Unsinkable Sam
Moderator: Graphics Moderators
Re: Unsinkable Sam
Unsinkable Sam (also known as Oskar or Oscar) was the nickname of an alleged German ship's cat who reportedly saw service in both the Kriegsmarine and Royal Navy during the Second World War, serving on board three vessels and surviving the sinking of all three.
Here's the link about that story if interested. https://en.wikipedia.org/wiki/Unsinkable_Sam
Hope Andy don't let the cat sail on his ships as they too might all sink
Here's the link about that story if interested. https://en.wikipedia.org/wiki/Unsinkable_Sam
Hope Andy don't let the cat sail on his ships as they too might all sink
Soot Happens
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Unsinkable Sam
Well, does it means, that launch of the Blue Danube Euro-roster is cancelled?
- andythenorth
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Re: Unsinkable Sam
...
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- sam-1.png (18.79 KiB) Viewed 8701 times
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- sam-2.png (22.36 KiB) Viewed 8701 times
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Unsinkable Sam
Corrrr. You tease!
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- andythenorth
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Re: Unsinkable Sam
Partial buy menu.
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: Unsinkable Sam
WOW looks amazing Andy!
- NekoMaster
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Re: Unsinkable Sam
So I guess Unsinkable Sam is going to be like a Generic Ship Set?
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- andythenorth
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Re: Unsinkable Sam
Is ships. FISH and Squid don't float my boat, for reasons.NekoMaster wrote:So I guess Unsinkable Sam is going to be like a Generic Ship Set?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Unsinkable Sam
I'm quite excited about this set. I use both FISH and SQUID right now. Out of curiosity, I know you tend not to create vehicles for future dates. Will that hold true for this set?
- andythenorth
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Re: Unsinkable Sam
For initial releases definitely no future vehicles.oftcrash wrote:Out of curiosity, I know you tend not to create vehicles for future dates. Will that hold true for this set?
There are some interesting options for 'futuristic' (post 2010) ships, e.g. x-bow, flettner rotors, very-high speed catamarans etc. The main blocker is that ships are a lot of work to draw (as they are large compared to trains etc, and have complicated shapes).
Even a test release for Sam is a ways off right now, the grf can be downloaded from build farm, but it's got a lot of broken in it http://bundles.openttdcoop.org/unsinkable-sam/push/
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Unsinkable Sam
Maybe Oftcrash and I are not on the same page here, but I take 'future dates' to mean something a little different than 'futuristic'. What I think of, and what I would like, would be incremental but not fantastical, new iterations of vehicles, somewhat in the manner of egrvts. I guess the idea would be to allow a continuing of vehicle improvements into the mid 21st century. If sam doesn't rely much on a clear progression of vehicles, then maybe its not that critical.andythenorth wrote:For initial releases definitely no future vehicles.oftcrash wrote:Out of curiosity, I know you tend not to create vehicles for future dates. Will that hold true for this set?
There are some interesting options for 'futuristic' (post 2010) ships, e.g. x-bow, flettner rotors, very-high speed catamarans etc. The main blocker is that ships are a lot of work to draw (as they are large compared to trains etc, and have complicated shapes).
Even a test release for Sam is a ways off right now, the grf can be downloaded from build farm, but it's got a lot of broken in it http://bundles.openttdcoop.org/unsinkable-sam/push/
Re: Unsinkable Sam
I think both - incremental ship improvement for future dates, but also new technology as well.supermop wrote:Maybe Oftcrash and I are not on the same page here, but I take 'future dates' to mean something a little different than 'futuristic'. What I think of, and what I would like, would be incremental but not fantastical, new iterations of vehicles, somewhat in the manner of egrvts. I guess the idea would be to allow a continuing of vehicle improvements into the mid 21st century. If sam doesn't rely much on a clear progression of vehicles, then maybe its not that critical.
The other thing I wonder about - is the top ship speed still 128kph? I looked at this thread, and it looks like there's a work around, but it could cause problems over 256?
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Re: Unsinkable Sam
Is ferry. Based on WSF ferry by Andrew350 (under GPL)
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Unsinkable Sam
FIRS compatible ship set?andythenorth wrote: Is ships. FISH and Squid don't float my boat, for reasons.
I sprite sometimes, currently working on the BTS (Belgian Train Set) and a World War GRF (kinda).
Discord; 'nondidjos#8585
Discord; 'nondidjos#8585
Re: Unsinkable Sam
I would expect so, any modern vehicle set supports non-default cargo.
Being a retired OpenTTD developer does not mean I know what I am doing.
Re: Unsinkable Sam
I meant as in graphics, since you can make out other kinds of cargo inside the freighter, but you are right! There must be more to it than just this.Alberth wrote:I would expect so, any modern vehicle set supports non-default cargo.
I sprite sometimes, currently working on the BTS (Belgian Train Set) and a World War GRF (kinda).
Discord; 'nondidjos#8585
Discord; 'nondidjos#8585
Re: Unsinkable Sam
Same author as FIRS, so cargo graphics are also consistent, no doubtNondidjos wrote:I meant as in graphics, since you can make out other kinds of cargo inside the freighter
Being a retired OpenTTD developer does not mean I know what I am doing.
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Re: Unsinkable Sam
For the sake of blueFish (which I will get on after I do the much smaller TTD-Scale), is there a way I could see a tracking table of some sort? I'd like the two to be compatible.andythenorth wrote:Partial buy menu.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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Re: Unsinkable Sam
Is there a way I could see a tracking table? I'll be continuing blueFISH after TTD-Scale is done (which should be a small project), so it would be nice to not be having duplicate vehicles.andythenorth wrote:Partial buy menu.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
- andythenorth
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Re: Unsinkable Sam
You don't need two posts for one question, cheers.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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