Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Mon Nov 19, 2018 12:36 pm

All times are UTC




Post new topic  Reply to topic  [ 260 posts ]  Go to page Previous 16 7 8 9 1013 Next
Author Message
 Post subject: Re: AuzObjects
PostPosted: Sat May 05, 2018 12:20 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 2595
Location: Newcastle, Australia
Experimenting on Object Depot Extensions.
Attachment:
DepotExtensions1.png
DepotExtensions1.png [ 65.81 KiB | Viewed 1131 times ]

This result so far.

I have these at the moment in the New "AuzTownObjects".

Will also put a copy in "AuzRoadAndTownObjects".

I putting them in the Town sets as the depots are usually built in or near towns.

Have a few more Object Depot Extensions to make and hope to have it available here for testing later today.

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


Top
   
 Post subject: Re: AuzObjects
PostPosted: Sat May 05, 2018 1:43 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 2595
Location: Newcastle, Australia
Done a few different objects for Depot Extensions.

This the 2 depots before Extensions added:
Attachment:
DepotExtensions2.png
DepotExtensions2.png [ 19.7 KiB | Viewed 1122 times ]

After I added some extensions.
Attachment:
DepotExtensions3.png
DepotExtensions3.png [ 20.45 KiB | Viewed 1122 times ]

It has a fake Tram Shed. There is also a Fake Road Vehicle Extension as well.

The overlaps are available all 4 directions.

These Depot Extensions are a modern design .. later will see if can do some older style. So have a few varieties.

The newgrf be in next post.

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


Top
   
 Post subject: Re: AuzObjects
PostPosted: Sat May 05, 2018 1:50 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 2595
Location: Newcastle, Australia
Here the newgrf files with the Depot Extensions.

At the moment they are included in both "AuzRoadAndTownObjects" and "AuzTownObjects".

The "AuzRoadAndTownObjects" is full .. can not add any more objects to this set.

The new version "AuzTownObjects" has plenty of room for additions and will add any new Depot Extensions to this set. In this set are all the buildings that are available "AuzRoadAndTownObjects" .. the difference being is there are no roads in the new addition.

Be carefull using these files or any files I add here with save games. They might crash saved games. Use at your own risk.


Attachments:
AuzRoadAndTownObjects.grf [4.68 MiB]
Downloaded 28 times
AuzTownObjects.grf [3.7 MiB]
Downloaded 32 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
Top
   
 Post subject: Re: AuzObjects
PostPosted: Sat May 05, 2018 9:52 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Tue Apr 13, 2010 9:31 pm
Posts: 274
Why would they crash anything?? If anything they'll mess up sprites.

Looks nice. But the very first depot extension is bugged. It creates one of those green strips from the other house stuff instead of the depot. The others all work.


Top
   
 Post subject: Re: AuzObjects
PostPosted: Sat May 05, 2018 9:57 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Tue Apr 13, 2010 9:31 pm
Posts: 274
Also I think you can only overlay things from the bottom right or bottom left. Coming from the top the sprite sorting doesn't work out. So 2 versions per variant will be enough. One just has to play around with it to make that work and always come from the right direction.

No pressure but if you can get these done by tonight (about 8 hours) I'd already use them in my stream :) If not, no worries, we'll use them next time :)


Top
   
 Post subject: Re: AuzObjects
PostPosted: Sat May 05, 2018 10:18 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 2595
Location: Newcastle, Australia
KeldorKatarn wrote:
Why would they crash anything?? If anything they'll mess up sprites.


Maybe not actually crash, but mess things up a bit.

KeldorKatarn wrote:
Looks nice. But the very first depot extension is bugged. It creates one of those green strips from the other house stuff instead of the depot. The others all work.


Only once did I see a green strip over one of the overlaps, but it disappeared after a short time. If it happens again any chance of a screenshot so se what you meant.

KeldorKatarn wrote:
Also I think you can only overlay things from the bottom right or bottom left. Coming from the top the sprite sorting doesn't work out. So 2 versions per variant will be enough. One just has to play around with it to make that work and always come from the right direction.


Probably could remove these overlaps and replace with something else. Been asked to also make brick overlaps instead of the creamy colour.

KeldorKatarn wrote:
No pressure but if you can get these done by tonight (about 8 hours) I'd already use them in my stream If not, no worries, we'll use them next time


Not much will get done tonight as got some good movies to watch.

Thanks for reporting.

Cheers

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


Top
   
 Post subject: Re: AuzObjects
PostPosted: Sat May 05, 2018 11:45 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Tue Apr 13, 2010 9:31 pm
Posts: 274
This is the glitch:

Attachment:
Glitch.jpg [2.22 MiB]
Not downloaded yet


Top
   
 Post subject: Re: AuzObjects
PostPosted: Sat May 05, 2018 12:13 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 2595
Location: Newcastle, Australia
I only tested using AuzTownObjects as thought it be ok in both.

Heres a fixed version


Attachments:
AuzRoadAndTownObjects.grf [4.68 MiB]
Downloaded 22 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
Top
   
 Post subject: Re: AuzObjects
PostPosted: Sat May 05, 2018 7:18 pm 
Offline
Transport Coordinator
Transport Coordinator

Joined: Tue Apr 13, 2010 9:31 pm
Posts: 274
That fixed it, thanks :) (One axis has darker roofs that the other axis btw. That's not an issue, just saying, in case that's not intended)


Top
   
 Post subject: Re: AuzObjects
PostPosted: Sat May 05, 2018 11:33 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 2595
Location: Newcastle, Australia
KeldorKatarn wrote:
That fixed it, thanks (One axis has darker roofs that the other axis btw. That's not an issue, just saying, in case that's not intended)


That is deliberate .. sunny side lighter than the non-sunny side.

The extensions facing SE and SW that didn't work proper any way .. been replaced with brick overlaps like these.
Attachment:
File comment: Alterations to Depot Extensions
DepotExtensions4.png
DepotExtensions4.png [ 9.05 KiB | Viewed 1009 times ]

I like to try and make another roof design, but hard to find something suitable to hide the top of the Tram Depots.

Both these newgrf files have the alterations to the Depot Extensions so have a choice the brick or the cream colour ones.

This most likely be the last issue of the "AuzRoadAndTownObjects" unless someone finds a issue need fixing. There is no room to ad anything else to this set.

All future Road and Town additions will be included in "AuzRoadObjects" and "AuzTownObjects"

Not sure when they be added to Bananas as a few changes I like to make to the AuzTownObjects. The Car Parks when I first made these year or more ago I didn't know how to make stations and platforms (much thanks to Quast65 for teaching me) So like to try redo these as multi level car parks.

If any one had a idea like to see added to any of the object sets let me know and see what can be done.

Cheers


Attachments:
File comment: Alterations to Depot Extensions
AuzTownObjects.grf [3.71 MiB]
Downloaded 21 times
AuzRoadAndTownObjects.grf [4.69 MiB]
Downloaded 41 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
Top
   
 Post subject: Re: AuzObjects
PostPosted: Sun May 06, 2018 2:08 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Tue Apr 13, 2010 9:31 pm
Posts: 274
Looks great :)


Top
   
 Post subject: Re: AuzObjects
PostPosted: Sun May 06, 2018 3:57 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 2595
Location: Newcastle, Australia
KeldorKatarn wrote:
Looks great


Thanks.

The roofing over the depots been ask to get something a bit different is to put a Office block over the top of the shed area.

And shorten the office buildings and put flowers and grass in front .. also make a storage building to match.

Cheers

EDIT:

Maybe if I put a image of my idea here it will help you see what I meant.
Attachment:
DepotExtensions5.png
DepotExtensions5.png [ 8.49 KiB | Viewed 980 times ]

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


Top
   
 Post subject: Re: AuzObjects
PostPosted: Sun May 06, 2018 9:35 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 2595
Location: Newcastle, Australia
Finished the new additions to Depot Extensions .. these will only be available in AuzTownObjects.
Attachment:
DepotExtensions6.png
DepotExtensions6.png [ 282.74 KiB | Viewed 965 times ]


Here the game file as well as the Source files if any one like to play around with these new additions.


Attachments:
AuzTownObjects.grf [3.91 MiB]
Downloaded 28 times
AuzTownObjectResourceMay062018.rar [10.22 MiB]
Downloaded 20 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
Top
   
 Post subject: Re: AuzObjects
PostPosted: Sun May 06, 2018 5:20 pm 
Offline
Transport Coordinator
Transport Coordinator

Joined: Tue Apr 13, 2010 9:31 pm
Posts: 274
Cool stuff


Top
   
 Post subject: Re: AuzObjects
PostPosted: Mon May 07, 2018 12:08 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 2595
Location: Newcastle, Australia
Would any of you use something like this for these Depots.
Attachment:
DepotExtensions7.png
DepotExtensions7.png [ 33.3 KiB | Viewed 911 times ]


"L" shape building with overlap NW, N and NE sections so tram, buses and trucks can go in one end and out the other.

It has both the brick and the cream overlaps and can have the roof either direction.
Attachment:
DepotExtensions8.png
DepotExtensions8.png [ 25.54 KiB | Viewed 911 times ]

I added it to this newgrf so can try and see if useful.


Attachments:
AuzTownObjects.grf [3.95 MiB]
Downloaded 50 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
Top
   
 Post subject: Re: AuzObjects
PostPosted: Mon May 07, 2018 5:09 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Tue Apr 13, 2010 9:31 pm
Posts: 274
Yeah sure. You can put a road depot in one and tram in the other e.g.
That stuff is always nice, we'll find a place for it :) Thanks for making these :) I already put them to good use on yesterday's stream :)


Top
   
 Post subject: Re: AuzObjects
PostPosted: Wed May 09, 2018 2:23 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 2595
Location: Newcastle, Australia
Hi,

Been PMing with "romazoon" about the Culverts I did some time ago.

He suggested that I alter them slightly.

The overlaps SE and SW directions don't blockout the fences along railway lines and the fences go through the water.

This image will give you idea what I talking about.
Attachment:
SingleTileCulverts3.png
SingleTileCulverts3.png [ 35.59 KiB | Viewed 804 times ]


If I don't overlap the culverts than the railway fences will look part of the culvert instead of going through the water.

Unintentionally "romazoon" gave me another idea . what if I also make a road set of culverts with either the white posts and/or a safety fence?

If you like to test ""romazoon" and my idea here the file .. you find it in the Selections AuzLandscapes: TEST

Let me know what you think about these changes and if I should add the road culverts too. If I make the road culverts will add these to the AuzRoadObject set.

Cheers all


Attachments:
AuzWaterAndLandscapeObjects.grf [3.75 MiB]
Downloaded 33 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
Top
   
 Post subject: Re: AuzObjects
PostPosted: Wed May 09, 2018 11:46 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 2595
Location: Newcastle, Australia
Romazzon and I have improved on these culverts even more.

Learnt something I didn't know before.
Attachment:
Culverts3types.png
Culverts3types.png [ 75.1 KiB | Viewed 748 times ]


These are placed on actual rivers .. no fake river needed.


Attachments:
AuzWaterAndLandscapeObjects.grf [3.75 MiB]
Downloaded 32 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
Top
   
 Post subject: Re: AuzObjects
PostPosted: Fri May 11, 2018 8:54 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 2595
Location: Newcastle, Australia
romazoon and I still working on the new Culverts .. he got some great ideas so hope to add these to the collection.

Coming home from town today on bus there was some road work and that gave me an idea.

Why not for the novelty add road works to the game.
Attachment:
Road Works.png
Road Works.png [ 28.83 KiB | Viewed 691 times ]


The yellow warning signs also have flashing lights on them.

Once upon a time councils had orange flashing lights where they had road works so they could be seen .. but these days most of the signs are reflectorized.

If like to try and make any comments here the file.


Attachments:
AuzRoadObjects.grf [1.19 MiB]
Downloaded 45 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
Top
   
 Post subject: Re: AuzObjects
PostPosted: Sat May 12, 2018 12:23 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 2595
Location: Newcastle, Australia
Suggestions please.

Been suggested to me that I have too many menus in the Object Selection for the object sets and I should combine some of them together to reduce all these menus.

What you think? If you have any suggestions by appreciated.

Some ideas:

Rename "AuzLandscapes: Creeks and Water Ways" to maybe just "Auz: Creeks and Water Ways" .. leave the Auz there so you know it came from my sets.

In the WaterandLandscape set .. maybe I could combine
* the Creeks, Water ways, Lakes, Storm Water Drains and Dams.
* Ships (since these are objects) with Water Objects.
* Bridges, culverts and embankmenmts

Just to mention a few ideas.

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 260 posts ]  Go to page Previous 16 7 8 9 1013 Next

All times are UTC


Who is online

Users browsing this forum: TossIB and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2018 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2018.
Hosted by Zernebok Hosting.