Recycled Bridge Set
Moderator: Graphics Moderators
-
- Chief Executive
- Posts: 675
- Joined: 03 Apr 2016 20:19
Re: BARRB (Beautifully Awesome Roads, Rails & Bridges)
That's all for now. I'm trying to make steady progress on roads, as almost all the railtypes have been covered by borrowing from other GPL v2 sets.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: BARRB (Beautifully Awesome Roads, Rails & Bridges)
I would suggest toning down the white of the road markings. They look a bit too bright at the moment.
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: BARRB (Beautifully Awesome Roads, Rails & Bridges)
Will this use the NotRoadTypes spec? If so, you don't need the base tile in the sprites for the road surface. Knowing now might save some effort later
This is the heavy haul road spritesheet from Road Hog.
This is the heavy haul road spritesheet from Road Hog.
- Attachments
-
- heavy_haul_road.png (17.68 KiB) Viewed 1763 times
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
-
- Chief Executive
- Posts: 675
- Joined: 03 Apr 2016 20:19
Re: BARRB (Beautifully Awesome Roads, Rails & Bridges)
Thanks for the info! Also, are those sprites licensed under GPL v2? I'd like to have the HAUL roadtype in BARRB, with a parameter to decide whether or not it would be compatible with other roadtypes, and since you've already done the work?andythenorth wrote:Will this use the NotRoadTypes spec? If so, you don't need the base tile in the sprites for the road surface. Knowing now might save some effort later
This is the heavy haul road spritesheet from Road Hog.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: BARRB (Beautifully Awesome Roads, Rails & Bridges)
Yes, Road Hog is GPL v2SimYouLater wrote:are those sprites licensed under GPL v2? I'd like to have the HAUL roadtype in BARRB
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
-
- Chief Executive
- Posts: 675
- Joined: 03 Apr 2016 20:19
Re: BARRB (Beautifully Awesome Roads, Rails & Bridges)
According to conflicting sources, the roads from Total Town Replacement Set are either GPL v2 or Creative Commons?
Which is it, and if they are CC, can they be used with this GPL v2 set?
Which is it, and if they are CC, can they be used with this GPL v2 set?
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: BARRB (Beautifully Awesome Roads, Rails & Bridges)
I believe ECS and TTRS are under Creative Commons licenses.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: BARRB (Beautifully Awesome Roads, Rails & Bridges)
AFAIK it is neither. Zimmlock's views on copyright are here. All he wants is credit. Note that he does not mention licenses.SimYouLater wrote:According to conflicting sources, the roads from Total Town Replacement Set are either GPL v2 or Creative Commons?
Which is it, and if they are CC, can they be used with this GPL v2 set?
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Who is online
Users browsing this forum: Google [Bot] and 68 guests