Page 1 of 23

Purno's New Bridge Graphics

Posted: 03 May 2004 06:44
by Purno
[EDIT]

Download from: http://www.tt-forums.net/viewtopic.php?p=203935#203935

[/EDIT]

Original message:


Someone asked me to draw some bridges, and I did that last weekend. But I couldn't stop, so I've drawn a total of 12 :mrgreen: different bridges. Here they are! Hopefully someone can use them. I can't make .nfo files so that needs to be done by someone else. I've included all necessary parts (I hope :mrgreen: ) of the brigdes in each bridge's .png file.

Each bridge has it's own min and max length. I've made some suggestions of how a bridge could look like when it has a specific length. (Some bridges are just normal, and so the suggested length wouldn't be more than logical.)

Those roads are just for example. I think (and hope) the rail, monorail and maglev graphics have the same size as the road graphics, so it shouldn't be a problem to replace those roads.

I didn't draw any pillars (except for bridge 7 and 11) because I think the original can be used. Besides that I only drew one direction because I think these graphics can be mirrored without any bad result.

:arrow: Bridge 1 is based on a photo I saw at this forum. Someone (I forgot who) asked me to draw this bridge, so here it is! :mrgreen: (I thought he/she promised to use it :mrgreen: )

:arrow: Bridge 2 is based on bridge 1 and on a Dutch Motorway Bridge (I forgot the name).

:arrow: Bridge 3 is based on a viaduct over a motorway in the neighbourhood of where I live.

:arrow: Brige 4 is based on a brige I drew a long time ago on paper, during a vacation, in Germany I thought.

:arrow: Brige 5 is based on an aqueduct over a highway somewhere in the Netherlands. Although it's now filled up with some road, it should be filled up with water :mrgreen: , but I don't know if aqueducts already are implemented in any TT game (TTD Patch, OTTD, FreeTT, TTU, etc.)

:arrow: Bridge 6 is based on a highway-viaduct in the Netherlands. Although it doesn't look very special, it's something different.

:arrow: Bridge 7 is based on a concrete fly-over and a concrete modern railway viaduct.

:arrow: Bridge 8 is based on nothing :mrgreen: . I just hadn't any realistic inspiration. But we need a futuristic bridge too, don't we?

:arrow: Bridge 9 is based on bridge 1. I thought I could use another variation on that bridge, and I thought I could use another brown bridge as well.

:arrow: Bridge 10 is based on a bridge I drew during a vacation a while ago.

:arrow: Bridge 11 is based on nothing. I just had a crazy idea of putting flashing lights on a bridge. This bridge might be used as a very futuristic bridge.

:arrow: Bridge 12 is based on the wish of my brother: A glass bridge.

Posted: 03 May 2004 06:52
by Hyronymus
/me wonders, can I include some in my roadset?

Posted: 03 May 2004 06:56
by Purno
Hyronymus wrote:/me wonders, can I include some in my roadset?
/me wanna know, which one would you like to include?

Posted: 03 May 2004 06:57
by Hyronymus
oh, does it depend on which one :p? Lemme see, maybe I want to include them all :shock: .

Posted: 03 May 2004 07:00
by Purno
Hyronymus wrote:oh, does it depend on which one :p? Lemme see, maybe I want to include them all :shock: .
:shock: All of them? Do you like them all? Oh, okay, why not including them all?

Hyronymus, you may use them all! (But of course, I want some credit :wink: )



BTW: Some don't have 'ramps' like this:

Code: Select all

 ___
/   \
Hope you don't mind :wink:

Posted: 03 May 2004 07:30
by Hyronymus
Of course you'll get credit, that's only more then fair. I'm gonna take a closer look at them this afternoon (after work). Then I'll check if something can be done about the / and \ ramps. There aren't that many ramps available (that's why the supsension bridges are so diverse).

Edit: adding them is gonna be hard. You didn't use the way bridges are stored in grf's. I haven't got a clue how to tackle this now :cry: .

Posted: 03 May 2004 08:10
by broodje
I'm at work now, but my gues is you have to disasemble them, or wait till a patcher ads some funky new code in adition to eis_os his higher bridges :o
Trouble is all the bridges share parts of eachother, so I think there could be some trouble getting them all in ttd. Ah well hyronymus can look at it :P

Posted: 03 May 2004 09:21
by GoneWacko
Hey that's pretty nice :D

( *hopes he got the pallete right this time* :wink: )

Posted: 03 May 2004 09:34
by broodje
that doesn't matter anymore tanks to korren his colour converion tool :D

But yes those bridges do look nice, and A lot better as that red, making everything behind it invisable, monster bridge that comes ith ttd.

Posted: 03 May 2004 09:42
by Hyronymus
Disassembling sounds like the solution but I'm not gonna do that. It's an immense job + I feel we will fall short on ramps. I think we should ask patchman to start looking into additional bridge graphics.

Posted: 03 May 2004 09:44
by broodje
another thing on his todo list :o. I must admid I realy like those bridges, so I might try disasembling one of them to replace that ugly red thing we call a bridge now :)
or ofcourse I can send the parts that should be replaced to purno and let him do all the work (muhahahahah) :wink:

Posted: 03 May 2004 09:48
by Purno
broodje wrote:or ofcourse I can send the parts that should be replaced to purno and let him do all the work (muhahahahah) :wink:
I think I like the first idea more :wink:


BTW: Which bridge is your favourite?

EDIT: BTW 2: Which red bridge, you don't mean the concrete one, do you? :shock:

Posted: 03 May 2004 09:52
by broodje
bridge 7, 2 and 10. But all of them aren't realy compitable with the curent ttd format, especialy the pillars could be a problem. But i'm at work atm (and yes bored to death :D) so I can't look into the matter atm. I will see what I can do when I get home, and send you the details, becouse it could be you have to change some litle things to get it working properly.

Posted: 03 May 2004 09:54
by Purno
broodje wrote:But all of them aren't realy compitable with the curent ttd format,
Bridge 3 should be compatible with the concrete bridge's system.

Posted: 03 May 2004 09:59
by broodje
yeah, I was thinking more about bridge 7 for that, but bridge 3 could work, but I'm not sure about the format becouse I can't look at it atm.
I think bridge 10 could replace that yelow thing? hmm would also be nice if it could :D.

/me likes the bridges more and more, I wish I could go home soon :(

Posted: 03 May 2004 10:36
by Szappy
Hello!

Purno, it was me who asked for those graphics, and I really like them, the problem is the incompatibility stated earlier.

For some time, I've been thinking about writing a guide to replace the bridge graphics, but I hoped(until now) that someone will come up with an elegant solution to simplify this process. This does not seem to be happening, so if you are interested, I will try to assemble something about that topic... Maybe I (or anyone else) could contact Andrex, he has managed to do some very nice bridges, so he must understand it. Perharps he's the one who could do this guide properly.
(You see I do understand the workings, but I'm not an graphic artist, so his explanation should be better...)

Posted: 03 May 2004 11:14
by SHADOW-XIII
I am really suprised ... those bridges looks great but I am missing some 'glass' there :wink:

I cannot wait when someone will made GRF file 8)

Posted: 03 May 2004 11:52
by Jezulkim
These bridges are absolutely the best bridges for ttd.
:bow:

Posted: 03 May 2004 11:59
by Purno
SHADOW-XIII wrote:but I am missing some 'glass' there :wink:
Glass??? What do you mean?

Posted: 03 May 2004 12:57
by orudge
Could these perhaps be used in OpenTTD? Of course, you will get full credit if we decide to use them. :)