I've been trying to draw some sci-fi buildings, but the glass-walled skyscrapers aren't turning out well.
In the attached, it's the purple tower in the center.
How can I make this feel glassier/glossier?
It doesn't seem smooth'n'shiny enough. I know the standard rule for glass is to reflect the surroundings, but that's not possible in this game since anything could be around it. Suggestions?
Glass Windows/walls
Moderator: Graphics Moderators
- BermudaTri
- Engineer
- Posts: 12
- Joined: 14 Sep 2015 04:50
Glass Windows/walls
- Attachments
-
- arcology sample 2.png (4.5 KiB) Viewed 946 times
Re: Glass Windows/walls
I have discovered three aspectsBermudaTri wrote:I've been trying to draw some sci-fi buildings, but the glass-walled skyscrapers aren't turning out well.
In the attached, it's the purple tower in the center.
How can I make this feel glassier/glossier?
It doesn't seem smooth'n'shiny enough. I know the standard rule for glass is to reflect the surroundings, but that's not possible in this game since anything could be around it. Suggestions?
1) reflectance,
2) tint (blue, green, brownish),
3) transparency.
You perhaps could not reflect other buildings, but you can reflect the sky (especially clouds) and have an effect where light falling off closer to the ground if the building is high.
For example building on the left is imo most glass like viewtopic.php?p=1176591#p1176591
Who is online
Users browsing this forum: Bing [Bot], Semrush [Bot] and 11 guests