AuzObjects
Moderator: Graphics Moderators
Re: AuzObjects
I finished the AuzTownObjects with the changes to the menu system.
Been lots of changes and many pathways have been combined into Multi-select menus.
I don't intend to alter any IDs or changing the placement of objects in this set. So hope from here on it will not destroy your good work.
Future issues of this will just have new items added.
Narrow Parks have both brick and write fences and these will also join the pieces belonging to the bigger parks if wish. I not add any more to this for a while till we sure all working good and no one found a glitch that I missed.
When I do work on it again, hope to do something with sporting .. not just sport fields, but like to include furniture such as dugout, commentary box, Old style grand stand, seating and things like that .. and a score board with the Aussies winning
Hope you all like.
Bed time for me now so good night all.
Been lots of changes and many pathways have been combined into Multi-select menus.
I don't intend to alter any IDs or changing the placement of objects in this set. So hope from here on it will not destroy your good work.
Future issues of this will just have new items added.
Narrow Parks have both brick and write fences and these will also join the pieces belonging to the bigger parks if wish. I not add any more to this for a while till we sure all working good and no one found a glitch that I missed.
When I do work on it again, hope to do something with sporting .. not just sport fields, but like to include furniture such as dugout, commentary box, Old style grand stand, seating and things like that .. and a score board with the Aussies winning
Hope you all like.
Bed time for me now so good night all.
- Attachments
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- AuzTownObjects.grf
- (5.57 MiB) Downloaded 109 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
Everything you have done so far in AuzTownObjects looks very beautiful and great. Thank you for all the work you've done. This is impressive . I will check this set, if I find any errors, I will write here, be sure to attach a screenshot .
Now I have more new ideas for parks and squares. I will gradually create them. And now there are thoughts on the new theme "Beaches". Your sets have greatly contributed to this .
Good night.
Regards, STD.
Now I have more new ideas for parks and squares. I will gradually create them. And now there are thoughts on the new theme "Beaches". Your sets have greatly contributed to this .
Good night.
Regards, STD.
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[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
Re: AuzObjects
I'm working on few ones. For now these are the entrances to buildings or you can use it under the roads ...
- Attachments
-
- preview
- w5iFCsM.png (35.27 KiB) Viewed 2553 times
Re: AuzObjects
Glad you like what been done .. will be more, but I take time out from it for a while, while we ponder on other ideas.
Today I will be working on the names in my AuzStation Sets. They are way to long.
I hope these encourage others to have a go at the screenshot comp .. it don't mater if we win or lose, it just great having a try and showing off what we can do and getting ideas what others have done.
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
Been collecting images of Heathrow airport cargo terminal .. not sure how I will go but intend to have a go making it.piratescooby wrote: ↑12 Sep 2020 17:56 https://photolibrary.heathrow.com/previ ... +July+2017 , most of what you have done can be used , I would leave the choice to you .
It looks a lot taller then the terminals I done for the trucks. The office building near it looks like 3 stories high and the terminal building is a lot higher.
Has any one been to that terminal?
Curious about some things on the building as not able to get clear photos except a 3D view using Google Earth.
Above the sections where trucks load/unload.
I. Are they windows.
2. Looks a lot like a raised door.
3 and 4 .. I think these are stairs
Once I get enough information together will see if I can make it.
Cheers
- Attachments
-
- Heathrow-10.png (274.82 KiB) Viewed 1030 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
Hope these 38 pictures help (search for British Airways World Cargo Heathrow) YouTube movie:
Yes, some kind of offices I thinkI. Are they windows.
I think its a fixed awning2. Looks a lot like a raised door.
Yes3 and 4 .. I think these are stairs
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
Thank you! I'll start a new game right away!GarryG wrote: ↑20 Sep 2020 01:08You can have the update now as not take long to make those changes. (Hope it works properly now)Gadg8eer wrote: ↑20 Sep 2020 00:33 Thanks! Yeah, aside from realism, it turns out MagicGS chooses the best road possible for a given road connection if all road types are slower than the maximum speed chosen in the script. So thanks again, because without a more reasonable speed, MagicGS always builds beach roads in the early game.
I changed the speed selection to just 2 .. default which be a more realistic speed, (10 MPH or 16 KM/H), and no speed limit for those who like to go fast.
So in the Parameter settings can adjust if want MPH or KM/H and can choose if want normal speed or no speed limit.
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
Re: AuzObjects
They not downloading keeps saying errors .. but for some reason anything I trying to download is so very slow and then gives the error.
So I try again later today.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
They great pics .. gives me a better idea what is involved.
If I successful in making it, I think it will be in lots of pieces.
See in images 4 trucks fit in the loading bay area. 1x1 tile not really enough room for the 4 and the gap between the different awning types. I think it probably end up being 2x2 tile pieces.
Yes, some kind of offices I think
I think so too and maybe staff meal rooms.
Seen no photo of those awning down so will work on them fixed.I think its a fixed awning
The stairs will be interesting to do.
I shall ponder on this for a day or 2 to get my ideas together then see what I can come up with.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
Nope, it still has a beach road speed of 36 km/h. Tried messing with the parameters, nothing changes.GarryG wrote: ↑20 Sep 2020 01:08You can have the update now as not take long to make those changes. (Hope it works properly now)Gadg8eer wrote: ↑20 Sep 2020 00:33 Thanks! Yeah, aside from realism, it turns out MagicGS chooses the best road possible for a given road connection if all road types are slower than the maximum speed chosen in the script. So thanks again, because without a more reasonable speed, MagicGS always builds beach roads in the early game.
I changed the speed selection to just 2 .. default which be a more realistic speed, (10 MPH or 16 KM/H), and no speed limit for those who like to go fast.
So in the Parameter settings can adjust if want MPH or KM/H and can choose if want normal speed or no speed limit.
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
Re: AuzObjects
Thanks for letting me know. I just realized where I went wrong. Problem when we get old we easy forget things (Well, that my excuse).
I working on the Beach Objects at moment .. changing some 8 bit graphics to 32 bit.
Also changing some pathways on the seawalls so they can be used with the pathways in AuzTownObjects.
As soon as I finish (hope today) .. will upload it for you.
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
Fixed and I even tested it to make sure
This does not have the new 32 bits graphics I doing for the Newcastle Seawalls. That is taking me longer then I thought .. probably be another day maybe 2 before I finish the new graphics.
The new update when it is ready probably will interfer with games in progress due to the graphic changes.
In mean time this the old version with slower speed for the sand road.
- Attachments
-
- AuzBeachObjects.grf
- (4.54 MiB) Downloaded 58 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
It works! Thank you!GarryG wrote: ↑23 Sep 2020 04:50Fixed and I even tested it to make sure
This does not have the new 32 bits graphics I doing for the Newcastle Seawalls. That is taking me longer then I thought .. probably be another day maybe 2 before I finish the new graphics.
The new update when it is ready probably will interfer with games in progress due to the graphic changes.
In mean time this the old version with slower speed for the sand road.
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
Re: AuzObjects
Been fiddling around with AuzBeachObjects most of the day.
It not a easy job as I made mistake joining AuzBeachObjects and AuzBeachObjects32 sets together so soon. The 32bit version was all test bits and some was not completed.
Need a lot of work still to finish the uncompleted pieces and make them so they can be used with other pieces.
Been changing graphics from 8 bit to 32 bit and then changing the paving of these so they match the pathways in AuzTownObjects.
This image a taste of of much nicer it is with wider pathways and that can join up with other pathways.
Still much to do ..
I really need to change IDs so they sort properly and easier to find, but I will not do that till after the Screenshot Competition.
You can try is like but be warned there be more to come, just not sure when.
It not a easy job as I made mistake joining AuzBeachObjects and AuzBeachObjects32 sets together so soon. The 32bit version was all test bits and some was not completed.
Need a lot of work still to finish the uncompleted pieces and make them so they can be used with other pieces.
Been changing graphics from 8 bit to 32 bit and then changing the paving of these so they match the pathways in AuzTownObjects.
This image a taste of of much nicer it is with wider pathways and that can join up with other pathways.
Still much to do ..
I really need to change IDs so they sort properly and easier to find, but I will not do that till after the Screenshot Competition.
You can try is like but be warned there be more to come, just not sure when.
- Attachments
-
- AuzBeachObjects.grf
- (5.09 MiB) Downloaded 69 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
Goes good with the beaches .. so tempting to go for a swim.
The test beaches I did with actual sand, I plan to change those back to beach object sand. Real sand looks ok, but to hard to get it looking real.
AuzTownObjects .. found a coding error it it for the full size tile paths .. forgot to remove this from code. "OBJ_FLAG_NO_FOUNDATIONS"
So here an update.
- Attachments
-
- AuzTownObjects.grf
- (5.57 MiB) Downloaded 59 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
Hi! I wanted to say thanks for all the great work you are doing! I've been subscribed to this topic for a few weeks now and it's really amazing the amount of work you are putting into this NewGRFs. These'll be enjoyed for OTTD players for years to come! And they make this great game look even prettier. So, thank you, and congratulations!
I'm about to submit my first entry for the Screenshot of the month competition. You'll find some familiar graphics there
DemianWSE
Re: AuzObjects
Thank you for your complements .. much appreciated.DemianWSE wrote: ↑24 Sep 2020 02:30 Hi! I wanted to say thanks for all the great work you are doing! I've been subscribed to this topic for a few weeks now and it's really amazing the amount of work you are putting into this NewGRFs. These'll be enjoyed for OTTD players for years to come! And they make this great game look even prettier. So, thank you, and congratulations!
I just had a look at your screenshot, very nice arrangements .. marvelous how people find other ways to use some of my work. I design it how I think should be used .. you people like you find even nicer ways to use them.
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
Need a little help to under stand some NML coding as not finding anything on wiki to explain some of it to me.
I experimenting to add some see creatures to the game such as these dolphins.
These are 2 of 9 frames for a pod of 8 dolphins. I put several pods together.
What coding I wondering about is these 3 lines:
I think ANIMATION_LOOPING, 9 .. is the 9 frames (9 tiles)
animation+speed I found what it means on wiki.
But could not find any explanation how to use animation_triggers: It was originally set at 3, so I tried 2 and see if notice any different, but no luck.
The are under "Auz: Water Objects" and called "Dolphins Animated"
The animation cycle suppose to show dolphin deep under water, shallow under water (coming to the surface), coming out of the water, out of the water, diving back into the water, shallow, and deep again.
Also some Salt water crocodiles with some other dolphins as well. Called SaltWater Crocodiles and Dolphins.
If I can get the Dolphins Animated working nicely. like to see if I can have a whale of a time as well
Hope can help .. cheers.
I experimenting to add some see creatures to the game such as these dolphins.
These are 2 of 9 frames for a pod of 8 dolphins. I put several pods together.
What coding I wondering about is these 3 lines:
Code: Select all
animation_info: [ANIMATION_LOOPING, 9];
animation_speed: 6;
animation_triggers: 2;
animation+speed I found what it means on wiki.
But could not find any explanation how to use animation_triggers: It was originally set at 3, so I tried 2 and see if notice any different, but no luck.
The are under "Auz: Water Objects" and called "Dolphins Animated"
The animation cycle suppose to show dolphin deep under water, shallow under water (coming to the surface), coming out of the water, out of the water, diving back into the water, shallow, and deep again.
Also some Salt water crocodiles with some other dolphins as well. Called SaltWater Crocodiles and Dolphins.
If I can get the Dolphins Animated working nicely. like to see if I can have a whale of a time as well
Hope can help .. cheers.
- Attachments
-
- AuzWaterAddOns.grf
- (3.41 MiB) Downloaded 57 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
Dolphin pods would be great for a random AI-controlled ship set.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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