, understand that it feels inconsistent in the way you describe it.
Maybe I can write a small NewGRF that allows normal vehicles on the heavy haul road over christmas holidays
I noticed slight tecture issues on road bridges, but I use a bridge replacement set so the issue might be on their side, as you see grey lines appearing - they would be invisible with grey road textures.
Can you post any pictures, or tell me which bridge replacement you are using?
My set uses a wooden surface texture for bridges (which inevitably only looks good on wooden bridges imho) that I adjusted to match with the standard (OpenGFX) bridges. However, it fits with the "Total Bridge Renewal Set" as well.
I can only assume, that the bridge replacement you are using, draws a broader bridge surface that only was made to support standard tarmac/paved roads?