AuzBridges
Moderator: Graphics Moderators
Re: AuzBridges
How would you suggest this bridge be altered so can get that effect.
OR
The other way around make the level abutments (circles in yellow) match the slope ones and all have the dirt and tar road effect.
Would you prefer the sections circled in red be changed so it matches the level abutments and have the wooden effect.OR
The other way around make the level abutments (circles in yellow) match the slope ones and all have the dirt and tar road effect.
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
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Re: AuzBridges
I'd prefer the sections in red to be wooden, but that's just me.GarryG wrote:How would you suggest this bridge be altered so can get that effect.
HumpBridge-1.png
Would you prefer the sections circled in red be changed so it matches the level abutments and have the wooden effect.
OR
The other way around make the level abutments (circles in yellow) match the slope ones and all have the dirt and tar road effect.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: AuzBridges
Probably could do that . and that will give the effect that it one long bridge when they are placed like I have in pic.
Shall see what I can do when get chance.
I was suppose to go train riding today to a place called Dungog as there are several bridges, both road and rail not far from the railway station that I like to get photos of.
But having some health issues and been in bed most of the day and think I be there again tomorrow.
cheers
Shall see what I can do when get chance.
I was suppose to go train riding today to a place called Dungog as there are several bridges, both road and rail not far from the railway station that I like to get photos of.
But having some health issues and been in bed most of the day and think I be there again tomorrow.
cheers
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzBridges
For over a month now I been trying to do a train ride to a place called Dungog to get close up photos of some old bridges over the Williams River and creeks.
There is a road bridge there very much the same as the Morpeth and Dunmore bridges I been making.
It is called the Cooreei Bridge which crosses the Williams River just to the north of the town of Dungog and it is the same design of the other bridges mentioned above except it don't have the lifting section. Was able to get some nice close up photos of it to get the actual design of the fencing and girder work.
The wooden decking has bitumen sprayed on them so se if I can do similar.
Also went under the bridge and go some lovely shots of the pylons. This Rail Bridge crosses a creek not far from the Cooreei Bridge. I'll be touching up some of my bridges when get chance again.
There is a road bridge there very much the same as the Morpeth and Dunmore bridges I been making.
It is called the Cooreei Bridge which crosses the Williams River just to the north of the town of Dungog and it is the same design of the other bridges mentioned above except it don't have the lifting section. Was able to get some nice close up photos of it to get the actual design of the fencing and girder work.
The wooden decking has bitumen sprayed on them so se if I can do similar.
Also went under the bridge and go some lovely shots of the pylons. This Rail Bridge crosses a creek not far from the Cooreei Bridge. I'll be touching up some of my bridges when get chance again.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
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Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzBridges
Been doing some bridging by updating the Wooden Trestle Bridge and the Urban Skyway Bridge.
The Wooden Trestle Bridge is based on the photos of the Dungog Bridge a few posts above.
Previously the Urban Skyway Bridge did not have street lights, but now it does. Here the latest game file if any one like to test them.
The Wooden Trestle Bridge is based on the photos of the Dungog Bridge a few posts above.
Previously the Urban Skyway Bridge did not have street lights, but now it does. Here the latest game file if any one like to test them.
- Attachments
-
- australian_bridges.grf
- (381.7 KiB) Downloaded 145 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzBridges
Hi all,
I been quiet with coding for a while due to been unwell and just not in the mode for concentrating much at moment.
Over in the Screenshot forum
viewtopic.php?f=47&t=74447&start=1020
this months subject is "Underground Solutions".
I been wanting to make things for a underground railway system for some time and a idea I had before was to have a Road Bridge that looks just like normal town roads.
This image shows before the bridge was added and a after shot. There are no pylons just a simple road. And using overlap park objects this what it could look like. So imagine what might be like if also made some over lap building to use instead of the parks.
This road bridge idea can be used where there are stations and also if you have a long subway network and need to place signals at other locations.
I'll place the game GRF and source in next post.
I been quiet with coding for a while due to been unwell and just not in the mode for concentrating much at moment.
Over in the Screenshot forum
viewtopic.php?f=47&t=74447&start=1020
this months subject is "Underground Solutions".
I been wanting to make things for a underground railway system for some time and a idea I had before was to have a Road Bridge that looks just like normal town roads.
This image shows before the bridge was added and a after shot. There are no pylons just a simple road. And using overlap park objects this what it could look like. So imagine what might be like if also made some over lap building to use instead of the parks.
This road bridge idea can be used where there are stations and also if you have a long subway network and need to place signals at other locations.
I'll place the game GRF and source in next post.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzBridges
Files for the Subway Overpass Bridge idea.
Not sure when I be able to do more to this idea .. it like all y other projects at the moment .. all on hold till I able to concentrate on what I doing.
Cheers
Not sure when I be able to do more to this idea .. it like all y other projects at the moment .. all on hold till I able to concentrate on what I doing.
Cheers
- Attachments
-
- australian_bridges.grf
- (406.2 KiB) Downloaded 99 times
-
- Auz bridgeTest May 11.rar
- (1.08 MiB) Downloaded 75 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzBridges
Much thanks to "andres1555 for selecting "Underground Solutions" for this months screenshots" has given me some motivation and the push to try doing a bit more coding.
I made a few overlap buildings to go over underground railways.
I used some object building I made before. In the image they are coving over the railway lines and signals that I am making in my AuzRailSet.
Hope to design some platforms with buildings on top to be used in the undergrounds as well.
If you like to try these overlaps and let me know what you think.
I made a few overlap buildings to go over underground railways.
I used some object building I made before. In the image they are coving over the railway lines and signals that I am making in my AuzRailSet.
Hope to design some platforms with buildings on top to be used in the undergrounds as well.
If you like to try these overlaps and let me know what you think.
- Attachments
-
- AuzSubwayOverlays.grf
- (626.53 KiB) Downloaded 77 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzBridges
You also could just add a station tile with nothing at all, so you can use the already existing overlap buildings
Re: AuzBridges
Can do this with the Object Overlap Buildings and Parks, but not with the Subway Overpass bridges unless your using JGR's Patch Set.BW89 wrote:You also could just add a station tile with nothing at all, so you can use the already existing overlap buildings
What ever I make I like it to work with the proper OpenTTD in this case 1.9.1.
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzBridges
Been asked by "andres1555" over in the "Screenshot Of The Month Competition - May 2019 - ENTRIES" a few questions.
I believe OD to OF are not used with existing bridges so I can change the ID to that and maybe make these subway bridges as a separate bridge set.
Not sure if OpenTTD 1.9.1 will allow extra bridges.
The Subway Overpass bridges conflict with existing bridges so I wonder if I should make a separate bridge set just for these style of bridges using different road types.
If I use the Hex IDs OD to OF they should not interfere with existing bridges.
Also wonder with OpenTTD 1.9.1 can we have extra bridges now?
So looks like some experimenting to do.
To my knowledge can only have a maximum of 16 bridges and each ne given a Hex ID from 00 to OF.They look so good, but can theses bridges be added to the existing list? (not replacing them).
I believe OD to OF are not used with existing bridges so I can change the ID to that and maybe make these subway bridges as a separate bridge set.
Not sure if OpenTTD 1.9.1 will allow extra bridges.
Not sure how to code that or if it can be done.and wear the sprites of the roads activated in the game (not the original).
The Subway Overpass bridges conflict with existing bridges so I wonder if I should make a separate bridge set just for these style of bridges using different road types.
If I use the Hex IDs OD to OF they should not interfere with existing bridges.
Also wonder with OpenTTD 1.9.1 can we have extra bridges now?
So looks like some experimenting to do.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: AuzBridges
Been plying around with bridges again .. seeing if can make a bridge that is actually a road.
It being designed to be used with Underground Railways. Where stations and signals need to be exposed in their valleys, this bridge is being designed to go over the top to hide what's underneath. In OpenTTD normal versions allowed 13 bridges ID 00 to 0C and if using JGR set can have a extra 3 bridges 0D to 0F.
So I like to try make a separate bridge set with 3 different road types just for these roads that go over the Underground (subways) rail network to be use for those who use the JGR set.
However when trying to convert the codes I get this error message.
I am using "grfcodec-6.0.6-windows-win32"
Any one have idea where I going wrong or is there a later version of "grfcodec" or the file "nforenum"?
Cheers
It being designed to be used with Underground Railways. Where stations and signals need to be exposed in their valleys, this bridge is being designed to go over the top to hide what's underneath. In OpenTTD normal versions allowed 13 bridges ID 00 to 0C and if using JGR set can have a extra 3 bridges 0D to 0F.
So I like to try make a separate bridge set with 3 different road types just for these roads that go over the Underground (subways) rail network to be use for those who use the JGR set.
However when trying to convert the codes I get this error message.
Code: Select all
//!!Error (141): ID 0D out of valid range (00..0C).
Any one have idea where I going wrong or is there a later version of "grfcodec" or the file "nforenum"?
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Stations: viewtopic.php?f=26&t=76390
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Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzBridges
grfcodec and nforenum do not know about JGR's extra bridges. You need action 14 to set up a feature test and then an Action 7 to skip the line with the error if the bridge is used in other than JGR's patch pack. The details are here. You will still see the error but it is safe to ignore it.GarryG wrote:In OpenTTD normal versions allowed 13 bridges ID 00 to 0C and if using JGR set can have a extra 3 bridges 0D to 0F.
So I like to try make a separate bridge set with 3 different road types just for these roads that go over the Underground (subways) rail network to be use for those who use the JGR set.
However when trying to convert the codes I get this error message.I am using "grfcodec-6.0.6-windows-win32"Code: Select all
//!!Error (141): ID 0D out of valid range (00..0C).
Any one have idea where I going wrong or is there a later version of "grfcodec" or the file "nforenum"?
Cheers
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Re: AuzBridges
Hi Wally,
That link took me to a blank page, but could be the browser I using as I still use "Internet Explorer".
I think I also found another way to code the nfo to a grf.
First I make the bridge using one of the IDs 00 to 0C. Copy it over top of the "nforenum" as it renumbers all the code lines. (Save doing it manually).
Then I just changed the ID to 0D and other numbers that need for that ID. Then I ran grfcodec to convert it and presto .. the game file seems to work.
It only works in JGR set.
The idea of this bridge as mention in post above .. it just looks like a normal road to bridge the valleys that have railways tracks to hide them and make them look like underground.
Only done the UK road so far. Test it a few times and make sure it don't conflict with other bridge sets people use. I just know it don't conflict wit my bridge set.
If all works fine what other 2 roads should I use for the other 2 bridges? Suggestions appreciated.
Here a copy if any one like to test for me.
That link took me to a blank page, but could be the browser I using as I still use "Internet Explorer".
I think I also found another way to code the nfo to a grf.
First I make the bridge using one of the IDs 00 to 0C. Copy it over top of the "nforenum" as it renumbers all the code lines. (Save doing it manually).
Then I just changed the ID to 0D and other numbers that need for that ID. Then I ran grfcodec to convert it and presto .. the game file seems to work.
It only works in JGR set.
The idea of this bridge as mention in post above .. it just looks like a normal road to bridge the valleys that have railways tracks to hide them and make them look like underground.
Only done the UK road so far. Test it a few times and make sure it don't conflict with other bridge sets people use. I just know it don't conflict wit my bridge set.
If all works fine what other 2 roads should I use for the other 2 bridges? Suggestions appreciated.
Here a copy if any one like to test for me.
- Attachments
-
- AuzSubwayOverpassBridges.grf
- (41.71 KiB) Downloaded 75 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzBridges
Time for an upgrade?GarryG wrote:That link took me to a blank page, but could be the browser I using as I still use "Internet Explorer".
Meanwhile, here is that page in plain text. Not as pretty though.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: AuzBridges
You sure that Upgrade is correct? It took me to instructions on different Abacus.
Abacus not much good these days as many young people not no how to do maths .. they have to use calculators
Abacus not much good these days as many young people not no how to do maths .. they have to use calculators
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzBridges
The biggest problem with the abacus these days is that the users can't find the flat screen display nor the USB charger port.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: AuzBridges
they say that why they can't use their brains as it not connected to a computer or cellphone.
Have you heard of the 3 wise monkeys? Well there is now a 4th Monkey these days who uses a phone. They no Hear You, No Speak to you and no see where they walking
Have you heard of the 3 wise monkeys? Well there is now a 4th Monkey these days who uses a phone. They no Hear You, No Speak to you and no see where they walking
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzBridges
Done a bit more to the Subway bridges.
I have added 3 road sets. Default (with out pathways), UK with PathWays, and American set with pathways.
My idea of using those without the pathway is to use it with the Dutch Road Furniture.
Like in this sample: Wondering if the 2 with pathways if I should add stairs going down to the platforms.
If like to try this bridge set needs JGR's OpenTTD. If like to try the Dutch Road Furniture that overlaps the valley you will need this object set.
All tiles in this object set are Overlaping tiles and designed to over lap Underground Railway Systems. Overlap tiles are up to 4 tiles long and the long ones do glitch and not much can be done about it. Anyway I off to dream world ..
cheers
I have added 3 road sets. Default (with out pathways), UK with PathWays, and American set with pathways.
My idea of using those without the pathway is to use it with the Dutch Road Furniture.
Like in this sample: Wondering if the 2 with pathways if I should add stairs going down to the platforms.
If like to try this bridge set needs JGR's OpenTTD. If like to try the Dutch Road Furniture that overlaps the valley you will need this object set.
All tiles in this object set are Overlaping tiles and designed to over lap Underground Railway Systems. Overlap tiles are up to 4 tiles long and the long ones do glitch and not much can be done about it. Anyway I off to dream world ..
cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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