AuzBridges

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: AuzBridges

Post by GarryG »

fridaemon wrote: 20 Apr 2021 23:18 Please can u check your bridges? They don't work with maglev and monorail ...
There are only these 2 options.
I never coded my bridges to use maglev and monrail .. :roll:
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GarryG
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Re: AuzBridges

Post by GarryG »

Here some bridges I designed for those who want a underground subway network.

There is rail, road, meglev and monorail bridges .. the road and rail do not have pylons or side fences. The meglev and monorail do have pylons .. no idea why as I did not draw any. They don;t have fences.

Image of the meglev and monorail bridges .. forgot to do a rail and road one.
RoadOverpass.png
RoadOverpass.png (48.11 KiB) Viewed 3577 times
Game file
Auz_subway_bridges.grf
(47.15 KiB) Downloaded 131 times
Source files
AuzSubwayBridge04Source.rar
(123.82 KiB) Downloaded 78 times
Took me days to get this far with them .. no idea if I update my main bridge set to use the meglev and monorail as it a bugger of a job and I not motivated to try. Maybe in a month or two might look at it.

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
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Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Quast65
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Re: AuzBridges

Post by Quast65 »

GarryG wrote: 23 Apr 2021 12:40 The meglev and monorail do have pylons .. no idea why as I did not draw any.
Been a while since I did a bridge, but see what happens if you set the values in the red box to 00
Example635.png
Example635.png (24.99 KiB) Viewed 3569 times
I believe those correspond to the appearance of pylons.
You should set those to 00 in table 00 to table 05

By the way, i do also believe that all values in those tables should be set to 00, because you provide new values for those in the next column.
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GarryG
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Re: AuzBridges

Post by GarryG »

Quast65 wrote: 23 Apr 2021 13:02 Been a while since I did a bridge, but see what happens if you set the values in the red box to 00
Yep that worked ..

I notice all code for rail and roads are are 00 to the left of the red mark you made.

I wonder now if I changed the code for the mono and mlev to 00 will it allow the tracks to build automatically on the bridges instead of me drawing them manually.

I not have time to test just now as my boy wants his turn so will try that idea tomorrow ..

Cheers pal
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Quast65
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Re: AuzBridges

Post by Quast65 »

GarryG wrote: 23 Apr 2021 13:16 I notice all code for rail and roads are are 00 to the left of the red mark you made.
Yeah, thats what I meant with this:

Code: Select all

By the way, i do also believe that all values in those tables should be set to 00, because you provide new values for those in the next column.
I wonder now if I changed the code for the mono and mlev to 00 will it allow the tracks to build automatically on the bridges instead of me drawing them manually.
Nope.. :cry:

Possibly you'll have more chance with keeping those values and then have transparent blue in your graphics where the tracks should be..
I am not sure, but i think those values referr to the original graphics (thats possibly why you got pylons, even though you didnt even draw them)
Never tested that though..

Easiest is to just load a GRF that provides mono/mglv-tracks. (that is what i recommend with my bridges)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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wallyweb
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Re: AuzBridges

Post by wallyweb »

Quast65 wrote: 23 Apr 2021 16:44 I am not sure, but i think those values referr to the original graphics (thats possibly why you got pylons, even though you didnt even draw them)
That is correct.
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GarryG
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Re: AuzBridges

Post by GarryG »

Quast65 wrote: 23 Apr 2021 16:44 Easiest is to just load a GRF that provides mono/mglv-tracks. (that is what i recommend with my bridges)
Think I do same as coding those mono and mglv not easy .. I don't think I will convert my main set as many of my bridges not suitable mono and mglv any way.

I wonder maybe I just remove them from set I done for subway overlaps and just add a few different road types.

Appreciate all the help you provided.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Quantom
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Re: AuzBridges

Post by Quantom »

GarryG wrote: 22 May 2020 02:34 Other day I tried to get the GUI's to work for the bridges to display the correct bridge pic when selecting the one you want .. but failed.

Might get it right one of these days.

Anyway I don't know why but the previous few versions of the bridges might have replaced these communication towers
Comm Tower02.png
with this.
Comm Tower01.png

All because I had just one piece of code wrong in the GUI section.

So here the fixed version ( I hope).
Can me get a source code & files? I want to combine some of your coll briges with U&briges set!
Thanks a lot!
If you want make something, maki it yourself. If you want to maki it by programming, just get this task to another programmist :D
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GarryG
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Re: AuzBridges

Post by GarryG »

Quantom wrote: 24 Jan 2022 08:02 Can me get a source code & files? I want to combine some of your coll briges with U&briges set!
Thanks a lot!
No problem.

Much of the credit for source goes to the American Bridges set..
Attachments
AuzbridgeSource24Jan2022.rar
(903.95 KiB) Downloaded 94 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Emperor Jake
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Re: AuzBridges

Post by Emperor Jake »

GarryG wrote: 28 Jul 2018 08:19 Image
Hi Garry, do you still have the graphics for this old wide version of the Hexham bridge?

I'm working on a new Japanese bridge set which uses some graphics adapted from AuzBridge, hope you do't mind :)
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GarryG
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Re: AuzBridges

Post by GarryG »

Emperor Jake wrote: 16 May 2023 05:38 Hi Garry, do you still have the graphics for this old wide version of the Hexham bridge?
I do have some of the bridge in the picture hope this helps.

EDIT:

Sorry it not the wide one but hope you can still use it. The steel truss road bridge has wide road girders but not the towers.
Attachments
hexham_road.psd
(566.37 KiB) Downloaded 31 times
steel_truss_road.psd
(382.5 KiB) Downloaded 37 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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