AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: AuzObjects

Post by GarryG »

adding a few more Industry objects.

In the process making quarries and mines that are slope aware. This is Sand Quarry I stole from FIRS 1.4.3.

I drained the water out to reveal sloped pieces.
Sandquarry.png
Sandquarry.png (20.92 KiB) Viewed 3043 times
The I cut pieces out of it and started the quarry in them their hills. Still some digging to do.
Sandquarry 02.png
Sandquarry 02.png (46.23 KiB) Viewed 3043 times
Added a Garbage Dump (rubbish tip, waste disposal). Has several names to it but it all rubbish to me.
waste disposal 01.png
waste disposal 01.png (27.94 KiB) Viewed 3043 times
What next? You just have to wait and see.
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
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piratescooby
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Re: AuzObjects

Post by piratescooby »

https://ensoplastics.com/theblog/?p=2886 .... Electricity from waste ...
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GarryG
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Re: AuzObjects

Post by GarryG »

piratescooby wrote: 10 Feb 2021 18:50 Electricity from waste ...
Hope every country starts doing that .. surely goodness they can burn it like they do with coal .. but we still have to stop the people (the litter bugs) from throwing it on the ground and into our water ways .. those that are to lazy and dumb to place their rubbish in a garbage bin.

Any way .. on another subject .. Electricity as a cargo be interesting. With all these roads and railway lines we can make now .. just wonder if one can be altered to look like power lines a bit like McZapkies Wired that carries Mail? Maybe his Wired could carry electricity as well.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by kamnet »

GarryG wrote: 11 Feb 2021 08:15
piratescooby wrote: 10 Feb 2021 18:50 Electricity from waste ...
Hope every country starts doing that .. surely goodness they can burn it like they do with coal .. but we still have to stop the people (the litter bugs) from throwing it on the ground and into our water ways .. those that are to lazy and dumb to place their rubbish in a garbage bin.

Any way .. on another subject .. Electricity as a cargo be interesting. With all these roads and railway lines we can make now .. just wonder if one can be altered to look like power lines a bit like McZapkies Wired that carries Mail? Maybe his Wired could carry electricity as well.
Look at WIRES: viewtopic.php?p=1167735#p1167735
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GarryG
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Re: AuzObjects

Post by GarryG »

kamnet wrote: 11 Feb 2021 09:37 Look at WIRES:
Thanks pal, I forgot about those .. going to have to have a look see what can be done .. at moment he using the overhead wires for railway lines. Have to see if I can make them look like actual power poles.

I think that make a interesting add to Industries if I can get it to work to supply all Industries and towns with power.

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: AuzObjects

Post by GarryG »

I had a look at the coding and was able to change the poles and wires to a different type .. but it would not used the sparks .. instead it used the default steam engine. When I (or someone who can help) get those sparks working, I will then look at proper power poles.

Also getting this message:

Code: Select all

?[K?[93m nmlc warning: "WIRES.nml", line 232: Consider using the new produce() syntax for 'produce_eltr'?[0m
?[K?[93m nmlc warning: "WIRES.nml", line 233: Consider using the new produce() syntax for 'produce_eltr_256'?[0m
?[K?[93m nmlc warning: "WIRES.nml", line 233: Block 'produce_eltr_256' is not referenced, ignoring.?[0m
?[K?[93m nmlc warning: "WIRES.nml", line 243: 'prod_multiplier' is deprecated, consider using 'cargo_types' instead?[0m
?[K?[93m nmlc warning: "WIRES.nml", line 244: 'input_multiplier_1' is deprecated, consider using 'cargo_types' instead?[0m
?[K?[93m nmlc warning: "WIRES.nml", line 314: 'prod_multiplier' is deprecated, consider using 'cargo_types' instead?[0m
?[K?[93m nmlc warning: "WIRES.nml", line 315: 'input_multiplier_1' is deprecated, consider using 'cargo_types' instead?[0m
?[K?[93m nmlc warning: "WIRES.nml", line 316: 'input_multiplier_2' is deprecated, consider using 'cargo_types' instead?[0m
?[K?[93m nmlc warning: "WIRES.nml", line 317: 'input_multiplier_3' is deprecated, consider using 'cargo_types' instead?[0m
?[K nmlc info: 112 sprites, 71 cached, 0 orphaned, 41 duplicates, 0 newly encode
I think it looking for new coding from the new NML which I still trying to understand.

Any suggestions.

Cheers
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Andrew350
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Re: AuzObjects

Post by Andrew350 »

To get the spark effect for your vehicles, all you should have to do is set the visual_effect/visual_effect_and_powered property to VISUAL_EFFECT_ELECTRIC.

As for those warnings, I'm pretty sure you can safely ignore those for now, until you figure out the new syntax :)
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GarryG
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Re: AuzObjects

Post by GarryG »

Andrew350 wrote: 11 Feb 2021 13:23 To get the spark effect for your vehicles, all you should have to do is set the visual_effect/visual_effect_and_powered property to VISUAL_EFFECT_ELECTRIC.
Silly me .. I forgot to set them in the "Set Parameters" they now working fine .. I will see if I can adjust it so not need the parameters and sparks are default.

Now I can concentrate on some power poles ..just be interesting how high they can be.
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: AuzObjects

Post by GarryG »

I think I be able to make those electricity Wires and maybe have it as a cargo.

Been able to make power pol;es and lift the wires and sparks. Just aligning a problem as when run 2 sets of poles parallel to each other one side does not align with the other side.

Also Level Crossing .. every time a spark and vehicle meet, the vehicle gets zapped.
Electricity Cargoes.png
Electricity Cargoes.png (40.46 KiB) Viewed 2697 times
Having a level crossing to try stop vehicles impossible as the spark is very very fast. Maybe roads will need to either bridge over the power lines, or go under them, something like this.
Electricity Cargoes 02.png
Electricity Cargoes 02.png (47.55 KiB) Viewed 2697 times
I think this project will take me several days or longer to do .. getting level straight pieces I think will work, but not sure yet about slopes and those north-South and East-West directions.

We shall see.
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Pyoro
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Re: AuzObjects

Post by Pyoro »

Mhm, there needs to be some sort of "these don't interfere with each other" flag for level crossings (maybe there is, I don't know). Pipelines presumably have the same issue. Or elevated rails of some kind.

Either way looks great.
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Re: AuzObjects

Post by kamnet »

Well, you could re-implement them as trolley wire over roads... ;)

Or just remember to use signaling on the rail line... maybe re-do the road crossings as yellow flashing "warning: overhead wire" signage? :)
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Re: AuzObjects

Post by Andrew350 »

Just set the railtype flag RAILTYPE_FLAG_NO_LEVEL_CROSSING to prevent them from being built at all :)
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Re: AuzObjects

Post by GarryG »

A few hiccups still with getting the wires to align when use the poles side by side, but hope to work it out eventually.

The idea Andrew350 suggest I think better way to go ..

I tested what I done with level crossing but the spark is so quick a vehicle does not stand a chance getting across the level crossing before it gets hit. Only way that helped prevent it was using a path signals and place these a fair distance from the level crossing to set off the bells early. I found at least 12 tiles away from the crossing then the vehicle had a chance to stop in time.

For signals probably make a small sub-station or something like that .. it does not have to display lights as long as you can see it. In Wired .. you can use signals but they are invisible so bit hard tell which way they are set.

I shall keep straggling with this idea and hope I will win eventually.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by lostpawn »

I love the Auz newgrfs but I now have many in my newgrf settings and there are doubles. Some may have been replaced by others of combined in one. Is there a list or such somewhere of the most current ones so that i am uptodate without doubles?
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Re: AuzObjects

Post by Quast65 »

lostpawn wrote: 13 Feb 2021 09:31 I love the Auz newgrfs but I now have many in my newgrf settings and there are doubles. Some may have been replaced by others of combined in one. Is there a list or such somewhere of the most current ones so that i am uptodate without doubles?
Garry reposted the GRF's starting here:
viewtopic.php?p=1239912#p1239912

AuzCarParksAndSubwayOverlays
AuzBeachObjects
AuzCreekAndDrainObjects
AuzFarmObjects
AuzFencesObjects
AuzIndObjects
AuzObjectAddOns
AuzPowerAndTelephoneObjects
AuzRailObjects
AuzRattRoadObjects
AuzSportsObjects
AuzTownObjects
TownWallAddOns
AuzWaterObjects
AuzWaterAddOns

EDIT:
I missed:
AuzCarParkAddOns

In the following pages there are some updates to the above GRF's, so make sure to go through those pages, but then you should be up-to-date.
Last edited by Quast65 on 13 Feb 2021 10:18, edited 1 time in total.
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Re: AuzObjects

Post by GarryG »

lostpawn wrote: 13 Feb 2021 09:31 Is there a list or such somewhere of the most current ones so that i am uptodate without doubles?
Thanks to Quast65 he done a list above and I also update page 1 with a list and dates of latest versions.

AuzTownObjects, TownWallAddOns, AuzPowerAndTelephoneObjects, AuzIndObjects, AuzFencesObjects, AuzFarmObjects, AuzCreekAndDrainObjects, AuzCarParkAddOns, and AuzCarParksAndSubwayOverlays
all have had something new added or in the process of having some new added to them so hope to start uploading them in coming days.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by Quast65 »

GarryG wrote: 13 Feb 2021 10:12 AuzCarParkAddOns
Where can that be found?
It was not in the load of GRF's that you posted a while ago (where I linked to) and I dont seem to find it in the pages after that.
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GarryG
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 13 Feb 2021 10:22 AuzCarParkAddOns
Where can that be found?
It just here .. been here ever since I uploaded it :D
AuzCarParkAddOns.grf
(3.35 MiB) Downloaded 114 times
It has:
: 90 degree parking
: Parallel Parking
: Angel Parking
: Corner Parking
: Narrow Road Park
Intend to add some more when get chance.

Might as well let you all have the Oil drilling, sand quarry and the rubbish tip as well in ..
AuzIndObjects.grf
(3.59 MiB) Downloaded 105 times
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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lostpawn
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Re: AuzObjects

Post by lostpawn »

Thank you Garry, Quast for the help. Much appreciated.
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GarryG
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Re: AuzObjects

Post by GarryG »

lostpawn wrote: 14 Feb 2021 08:54 Thank you Garry, Quast for the help. Much appreciated.
Your welcome.. often appreciate remarks like your to remind me to update the forum pages.

On page 1 I just added the page number of the latest addition for each object set. Check all the page as often you find the object set several times .. so download the last one on that page. AzFarmObjects is a sample as it has more then 1 on page 56.

Today I had a try making a set of water pipes and this image to what I done so far. At the moment they are in AuzIndObjects under the section Utilities .. as not sure where they should be places .. any suggestions?
water pipes 02.png
water pipes 02.png (30.71 KiB) Viewed 2282 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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