AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Posts: 3027
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG » 18 Aug 2019 13:12

Update on other projects .. some of them I am unable to continue with at moment.

I am on vacation in Philippines and not sure when I will return to Australia .. could be a few months or maybe a few years.

Before I left Australia I made a copy of all my projects and all the photos I had taken of Railway Stations, Railway Infrastructure and the Power Sub-station onto a portable Hard Drive to bring with me.

Unfortunately I have lost that Hard Drive. So some projects I don't think I be able to work on till I return to Australia and access my main computer.

The Industry Objects and the Power Stations a few posts above are such projects I am unable to continue with at the moment.


Cheers all
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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GarryG
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Posts: 3027
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG » 20 Aug 2019 03:55

Hi all,

Still fiddling with the idea of tunnels.

Decided to try with double tracks and hope the overlaps will also work good with single tracks.

This a double track curved section.
Curved Tunnels 3.png
Curved Tunnels 3.png (81.32 KiB) Viewed 608 times
This single track curved section using same overlap pieces.
Curved Tunnels 4.png
Curved Tunnels 4.png (62.63 KiB) Viewed 608 times
Now I think I have it how I want hope to be able to work on overlaps for tunnels of other types.

The hardest ones will be tracks running north-south directions.
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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GarryG
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Posts: 3027
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG » 20 Aug 2019 06:01

Back to the drawing board .. testing some tunnel overlaps with trains and tooooo many glitches.

Needed to put the thinking cap on for a while.
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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GarryG
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Posts: 3027
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG » 04 Sep 2019 13:57

Testing some ideas with my train sets and the display I placed on the
Australian AuzTrains and NSWTrains forum gave me a idea.

Why can't we have depots for trains running east west direction so came up with this idea.
East West depot.png
East West depot.png (50.36 KiB) Viewed 396 times
Hiding in that image is a train depot.

Can try it in this object set. Still some adjustments to be made.
Attachments
AuzDepotObjects.grf
(491.48 KiB) Downloaded 20 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

Diesel Power
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Joined: 18 Jun 2016 19:05

Re: AuzObjects

Post by Diesel Power » 04 Sep 2019 20:46

Another great idea Garry! You seem to have a knack of spotting simple things the no one has thought of yet that will greatly enhance the game.

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GarryG
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Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG » 05 Sep 2019 03:28

[quote="Diesel Power" Another great idea Garry! You seem to have a knack of spotting simple things the no one has thought of yet that will greatly enhance the game.[/quote]

Thanks Diesel Power .. now for extras .. again came from another idea.

Improved the graphics on the depot to match those of one of the depots in my station set. The station set also has overlaps so can hide a depot almost any where inside these depots.

When trying to align the roofing of these east-west depot extensions with the depots of from my station sets came up with idea of depots on a curve. Not sure if this idea of curved depot worth following up on just yet.
East West depot 2.png
East West depot 2.png (53.1 KiB) Viewed 240 times
East West depot 3.png
East West depot 3.png (35.83 KiB) Viewed 240 times
The top curved depot I think I can make these 4 wide. The next lot will be a bit difficult .. need a lot of pondering on that idea.

Here the update. Ideas and suggestions appreciated.
Attachments
AuzDepotObjects.grf
(518.22 KiB) Downloaded 42 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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GarryG
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Posts: 3027
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG » 05 Sep 2019 07:11

Update to depots.

Added doors and another type of depot.

This new depot not sure if I can successful adjust the roof to allow on curves,
and hope fixed a few glitches in previous one.
Attachments
AuzDepotObjects.grf
(596.13 KiB) Downloaded 49 times
East West depot 4.png
East West depot 4.png (216.5 KiB) Viewed 215 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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GarryG
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Posts: 3027
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG » 06 Sep 2019 12:29

If any one is interested to make their ow graphics to face east-west here the source files of what I done so far.
Attachments
AuzdepotsourceSept6.rar
(540.6 KiB) Downloaded 20 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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