AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Fredinho
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Re: AuzObjects

Post by Fredinho »

Sweet! I guess what's missing is some sort of transition between beach /shoreline and the shallow waters.
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzReefsAndAtollsObjects
Fredinho wrote: 03 Jul 2021 12:05 Sweet! I guess what's missing is some sort of transition between beach /shoreline and the shallow waters.
Yep .. that be in AuzReefsAndAtollsObjects_Part2. Hope to start working on that after the weekend.
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Auz Road Sets: viewtopic.php?f=29&t=87335
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzReefAndAtollsObjects

Did some lagoons with coastal pieces that link to sandy beaches.
Here 3 of the lagoons with beach sections
On the Beach01.png
On the Beach01.png (15.52 KiB) Viewed 3837 times
and here another 2 .. but the last on of these 2 is normal ocean.
On the Beach02.png
On the Beach02.png (14.42 KiB) Viewed 3837 times
I now need to try make some transition pieces so can properly join the beach, lagoon and the reef.

Also got a bit to fix with Reefs D and Lagoon D. Some of the reef is wrong shading.

More soon.
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
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Auz Stations: viewtopic.php?f=26&t=76390
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Re: AuzObjects

Post by Wahazar »

I created small derivative of Garry's water objects: newgrf with 4 slightly different creeks objects. Appearance of these fake small rivers depend on nearby water or other object, similar to "real" openttd rivers.
There are 3 configuration options for creating and 3 for deleting these objects: low cost, high cost and scenario editor only.
Therefore they can be used similar to the 'real' rivers, as eye-candy object and obstacles, while being not passable by ships.
I prepared this newgrf specifically for making real-life based scenarios (for example with help of scenario import patch), where is need to have different river sizes and avoid to have ubiquitous ship network which may break game balance.
Source is hosted by github: https://github.com/Wahazar/openttd-newgrf-creek
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
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Re: AuzObjects

Post by GarryG »

AuzCreekAndDrainObjects
McZapkie wrote: 10 Jul 2021 00:04 I created small derivative of Garry's water objects: newgrf with 4 slightly different creeks objects. Appearance of these fake small rivers depend on nearby water or other object, similar to "real" openttd rivers.
I worked with McZapkies about a year or so ago on this project of his and we some how went up the wrong creek (got distracted on other projects). Great idea what he is achieving.

----------------------------------------------------

Over on the viewtopic.php?p=1246779#p1246779 Erato has chosen Forests and Trees as this months theme. This reminded me of some Ranger Watch Towers I did some time ago and forgot where I had put them. No idea why I had put them in the AuzTrainObjects.
Ranger Watch Towers
Ranger Watch Towers
Ranget Watch Towers.png (225.37 KiB) Viewed 3561 times
So I made a set and put them with AuzCreekAndDrainObjects and can find them in the Trees Menu since they tree related.

This has basically filled the AuzCreekAndDrainObjects as only room for 5 more items. So I think in best that I split this set to make room for more creek objects and have another set for Landscaping and forests. Just not sure when I will do this.

Here the new AuzCreekAndDrainObjects with those towers.
Attachments
AuzCreekAndDrainObjects.grf
(8.45 MiB) Downloaded 142 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzReefsAndAtollsPt2

Haven't had much chance to work on the Reefs and Atolls lately so thought I upload where I up to for now so you can try and throw in any suggestions you have for when I get chance to work on these again.

Both sets here in case you don't have the first one.

Island with shallow lagoon:
Flat Island.png
Flat Island.png (12.8 KiB) Viewed 3402 times
Both game files.

Hope to make some animated beaches but they delayed for now.
Attachments
AuzReefsAndAtollsObjects.grf
(4.34 MiB) Downloaded 124 times
AuzReefsAndAtollsObjectsPt2.grf
(1.62 MiB) Downloaded 109 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzTownObjects

I made a set of 3 story Terrace house for the Industry set and thought a object set would go good as well.

These are multi select with 8 choices.

These types of houses are found in Australia and UK and possible other countries as well and believed to been built in the 1800 possible sooner and still in use today.
Terrace Houses with Backyards.png
Terrace Houses with Backyards.png (43.26 KiB) Viewed 3061 times
The lane way at the back of the yards is so council can the collection the thunder cans (toilet cans) and possibly garbage cans.

Like to try make some to go on slopes something like in this image, but the chimneys a problem so need to use my thinking cap to figure away around it.
Terrace Houses.png
Terrace Houses.png (9.11 KiB) Viewed 3061 times
Worse part some of these works should only take me a few days but takes me a week or more these days.

So if your country has these types of buildings .. here the game file to give them a try. Hope after I do some slope one will do some 2 story ones.

Game File:
Attachments
AuzTownObjects.grf
(9.31 MiB) Downloaded 104 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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fridaemon
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Re: AuzObjects

Post by fridaemon »

Someone asked me to create border crossing / border control (not sure how it is in English). I came with idea, that you could expand your AuzFences set with few overlapping fences with barriers, roadblocks or something like this. And maybe some control boxes with policemen. Just an idea.
K6O182t - Imgur.png
K6O182t - Imgur.png (15.69 KiB) Viewed 2782 times
Btw I'm in love with your ferry terminals. Hope they'll come as object set too.
Image
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals

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Taschi
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Re: AuzObjects

Post by Taschi »

I... don't think Australia has land borders.
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GarryG
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Re: AuzObjects

Post by GarryG »

fridaemon wrote: 30 Aug 2021 16:46 Someone asked me to create border crossing / border control (not sure how it is in English). I came with idea, that you could expand your AuzFences set with few overlapping fences with barriers, roadblocks or something like this. And maybe some control boxes with policemen. Just an idea.
Probably could make something like you have in the image .. I could steal the airport gates from Quast65s airport Objects. Maybe some one can upload a border gate image so could add a variety.
Taschi wrote: 30 Aug 2021 17:09 I... don't think Australia has land borders.
For State borders we have a sign where the border is and a white line painted across the road. For international borders we have oceans :D
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: AuzObjects

Post by GarryG »

Could make up some border security gates something like this.
Border Security.png
Border Security.png (5.08 KiB) Viewed 2689 times
Next question .. where do I put these .. maybe include them with AuzFenceObjects? But depends what other border gates are like.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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fridaemon
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Re: AuzObjects

Post by fridaemon »

Maybe it can be something like this:
j5axRCU - Imgur.png
j5axRCU - Imgur.png (5.94 KiB) Viewed 2619 times
These objects are used from Dutch Stations and police cars from Eyecandy Road Vehicles.

Not sure about which object set is the best for it. But for me it's this one with fences ?(


And one more thing ... do you have 1x1 template with 2 overlaps, but in 32bit? I checked your AuzSubwayOverlays and there's only template for 8bit. I'd like to do 2 overlaps version for transparency airport terminals and unfornately it's not possible to do it with 8bit.
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Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals

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Re: AuzObjects

Post by GarryG »

AuzWaterAddOns


In the Industry set been making some Passenger Terminals.
There is larger style which I think is finished and a smaller one that I still working on.
Passenger Terminal 01.png
Passenger Terminal 01.png (53.33 KiB) Viewed 2419 times
Been also working on object set to match these.

Object for the 1st one finished and yet to design something for the smaller one.
Passenger Terminal 02.png
Passenger Terminal 02.png (86.66 KiB) Viewed 2419 times
Hope to have something available for upload by end of the week or soon after.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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wyndbain
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Re: AuzObjects

Post by wyndbain »

GarryG wrote: 31 Aug 2021 03:58 Could make up some border security gates something like this.
Border Security.png

Next question .. where do I put these .. maybe include them with AuzFenceObjects? But depends what other border gates are like.
Yeah thats what I'd say.... Could be used as a gate entry for an industrial area as well maybe?
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GarryG
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Re: AuzObjects

Post by GarryG »

wyndbain wrote: 06 Sep 2021 13:58 Yeah thats what I'd say.... Could be used as a gate entry for an industrial area as well maybe?
Your idea of using these for entry to Industries might be a better use for them.

Unless your making a scenario I not sure if the border security would get used.

This idea on my to-do list eventually.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzWaterAddOns


Made some Passenger Terminal Objects to go with the new Industry set I making.

This is a image of the Industry Terminal
Small Passenger Terminal 01.png
Small Passenger Terminal 01.png (29.74 KiB) Viewed 2229 times
and this is image of it with objects added.
Small Passenger Terminal 02.png
Small Passenger Terminal 02.png (43.88 KiB) Viewed 2229 times
If your interest in making just object Passenger Terminals here the newGRF file to test. Let me know if any ideas to add to it.
AuzWaterAddOns.grf
(5.05 MiB) Downloaded 78 times
I hope to make another Industry Passenger Terminal a bit like Circular Quay in Sydney Australia. See if can make 2 wharves as Industry and make the rest of the wharves as objects.

Hope to have a test version of the Industry set read by weekend or soon after.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzBoatingObjects


Adding some Ferry boats and a boat ramp to load vehicles into Vehicle Ferries.
Pass terminal.png
Pass terminal.png (78.01 KiB) Viewed 2135 times
This image is a mixture of the Industrial Passenger Terminal, AuzWaterAddOns (latest in last post), and the 2 large ships and the Boat Ramp from AuzBoatingObjects. I don't have any vehicles to the scale of the ships to place on ramps.

Will add a few more boats before I up load this game file.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzBoatingObjects


Been working on objects for the AuzBoatingObjects that can be used with the Passenger Terminals.
Boating Objects.png
Boating Objects.png (44.5 KiB) Viewed 1991 times
Added:
* Navigational Markers .. ( I do have some in AuzWaterAddOns but thought some here be handy as well, plus I did a few extra).
* Passenger and Vehicle Ferries.

The ferries are credited to the Squid Ate Fish and other Fish Sets.

I will not upload the game file yet as still a few changes to make.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Emperor Jake
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Re: AuzObjects

Post by Emperor Jake »

Hi Garry, nice work on those ferry terminals :)

Thought you might like to add some catamarans from my upcoming ship set...
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catamarans.png
catamarans.png (19.48 KiB) Viewed 479 times
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GarryG
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Re: AuzObjects

Post by GarryG »

Emperor Jake wrote: 12 Sep 2021 11:45 Hi Garry, nice work on those ferry terminals

Thought you might like to add some catamarans from my upcoming ship set...
Thanks for the complement.

How does this look for your catamarans?

Cheers pal
Attachments
Jack's catamarans.png
Jack's catamarans.png (52.95 KiB) Viewed 1898 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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