AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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KahlilGibran
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Re: AuzObjects

Post by KahlilGibran »

romazoon wrote:
22 May 2018 21:44
more water stuff !

lock preview.PNG

please comments on that lock, so i can maybe modify it before it get released ;)
what grf is this? i can't find it

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GarryG
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Re: AuzObjects

Post by GarryG »

KahlilGibran wrote:
20 Aug 2020 13:32
what grf is this? i can't find it
Romazoon can't answer you as he no longer with us.

All of Romazoon objects are in his Romazoon Objects that was released on Bananas earlier in year..
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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GarryG
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Re: AuzObjects

Post by GarryG »

Been farming planting banana trees.
Bananas2.png
Bananas2.png (44.29 KiB) Viewed 924 times
Something I started months ago and forgot about it. Found them again this morning so thought I better finish it.
Attachments
AuzFarmObjects.grf
(2.48 MiB) Downloaded 18 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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GarryG
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Re: AuzObjects

Post by GarryG »

Experimenting again .. previously I did auto lay creeks, fake roads, and Wharves, but wonder what else could be auto lay so easier to use in game save hunting for pieces.

So I tried the High Jetty. If the Jetty was center of the tile, it be easy, but I want the Jetty to be to the side of the tile so you can moor your boat to at least one side of the Jetty.

This means you have a NEAR SIDE and a FAR SIDE for the Jetty. Making them auto lay also allows 4 types of Jetties.

In this image Left is a NEAR SIDE side, next is FAR SIDE, then a NEAR SIDE with fence and to far right FAR SIDE with fence.

The one on left will auto connect to the shore, but the other 3 they have separate shore pieces.
JettyHigh05.png
JettyHigh05.png (6.84 KiB) Viewed 804 times
No hunting for junctions and corners.
This sample what can be built.
AutoLayJetty.png
AutoLayJetty.png (42.86 KiB) Viewed 804 times
If this successful I can delete most of the Jetties in the AusWaterObjects and replace with these auto lay types and make room for more types.

These are in a file named "Auz Object Tests" and will be in the Object Selection "AuzWater: Jetty"

Appreciate if some of you could test for me. Joining a NEAR SIDE and a FAR SIDE not real easy. If we thing it needed will see if I can make some separate pieces to link the 2 sides.

Cheers
Attachments
Jettys.grf
(119.99 KiB) Downloaded 11 times
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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GarryG
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Re: AuzObjects

Post by GarryG »

I just made up some templates with coding for Autolay 32 bit graphics and also Autolay 32 bit Animated Graphics.

I done these for use on water but can also be used on land.

Hope eventually to do objects that I done in autolay before, t convert them to 32 bit autolay.

Other items I looking at making autolay are the Jettys (as show in last post) Fences and maybe some power poles.

Much thanks to McZapkie who taught me the Autolay for creeks and rivers over a year ago.

If your into coding and like to make anything in 32 bit that is auto lay, your welcome to use these.

In these you will find the source for the Jetty in above post which is 8 bit graphics and the source for the 32 bit graphics.

Hope they are useful for you to use.

They will upload into "AuzTest: AutoLayTest" for you to view.
Attachments
AuzObjectTest.rar
AutoLay Source Coding and graphics.
(1.95 MiB) Downloaded 12 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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GarryG
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Re: AuzObjects

Post by GarryG »

Who remembers the singing group called The Drifters? Just been listening to some of their songs and one of the songs gave me a idea.

Who remembers the song Under The Broadwalk?

The Jettys I been making, I going back to the drawing board and make some that start from a beach so the lovers at low tide can go Under The Broadwalk out of the sun. :roll:
Under The Broadwalk.png
Under The Broadwalk.png (12.41 KiB) Viewed 666 times
The walk way on the Jetty trying a new style using colours from actual Jettys. Suppose to look weathered and well worn towards the middle and darker to the side where people not walk as much. Some times 32 bit looks nice and some things I find the old 8 bit looks better.

Also made a new Bus Station today. Highly based on some Greyhound Bus Stations.
Under The Broadwalk.png
Under The Broadwalk.png (12.41 KiB) Viewed 666 times
The can be 2 tiles long or longer. The top 2 do not have any overlaps where the bottom 2 do have overlaps that hide the bus zones. These only in the object set at moment. Hope to add them to non-track station set soon as well.

Some other projects I done .. In my screenshot in the screenshot competition, to the left you can see some logs burning where the farmer is clearing land for more crops. These only 8 bit for now.

Hope to upload some object sets by end of week.
Attachments
Bus terminal 36.png
Bus terminal 36.png (50.43 KiB) Viewed 666 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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Quast65
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Re: AuzObjects

Post by Quast65 »

GarryG wrote:
25 Aug 2020 11:46
The Jettys I been making, I going back to the drawing board and make some that start from a beach so the lovers at low tide can go Under The Broadwalk out of the sun. :roll:
Very nice!

Dont forget to remove these animated watercolors on the sand:
Example540.png
Example540.png (75.98 KiB) Viewed 596 times
Maybe even consider removing them also on the shallow waters.. Depends on how it looks in action in game...


Also made a new Bus Station today. Highly based on some Greyhound Bus Stations.
Also very nice! :bow:

Spotted a few tiny pixels:
Example541.png
Example541.png (90.28 KiB) Viewed 596 times
A personal opinion, but I think the texture of the roof is very subtle, a bit more "dirty/gritty" could be nice.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

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GarryG
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Re: AuzObjects

Post by GarryG »

Quast65 wrote:
25 Aug 2020 23:35
Very nice! Dont forget to remove these animated watercolors on the sand:
Glad you like .. I will remove those water splashers :D

In the shallow water will experiment there to see where they still look good and where not needed.
Quast65 wrote:
25 Aug 2020 23:35
Also very nice! Spotted a few tiny pixels:
Thanks for that will fix.
A personal opinion, but I think the texture of the roof is very subtle, a bit more "dirty/gritty" could be nice.
I think your right .. shall try a few other ideas see how they look.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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2TallTyler
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Re: AuzObjects

Post by 2TallTyler »

I love those bus terminals. Very Streamline Moderne.

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GarryG
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Re: AuzObjects

Post by GarryG »

2TallTyler wrote:
26 Aug 2020 01:29
I love those bus terminals. Very Streamline Moderne.
As soon as I fix those pixels that are out of place and make the roof a bit more dirtier will upload it so all can try.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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GarryG
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Re: AuzObjects

Post by GarryG »

How does this look for those bus stations .. to make the roof not so clean I sent a herd of elephants across the top and this the results.
Bus terminal 37.png
Bus terminal 37.png (70.66 KiB) Viewed 538 times
Also extended the awning with the overlap sections to cover the bus zones.

We don't really need the buildings both sides of the road, so I see what other idea I can come up with to replace a building.

Hope tomorrow or day after have it ready for uploading.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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Quast65
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Re: AuzObjects

Post by Quast65 »

GarryG wrote:
26 Aug 2020 05:47
How does this look for those bus stations .. to make the roof not so clean I sent a herd of elephants across the top and this the results.
Your elephants deserve some good food tonight, looks great!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

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GarryG
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Re: AuzObjects

Post by GarryG »

Quast65 wrote:
26 Aug 2020 08:46
Your elephants deserve some good food tonight, looks great!
I'll give them some extra peanuts as they go nuts over them. :D

Made a few more overlaps with those bus station and put kids playgrounds on over side of the road.
Bus terminal 38.png
Bus terminal 38.png (58.47 KiB) Viewed 460 times
You can try it if like .. game file been uploaded too.

Hope over the weekend to make them non-track station tiles.
Attachments
AuzObjectsAddOns.grf
(7.33 MiB) Downloaded 23 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

temporal8
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Re: AuzObjects

Post by temporal8 »

Great job, Those old style bus stations remind me the old american diner´s.

Image

Image

Image

Image

Image
Attachments
50-american-diner-swadlincote.jpg
50-american-diner-swadlincote.jpg (48.44 KiB) Viewed 429 times
446dec4cad12191d1ac00c623908e09c.jpg
446dec4cad12191d1ac00c623908e09c.jpg (78.6 KiB) Viewed 429 times
al-macs-diner-restaurant-fall-river-since-1910.jpg
(205.55 KiB) Not downloaded yet

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GarryG
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Re: AuzObjects

Post by GarryG »

temporal8 wrote:
26 Aug 2020 12:24
Great job, Those old style bus stations remind me the old american diner´s.
They not a bad idea. Probably could use some of the carriages in 2cc or from my own train set to make some of those.

Just a matter of removing the bogies from under them and a new paint job.

Also seen some trams done up as cafes too.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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GarryG
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Re: AuzObjects

Post by GarryG »

I made some Bus Shelters with overlaps that go over the top of the games default ones.
Bus terminal 39.png
Bus terminal 39.png (51.72 KiB) Viewed 328 times
Each bus shelter has several options so not need be same.

These are not snow aware yet as deciding did I pick the right pieces like playgrounds, newspaper stand, toilet block, basketball courts and the aerial and how to snow them.

The blue bus station hope to make one more of a different colour and maybe add a few windows.

This most likely be the last AuzObjectAddOns with Bus and Truck Terminals .. think it time for it to have its own Object set.

There are 196 objects in the set and 150 of them are related to buses and trucks. It will be after the weekend before I make the new object set.

Any suggestions on how to improve the Object Selection Menu to find things for the new object set .. let me know.
Attachments
AuzObjectsAddOns.grf
(7.51 MiB) Downloaded 34 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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GarryG
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Re: AuzObjects

Post by GarryG »

Made a set of Autolay Pathways.

Originally had them as single tiles where you had to choose the pieces individually. Now you can autolay them.

You have 4 choices .. 2 without people and two with people. The slope pieces are stairs and with people.
Autolay Pathways.png
Autolay Pathways.png (96.5 KiB) Viewed 301 times
There is still a set of single tile straight pieces, the T-Junctions and the toilet blocks for those who want to join these to other things.

See what other pathways I can make at a later date.
Attachments
AuzWaterAddOns.grf
(3.2 MiB) Downloaded 25 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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fridaemon
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Re: AuzObjects

Post by fridaemon »

GarryG wrote:
27 Aug 2020 05:33
Couldn't you upload it before I sent my screenshot to August Competition??? :lol:
Is it really in WaterAddons? Nice work ;)
Image
------------------------------------------------------------------------
Image
IN 1.0 EDIT YOU CAN EXCEPT:
Beach Objects * Shopping Centres * Shops
Underground Passenger Entrances * Garage Entrances

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GarryG
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Re: AuzObjects

Post by GarryG »

I've started coding in the bus and truck objects into the Auz Bus and Truck Terminals station set. Probably take me a day or three as so many to do.

I been thinking :roll: The object pieces for the buses and truck do we really need them as objects? I think they be a lot better if all was places in the non-track station sets .. that way they will help expand the bus station and truck loading bays area of coverage. The object ones are basically dead pieces and reduce the revenue and cargo available.

The object ones I did so far will be transferred into their own object set after the weekend and will only add pieces that can not be made a non-track station piece such as water based tiles.

If you have no objections from now on all pieces I make for the buses stations and truck loading bays will only go in the "Auz Bus and Truck Terminals station set".

Cheers all
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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fridaemon
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Re: AuzObjects

Post by fridaemon »

GarryG wrote:
27 Aug 2020 09:57
I been thinking :roll: The object pieces for the buses and truck do we really need them as objects?
Better way is of course as non-track version. But as you said before - it's not possible to do snowy versions of them (remember well?). But I have few railway stations sets which support this option, for example Japan Set3: Stations.
------------------------------------------------------------------------
Image
IN 1.0 EDIT YOU CAN EXCEPT:
Beach Objects * Shopping Centres * Shops
Underground Passenger Entrances * Garage Entrances

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